| Enhancement | Description |
|---|---|
Natural Adept
|
You gain 8 hitpoints, +1 to hit and damage in Wolf and Bear Forms for this and every other core in the tree. In Wolf Form also gain 1 sneak attack die for this and every other core taken. |
Nature's Senses
|
Your attacks penetrate 10% of your target's fortification. You gain a +3 bonus to Spot, Listen and Search. |
Nature's Bounty
|
You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 2.0. This benefit will not stack the Magical Beast enhancement in the nature's protector tree. |
A True Hunter
|
While in Wolf or Bear form you gain a +1 Competence bonus to Critical Multiplier. You must have a weapon equipped to gain this benefit. |
Howl of the Hunter
|
Casting Howl of Terror now grants you the effect Howl of the Hunter for 10 seconds which grants a +10 exceptional bonus to Double Strike, 5% bonus to spell crit and 15% to spell crit damage to all spells. This will only occur once every 30 seconds. You gain a +5% primal bonus to Max Hit Points |
Beast Form Mastery
|
You have mastered the art of wielding divine magic in animal form and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. Does not stack with Nature’s Protector cores. Passive: You gain +2 Strength and Wisdom and +10 Double Strike and Physical Resistance. |
| Enhancement | Description |
|---|---|
Extra Wild Empathy
|
Become closer to nature or dead to the world. Rank 1 +1 Improved Wild Empathy use per rest (if you have this ability) +5 Positive Spellpower Rank 2 +2 Improved Wild Empathy use per rest (if you have this ability) +10 Positive Spellpower Rank 3 +3 Improved Wild Empathy use per rest (if you have this ability) +15 Positive Spellpower |
Snapping Jaws
|
Rank 1 Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -2 AC, and you gain a stack of Snapping Jaw for +2 AC for 15 seconds.Rank 2 Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -4 AC, and you gain a stack of Snapping Jaw for +4 AC for 15 seconds.Rank 3 Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing -6 AC, and you gain a stack of Snapping Jaw for +6 AC for 15 seconds. |
Thorn or Bile I
|
Rank 1 Increase Trip DCs by 1Rank 2 Increase Trip DCs by 2Rank 3 Increase Trip DCs by 3 |
Bestial Nature
|
Rank 1 Your Reflex and Fortitude Saves are increased by 1.Rank 2 Your Reflex and Fortitude Saves are increased by 2. |
Athletic Hunter
|
Rank 1 +1 to Balance, Jump, Move Silent, and Hide Skills.Rank 2 +2 to Balance, Jump, Move Silent, and Hide Skills.Rank 3 +3 to Balance, Jump, Move Silently and Hide SkillsYou gain a +1 bonus to Reflex and Fortitude saves. |
| Enhancement | Description |
|---|---|
Flight
|
Rank 1 Rank 2 Rank 3 |
Improved Dodge
|
Rank 1 +1% DodgeRank 2 +2% DodgeRank 3 +3% Dodge |
Thorn or Bile II
|
Passive: Gain Ghost Touch while in Wolf forms on your melee attacks. |
Brother Wolf
|
What kind of wolf are you? Rank 1 Rank 2 Rank 3 |
Action Boost: Double Strike
|
Rank 1 Gain +10% Action Boost bonus to Doublestrike for 20 seconds.Rank 2 Gain +20% Action Boost bonus to Doublestrike for 20 seconds.Rank 3 Gain +30% Action Boost bonus to Doublestrike for 20 seconds. |
| Enhancement | Description |
|---|---|
Fight
|
Rank 1 +1 base melee damage and +1 AC while in any Bear or Wolf form.Rank 2 +2 base melee damage and +2 AC while in any Bear or Wolf form.Rank 3 +3 base melee damage and +3 AC while in any Bear or Wolf form. |
Prey on the weak
|
Rank 1 You gain an 8% damage bonus on helpless targets.Rank 2 You gain an 15% damage bonus on helpless targets. |
Ghost Wolf Pack
|
Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you. On Hit: applies a 5 second confusion effect with no save. Bosses are immune to the confusion. When you activate this attack, you gain 35% Incorporeal defense for 10 seconds. |
Essence of the Shrike
|
Rank 1 Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain 10 temporary spell points for 8 seconds.Passive (permanent): +5 Positive Spellpower Rank 2 Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain 20 temporary spell points for 8 seconds.Passive (permanent): +10 Positive Spellpower |
Natures Warrior Strength
|
+1 Strength or Wisdom |
| Enhancement | Description |
|---|---|
Fatal Harrier
|
Rank 1 Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves.Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. Rank 2 Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves. Stacks up to 3 times.Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. Rank 3 Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves. Stacks up to 5 times.Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. |
Four Legs Good
|
You ignore most effects that would knock you down. Requires: Any Wolf, Bear, or Tree form. |
Thorn or Bile III
|
Rank 1 Gain +2 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast.Rank 2 Gain +4 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast.Rank 3 Gain +6 melee power in Wolf or Bear form. Double this bonus if using Barbarian Rage or Rage of the Beast. |
Great White Wolf
|
Increase the power of your Wolf Form |
Natures Warrior Strength
|
+1 Strength or Wisdom |
| Enhancement | Description |
|---|---|
Coated Thorns
|
Rank 1 Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.Requires any Wolf, Bear, or Tree form. Rank 2 Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.Requires any Wolf, Bear, or Tree form. Rank 3 Cleave Attack: You fight for leadership amongst your foes. On Hit: targets above 85% health reduce their Melee, Ranged, and Universal Spell Power by 25 for 15 seconds.Requires any Wolf, Bear, or Tree form. |
Swift Hunter
|
While in Wolf form you gain Evasion. Armor restrictions apply as normal. While in Wolf or Plague Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 15%. While in Blighted Wolf Form, Your Combat Speed Bonus to Attack is Improved to 20% While in Winter Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 30%. |
Throat Rip
|
Requires Wolf Form. Melee attack that strikes 3 times, adds 6 sneak attack dice on each attack. Each hit on a living target inflicts a Bleed which causes 1d6 every 3 seconds for 18 seconds. Bleed stacks up to 10 times and scales with 200% melee power. Target must also make a Fortitude save or will be silenced for 15 seconds. Bosses are immune to Silence but take a 25 point spell power debuff. Stun vs Fortitude DC: 10 + Druid Level + Highest of Wisdom or Strength + Stun Bonuses. |
Jaws of the Wolf
|
After using Jaws of Winter or Jaws of Doom you gain 10 times your character level in temporary hitpoints for 30 seconds. |
Go for the Kill
|
Requires Wolf Form. You charge your target and strike them in an attempt to knock them down. This also grants yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters the melee power bonus is doubled. Deals an additional 50 points of damage to helpless targets. Scales with melee power. A succesful Balance check negates Knockdown. Trip vs Balance DC: 10 + Druid Level + Highest of Wisdom or Strength + Trip Bonuses. |