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Nature's Warrior
Druid Class Enhancement Tree

Nature's Warrior

Extra Wild Empathy 0/3
Extra Wild Empathy
Ranks: 3 Cost: 1 AP Requires: 1 AP
Become closer to nature or dead to the world.
Snapping Jaws 0/3
Snapping Jaws
Ranks: 3 Cost: 1 AP Requires: 1 AP
Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -2 AC, and you gain a stack of Snapping Jaw for +2 AC for 15 seconds.
Thorn or Bile I 0/3
Thorn or Bile I
Ranks: 3 Cost: 1 AP Requires: 1 AP
Increase Trip DCs by 1
Bestial Nature 0/2
Bestial Nature
Ranks: 2 Cost: 1 AP Requires: 1 AP
Your Reflex and Fortitude Saves are increased by 1.
Athletic Hunter 0/3
Athletic Hunter
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Balance, Jump, Move Silent, and Hide Skills.
Flight 0/3
Flight
Ranks: 3 Cost: 1 AP Requires: 5 AP
Gain a +20% Dodge bonus for 10 seconds that ignores your dodge cap. Costs 1 Wild Empathy.
Improved Dodge 0/3
Improved Dodge
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1% Dodge
Thorn or Bile II 0/1
Thorn or Bile II
Ranks: 1 Cost: 2 AP Requires: 5 AP
Passive: Gain Ghost Touch while in Wolf forms on your melee attacks.
Brother Wolf 0/3
Brother Wolf
Ranks: 3 Cost: 1 AP Requires: 5 AP
What kind of wolf are you?
Action Boost: Double Strike 0/3
Action Boost: Double Strike
Ranks: 3 Cost: 1 AP Requires: 5 AP
Gain +10% Action Boost bonus to Doublestrike for 20 seconds.
Fight 0/3
Fight
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 base melee damage and +1 AC while in any Bear or Wolf form.
Prey on the weak 0/2
Prey on the weak
Ranks: 2 Cost: 1 AP Requires: 10 AP
You gain an 8% damage bonus on helpless targets.
Ghost Wolf Pack 0/1
Ghost Wolf Pack
Ranks: 1 Cost: 1 AP Requires: 10 AP
Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you. On Hit: applies a 5 second confusion effect with no save. Bosses are immune to the confusion. When you activate this attack, you gain 35% Incorporeal defense for 10 seconds.
Essence of the Shrike 0/2
Essence of the Shrike
Ranks: 2 Cost: 1 AP Requires: 10 AP
Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain 10 temporary spell points for 8 seconds.

Passive (permanent): +5 Positive Spellpower
Natures Warrior Strength 0/1
Natures Warrior Strength
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Strength or Wisdom
Fatal Harrier 0/3
Fatal Harrier
Ranks: 3 Cost: 1 AP Requires: 20 AP
Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves.

Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.
Four Legs Good 0/1
Four Legs Good
Ranks: 1 Cost: 1 AP Requires: 20 AP
You ignore most effects that would knock you down.

Requires: Any Wolf, Bear, or Tree form.
Thorn or Bile III 0/3
Thorn or Bile III
Ranks: 3 Cost: 1 AP Requires: 20 AP
Gain +2 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast.
Great White Wolf 0/1
Great White Wolf
Ranks: 1 Cost: 2 AP Requires: 20 AP
Increase the power of your Wolf Form
Natures Warrior Strength 0/1
Natures Warrior Strength
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Strength or Wisdom
Coated Thorns 0/3
Coated Thorns
Ranks: 3 Cost: 1 AP Requires: 30 AP
Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.

Requires any Wolf, Bear, or Tree form.
Swift Hunter 0/1
Swift Hunter
Ranks: 1 Cost: 2 AP Requires: 30 AP
While in Wolf form you gain Evasion. Armor restrictions apply as normal.

While in Wolf or Plague Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 15%.

While in Blighted Wolf Form, Your Combat Speed Bonus to Attack is Improved to 20%

While in Winter Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 30%.
Throat Rip 0/1
Throat Rip
Ranks: 1 Cost: 1 AP Requires: 30 AP
Requires Wolf Form. Melee attack that strikes 3 times, adds 6 sneak attack dice on each attack. Each hit on a living target inflicts a Bleed which causes 1d6 every 3 seconds for 18 seconds. Bleed stacks up to 10 times and scales with 200% melee power.

