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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Eladrin Chaosmancer
Iconic Enhancement Tree

Eladrin Chaosmancer

Nothing is Hidden 0/3
Nothing is Hidden
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Keen Senses 0/3
Keen Senses
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Listen, Search, and Spot
Eladrin Chaos Control I 0/1
Eladrin Chaos Control I
Ranks: 1 Cost: 2 AP Requires: 1 AP
Very bad Wild Magic Surges shift to just bad for you.
Arcane Fey Step 0/1
Arcane Fey Step
Ranks: 1 Cost: 2 AP Requires: 1 AP
Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Based on your season, this has an additional effect:

Spring: You gain a +3 to Universal Spell Power per Character Level for 10 seconds.

Summer: You gain a +20% bonus to Spell Cost Reduction for 10 seconds.

Autumn: You gain +5 bonus to Magical Resistance Rating and Magical Resistance Rating Cap, +1 per Character Level for 10 seconds.

Winter: You gain a +2 bonus to Spell Penetration, with an additional +1 per 5 Character Levels, for 10 seconds.
Step Through The Fade 0/3
Step Through The Fade
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 charge of Fey Step per rest.
Minor Spring Attunement 0/3
Minor Spring Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3 Electric and Sonic Spell Power.
Minor Summer Attunement 0/3
Minor Summer Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3 Fire and Light Spell Power.
Arcanum 0/3
Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Minor Autumn Attunement 0/3
Minor Autumn Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +3 Acid and Poison Spell Power.
Minor Winter Attunement 0/3
Minor Winter Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +3 Cold and Negative Spell Power.
Major Spring Attunement 0/1
Major Spring Attunement
Ranks: 1 Cost: 2 AP Requires: 10 AP
The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
Major Summer Attunement 0/1
Major Summer Attunement
Ranks: 1 Cost: 2 AP Requires: 10 AP
The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength.
Fey Sight 0/1
Fey Sight
Ranks: 1 Cost: 2 AP Requires: 10 AP
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
Major Autumn Attunement 0/1
Major Autumn Attunement
Ranks: 1 Cost: 2 AP Requires: 10 AP
The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom.
Major Winter Attunement 0/1
Major Winter Attunement
Ranks: 1 Cost: 2 AP Requires: 10 AP
The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence.
Spring Storm 0/1
Spring Storm
Ranks: 1 Cost: 2 AP Requires: 15 AP
A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Spring Affinity Active.
Invoke Attunement 0/1
Invoke Attunement
Ranks: 1 Cost: 2 AP Requires: 15 AP
A spell-Like Ability that sends a wave of scorching fire from the cast dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Summer Affinity Active.
Eladrin Chaos Control II 0/1
Eladrin Chaos Control II
Ranks: 1 Cost: 2 AP Requires: 15 AP
Bad Wild Magic Surges shift to just neutral for you.
Invoke Attunement 0/1
Invoke Attunement
Ranks: 1 Cost: 2 AP Requires: 15 AP
A spell-Like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Conjuration DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Autumn Affinity Active.
Winter Hail 0/1
Winter Hail
Ranks: 1 Cost: 2 AP Requires: 15 AP
A spell-Like Ability that creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Winter Affinity Active.
Core Enhancements
Wild Magic I 0/1
Wild Magic I
Ranks: 1 Cost: 1 AP
You gain a plus 2 Wild Surge Luck bonus increasing your chances of a Good or Very Good Wild Magic Surge.
Eladrin Ability 0/1
Eladrin Ability
Ranks: 1 Cost: 2 AP
Choose between Wisdom, Intelligence, or Charisma
Wild Magic II 0/1
Wild Magic II
Ranks: 1 Cost: 1 AP
Your Wild Surge Luck bonus increases to plus 3.
Eladrin Ability 0/1
Eladrin Ability
Ranks: 1 Cost: 2 AP
Choose between Wisdom, Intelligence, or Charisma
Wild Magic III 0/1
Wild Magic III
Ranks: 1 Cost: 1 AP
Your Wild Surge Luck bonus increases to plus 6.
Core Enhancements
Enhancement Description
Wild Magic I Wild Magic I
You gain a plus 2 Wild Surge Luck bonus increasing your chances of a Good or Very Good Wild Magic Surge.
AP Cost
1
Ranks
1
Progression
0
Eladrin Ability Eladrin Ability
Choose between Wisdom, Intelligence, or Charisma
Eladrin Wisdom+1 Wisdom
Eladrin Intelligence+1 Intelligence
Eladrin Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Wild Magic I
Wild Magic II Wild Magic II
Your Wild Surge Luck bonus increases to plus 3.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Eladrin Ability
Eladrin Ability Eladrin Ability
Choose between Wisdom, Intelligence, or Charisma
Eladrin Wisdom+1 Wisdom
Eladrin Intelligence+1 Intelligence
Eladrin Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Wild Magic II
Wild Magic III Wild Magic III
Your Wild Surge Luck bonus increases to plus 6.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Eladrin Ability
Tier 1
Enhancement Description
Nothing is Hidden Nothing is Hidden
Rank 1
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Rank 2
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.
Rank 3
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty.
AP Cost
1
Ranks
3
Progression
1
Prereqs
Keen Senses
Keen Senses Keen Senses
Rank 1
+1 Listen, Search, and Spot
Rank 2
+2 Listen, Search, and Spot
Rank 3
+3 Listen, Search, and Spot
AP Cost
1
Ranks
3
Progression
1
Eladrin Chaos Control I Eladrin Chaos Control I
Very bad Wild Magic Surges shift to just bad for you.
AP Cost
2
Ranks
1
Progression
1
Arcane Fey Step Arcane Fey Step
Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Based on your season, this has an additional effect:

Spring: You gain a +3 to Universal Spell Power per Character Level for 10 seconds.

Summer: You gain a +20% bonus to Spell Cost Reduction for 10 seconds.

Autumn: You gain +5 bonus to Magical Resistance Rating and Magical Resistance Rating Cap, +1 per Character Level for 10 seconds.

Winter: You gain a +2 bonus to Spell Penetration, with an additional +1 per 5 Character Levels, for 10 seconds.
AP Cost
2
Ranks
1
Progression
1
Step Through The Fade Step Through The Fade
Rank 1
+1 charge of Fey Step per rest.
Rank 2
+2 charges of Fey Step per rest.
Rank 3
+3 charges of Fey Step per rest.
AP Cost
1
Ranks
3
Progression
1
Prereqs
Arcane Fey Step
Tier 2
Enhancement Description
Minor Spring Attunement Minor Spring Attunement
Rank 1
+3 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3 Electric and Sonic Spell Power.
Rank 2
+5 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +5 Electric and Sonic Spell Power.
Rank 3
+10 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +10 Electric and Sonic Spell Power.
AP Cost
1
Ranks
3
Progression
5
Minor Summer Attunement Minor Summer Attunement
Rank 1
+3 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3 Fire and Light Spell Power.
Rank 2
+5 Fire and Light Spell Power. Your Summer Affinity grants you an additional +5 Fire and Light Spell Power.
Rank 3
+10 Fire and Light Spell Power. Your Summer Affinity grants you an additional +10 Fire and Light Spell Power.
AP Cost
1
Ranks
3
Progression
5
Arcanum Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 spell penetration.
AP Cost
2
Ranks
3
Progression
5
Minor Autumn Attunement Minor Autumn Attunement
Rank 1
+3 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +3 Acid and Poison Spell Power.
Rank 2
+5 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +5 Acid and Poison Spell Power.
Rank 3
+10 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +10 Acid and Poison Spell Power.
AP Cost
1
Ranks
3
Progression
5
Minor Winter Attunement Minor Winter Attunement
Rank 1
+3 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +3 Cold and Negative Spell Power.
Rank 2
+5 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +5 Cold and Negative Spell Power.
Rank 3
+10 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +10 Cold and Negative Spell Power.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Major Spring Attunement Major Spring Attunement
The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Minor Spring Attunement
Major Summer Attunement Major Summer Attunement
The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Minor Summer Attunement
Fey Sight Fey Sight
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Arcanum
Major Autumn Attunement Major Autumn Attunement
The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Minor Autumn Attunement
Major Winter Attunement Major Winter Attunement
The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Minor Winter Attunement
Tier 4
Enhancement Description
Spring Storm Spring Storm
A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Spring Affinity Active.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Major Spring Attunement
Invoke Attunement Invoke Attunement
A spell-Like Ability that sends a wave of scorching fire from the cast dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Summer Affinity Active.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Major Summer Attunement
Eladrin Chaos Control II Eladrin Chaos Control II
Bad Wild Magic Surges shift to just neutral for you.
AP Cost
2
Ranks
1
Progression
15
Invoke Attunement Invoke Attunement
A spell-Like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Conjuration DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Autumn Affinity Active.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Major Autumn Attunement
Winter Hail Winter Hail
A spell-Like Ability that creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom.

Can only be used if you have Winter Affinity Active.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Major Winter Attunement