Target must also make a Fortitude save or will be silenced for 15 seconds. Bosses are immune to Silence but take a 25 point spell power debuff.

Stun vs Fortitude DC: 10 + Druid Level + Highest of Wisdom or Strength + Stun Bonuses.
Jaws of the Wolf 0/1
Jaws of the Wolf
Ranks: 1 Cost: 2 AP Requires: 30 AP
After using Jaws of Winter or Jaws of Doom you gain 10 times your character level in temporary hitpoints for 30 seconds.
Go for the Kill 0/1
Go for the Kill
Ranks: 1 Cost: 1 AP Requires: 30 AP
Requires Wolf Form. You charge your target and strike them in an attempt to knock them down. This also grants yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters the melee power bonus is doubled. Deals an additional 50 points of damage to helpless targets. Scales with melee power. A succesful Balance check negates Knockdown.

Trip vs Balance DC: 10 + Druid Level + Highest of Wisdom or Strength + Trip Bonuses.
Core Enhancements
Natural Adept 0/1
Natural Adept
Ranks: 1 Cost: 1 AP
You gain 8 hitpoints, +1 to hit and damage in Wolf and Bear Forms for this and every other core in the tree. In Wolf Form also gain 1 sneak attack die for this and every other core taken.
Nature's Senses 0/1
Nature's Senses
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your attacks penetrate 10% of your target's fortification. You gain a +3 bonus to Spot, Listen and Search.
Nature's Bounty 0/1
Nature's Bounty
Ranks: 1 Cost: 1 AP Requires: 10 AP
You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 2.0.

This benefit will not stack the Magical Beast enhancement in the nature's protector tree.
A True Hunter 0/1
A True Hunter
Ranks: 1 Cost: 1 AP Requires: 20 AP
While in Wolf or Bear form you gain a +1 Competence bonus to Critical Multiplier. You must have a weapon equipped to gain this benefit.
Howl of the Hunter 0/1
Howl of the Hunter
Ranks: 1 Cost: 1 AP Requires: 30 AP
Casting Howl of Terror now grants you the effect Howl of the Hunter for 10 seconds which grants a +10 exceptional bonus to Double Strike, 5% bonus to spell crit and 15% to spell crit damage to all spells. This will only occur once every 30 seconds.

You gain a +5% primal bonus to Max Hit Points
Beast Form Mastery 0/1
Beast Form Mastery
Ranks: 1 Cost: 1 AP Requires: 40 AP
You have mastered the art of wielding divine magic in animal form and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. Does not stack with Nature’s Protector cores.

Passive: You gain +2 Strength and Wisdom and +10 Double Strike and Physical Resistance.
Core Enhancements
Enhancement Description
Natural Adept Natural Adept
You gain 8 hitpoints, +1 to hit and damage in Wolf and Bear Forms for this and every other core in the tree. In Wolf Form also gain 1 sneak attack die for this and every other core taken.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Druid Level 1
Nature's Senses Nature's Senses
Your attacks penetrate 10% of your target's fortification. You gain a +3 bonus to Spot, Listen and Search.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Natural Adept, Druid Level 3
Nature's Bounty Nature's Bounty
You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 2.0.

This benefit will not stack the Magical Beast enhancement in the nature's protector tree.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Nature's Senses, Druid Level 6
A True Hunter A True Hunter
While in Wolf or Bear form you gain a +1 Competence bonus to Critical Multiplier. You must have a weapon equipped to gain this benefit.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Nature's Bounty, Druid Level 12
Howl of the Hunter Howl of the Hunter
Casting Howl of Terror now grants you the effect Howl of the Hunter for 10 seconds which grants a +10 exceptional bonus to Double Strike, 5% bonus to spell crit and 15% to spell crit damage to all spells. This will only occur once every 30 seconds.

You gain a +5% primal bonus to Max Hit Points
AP Cost
1
Ranks
1
Progression
30
Prereqs
A True Hunter, Druid Level 18
Beast Form Mastery Beast Form Mastery
You have mastered the art of wielding divine magic in animal form and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. Does not stack with Nature’s Protector cores.

Passive: You gain +2 Strength and Wisdom and +10 Double Strike and Physical Resistance.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Howl of the Hunter, Druid Level 20
Tier 1
Enhancement Description
Extra Wild Empathy Extra Wild Empathy
Become closer to nature or dead to the world.
Rank 1
Extra Wild Empathy+1 Wild Empathy use per rest

+1 Improved Wild Empathy use per rest (if you have this ability)

+5 Positive Spellpower
Dead NervesGain +5 Max Hit Points
Rank 2
Extra Wild Empathy+2 Wild Empathy use per rest

+2 Improved Wild Empathy use per rest (if you have this ability)

+10 Positive Spellpower
Dead NervesGain +10 Max Hit Points
Rank 3
Extra Wild Empathy+3 Wild Empathy use per rest

+3 Improved Wild Empathy use per rest (if you have this ability)

+15 Positive Spellpower
Dead NervesGain +15 Max Hit Points
AP Cost
1
Ranks
3
Progression
1
Snapping Jaws Snapping Jaws
Rank 1
Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -2 AC, and you gain a stack of Snapping Jaw for +2 AC for 15 seconds.
Rank 2
Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -4 AC, and you gain a stack of Snapping Jaw for +4 AC for 15 seconds.
Rank 3
Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -6 AC, and you gain a stack of Snapping Jaw for +6 AC for 15 seconds.
AP Cost
1
Ranks
3
Progression
1
Thorn or Bile I Thorn or Bile I
Rank 1
Increase Trip DCs by 1
Rank 2
Increase Trip DCs by 2
Rank 3
Increase Trip DCs by 3
AP Cost
1
Ranks
3
Progression
1
Bestial Nature Bestial Nature
Rank 1
Your Reflex and Fortitude Saves are increased by 1.
Rank 2
Your Reflex and Fortitude Saves are increased by 2.
AP Cost
1
Ranks
2
Progression
1
Athletic Hunter Athletic Hunter
Rank 1
+1 to Balance, Jump, Move Silent, and Hide Skills.
Rank 2
+2 to Balance, Jump, Move Silent, and Hide Skills.
Rank 3
+3 to Balance, Jump, Move Silently and Hide Skills

You gain a +1 bonus to Reflex and Fortitude saves.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Flight Flight
Rank 1
FlightGain a +20% Dodge bonus for 10 seconds that ignores your dodge cap. Costs 1 Wild Empathy.
Play Dead+10 Unconsciousness Range
Rank 2
FlightGain a +20% Dodge bonus for 20 seconds that ignores your dodge cap. Costs 1 Wild Empathy.
Play Dead+20 Unconsciousness Range
Rank 3
FlightGain a +20% Dodge bonus for 30 seconds that ignores your dodge cap. Costs 1 Wild Empathy.
Play Dead+30 Unconsciousness Range
AP Cost
1
Ranks
3
Progression
5
Improved Dodge Improved Dodge
Rank 1
+1% Dodge
Rank 2
+2% Dodge
Rank 3
+3% Dodge
AP Cost
1
Ranks
3
Progression
5
Thorn or Bile II Thorn or Bile II
Passive: Gain Ghost Touch while in Wolf forms on your melee attacks.
AP Cost
2
Ranks
1
Progression
5
Brother Wolf Brother Wolf
What kind of wolf are you?
Rank 1
Brother WolfWhile your wolf pet is alive and within 40 meters, it gains 15 hps every 12 seconds and 10 magical and physical resistance rating and you gain +1 to hit and damage.
Lone WolfYou gain +1 bonus to hit, and 1 Physical & Magical Resistance Rating.
Rank 2
Brother WolfWhile your wolf pet is alive and within 40 meters, it gains 15 hps every 9 seconds and 15 magical and physical resistance rating and you gain +2 to hit and damage.
Lone WolfYou gain +2 bonus to hit, and 2 Physical & Magical Resistance Rating.
Rank 3
Brother WolfWhile your wolf pet is alive and within 40 meters, it gains 15 hps every 6 seconds and 20 magical and physical resistance rating and you gain +3 to hit and damage.
Lone WolfYou gain +3 bonus to hit, and 3 Physical & Magical Resistance Rating.
AP Cost
1
Ranks
3
Progression
5
Action Boost: Double Strike Action Boost: Double Strike
Rank 1
Gain +10% Action Boost bonus to Doublestrike for 20 seconds.
Rank 2
Gain +20% Action Boost bonus to Doublestrike for 20 seconds.
Rank 3
Gain +30% Action Boost bonus to Doublestrike for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Fight Fight
Rank 1
+1 base melee damage and +1 AC while in any Bear or Wolf form.
Rank 2
+2 base melee damage and +2 AC while in any Bear or Wolf form.
Rank 3
+3 base melee damage and +3 AC while in any Bear or Wolf form.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Flight
Prey on the weak Prey on the weak
Rank 1
You gain an 8% damage bonus on helpless targets.
Rank 2
You gain an 15% damage bonus on helpless targets.
AP Cost
1
Ranks
2
Progression
10
Ghost Wolf Pack Ghost Wolf Pack
Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you. On Hit: applies a 5 second confusion effect with no save. Bosses are immune to the confusion. When you activate this attack, you gain 35% Incorporeal defense for 10 seconds.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Thorn or Bile II
Essence of the Shrike Essence of the Shrike
Rank 1
Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain 10 temporary spell points for 8 seconds.

Passive (permanent): +5 Positive Spellpower
Rank 2
Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain 20 temporary spell points for 8 seconds.

Passive (permanent): +10 Positive Spellpower
AP Cost
1
Ranks
2
Progression
10
Natures Warrior Strength Natures Warrior Strength
+1 Strength or Wisdom
Natures Warrior Strength+1 Strength
Natures Warrior Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Fatal Harrier Fatal Harrier
Rank 1
Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves.

Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.
Rank 2
Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves. Stacks up to 3 times.

Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.
Rank 3
Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves. Stacks up to 5 times.

Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Fight
Four Legs Good Four Legs Good
You ignore most effects that would knock you down.

Requires: Any Wolf, Bear, or Tree form.
AP Cost
1
Ranks
1
Progression
20
Thorn or Bile III Thorn or Bile III
Rank 1
Gain +2 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast.
Rank 2
Gain +4 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast.
Rank 3
Gain +6 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast.
AP Cost
1
Ranks
3
Progression
20
Great White Wolf Great White Wolf
Increase the power of your Wolf Form
Great White WolfGain 30 cold spell power. In Winter Wolf Form gain 30% cold absorption.
Bad WolfGain 15 Acid and Poison Spell power. In Plague or Blighted Wolf Form gain 30% Acid Absorption.
AP Cost
2
Ranks
1
Progression
20
Natures Warrior Strength Natures Warrior Strength
+1 Strength or Wisdom
Natures Warrior Strength+1 Strength
Natures Warrior Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
20
Prereqs
Natures Warrior Strength
Tier 5
Enhancement Description
Coated Thorns Coated Thorns
Rank 1
Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.

Requires any Wolf, Bear, or Tree form.
Rank 2
Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.

Requires any Wolf, Bear, or Tree form.
Rank 3
Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.

Requires any Wolf, Bear, or Tree form.
AP Cost
1
Ranks
3
Progression
30
Prereqs
Fatal Harrier
Swift Hunter Swift Hunter
While in Wolf form you gain Evasion. Armor restrictions apply as normal.

While in Wolf or Plague Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 15%.

While in Blighted Wolf Form, Your Combat Speed Bonus to Attack is Improved to 20%

While in Winter Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 30%.
AP Cost
2
Ranks
1
Progression
30
Throat Rip Throat Rip
Requires Wolf Form. Melee attack that strikes 3 times, adds 6 sneak attack dice on each attack. Each hit on a living target inflicts a Bleed which causes 1d6 every 3 seconds for 18 seconds. Bleed stacks up to 10 times and scales with 200% melee power.

Target must also make a Fortitude save or will be silenced for 15 seconds. Bosses are immune to Silence but take a 25 point spell power debuff.

Stun vs Fortitude DC: 10 + Druid Level + Highest of Wisdom or Strength + Stun Bonuses.
AP Cost
1
Ranks
1
Progression
30
Jaws of the Wolf Jaws of the Wolf
After using Jaws of Winter or Jaws of Doom you gain 10 times your character level in temporary hitpoints for 30 seconds.
AP Cost
2
Ranks
1
Progression
30
Go for the Kill Go for the Kill
Requires Wolf Form. You charge your target and strike them in an attempt to knock them down. This also grants yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters the melee power bonus is doubled. Deals an additional 50 points of damage to helpless targets. Scales with melee power. A succesful Balance check negates Knockdown.

Trip vs Balance DC: 10 + Druid Level + Highest of Wisdom or Strength + Trip Bonuses.
AP Cost
1
Ranks
1
Progression
30