| Enhancement | Description |
|---|---|
Wild Magic I
|
You gain a plus 2 Wild Surge Luck bonus increasing your chances of a Good or Very Good Wild Magic Surge. |
Eladrin Ability
|
Choose between Wisdom, Intelligence, or Charisma |
Wild Magic II
|
Your Wild Surge Luck bonus increases to plus 3. |
Eladrin Ability
|
Choose between Wisdom, Intelligence, or Charisma |
Wild Magic III
|
Your Wild Surge Luck bonus increases to plus 6. |
| Enhancement | Description |
|---|---|
Nothing is Hidden
|
Rank 1 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.Rank 2 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.Rank 3 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
Keen Senses
|
Rank 1 +1 Listen, Search, and SpotRank 2 +2 Listen, Search, and SpotRank 3 +3 Listen, Search, and Spot |
Eladrin Chaos Control I
|
Very bad Wild Magic Surges shift to just bad for you. |
Arcane Fey Step
|
Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Based on your season, this has an additional effect: Spring: You gain a +3 to Universal Spell Power per Character Level for 10 seconds. Summer: You gain a +20% bonus to Spell Cost Reduction for 10 seconds. Autumn: You gain +5 bonus to Magical Resistance Rating and Magical Resistance Rating Cap, +1 per Character Level for 10 seconds. Winter: You gain a +2 bonus to Spell Penetration, with an additional +1 per 5 Character Levels, for 10 seconds. |
Step Through The Fade
|
Rank 1 +1 charge of Fey Step per rest.Rank 2 +2 charges of Fey Step per rest.Rank 3 +3 charges of Fey Step per rest. |
| Enhancement | Description |
|---|---|
Minor Spring Attunement
|
Rank 1 +3 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3 Electric and Sonic Spell Power.Rank 2 +5 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +5 Electric and Sonic Spell Power.Rank 3 +10 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +10 Electric and Sonic Spell Power. |
Minor Summer Attunement
|
Rank 1 +3 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3 Fire and Light Spell Power.Rank 2 +5 Fire and Light Spell Power. Your Summer Affinity grants you an additional +5 Fire and Light Spell Power.Rank 3 +10 Fire and Light Spell Power. Your Summer Affinity grants you an additional +10 Fire and Light Spell Power. |
Arcanum
|
Rank 1 +25 spell points and +1 spell penetration.Rank 2 +50 spell points and +2 spell penetration.Rank 3 +100 spell points and +3 spell penetration. |
Minor Autumn Attunement
|
Rank 1 +3 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +3 Acid and Poison Spell Power.Rank 2 +5 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +5 Acid and Poison Spell Power.Rank 3 +10 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +10 Acid and Poison Spell Power. |
Minor Winter Attunement
|
Rank 1 +3 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +3 Cold and Negative Spell Power.Rank 2 +5 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +5 Cold and Negative Spell Power.Rank 3 +10 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +10 Cold and Negative Spell Power. |
| Enhancement | Description |
|---|---|
Major Spring Attunement
|
The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma. |
Major Summer Attunement
|
The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength. |
Fey Sight
|
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions. |
Major Autumn Attunement
|
The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom. |
Major Winter Attunement
|
The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence. |
| Enhancement | Description |
|---|---|
Spring Storm
|
A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Spring Affinity Active. |
Invoke Attunement
|
A spell-Like Ability that sends a wave of scorching fire from the cast dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Summer Affinity Active. |
Eladrin Chaos Control II
|
Bad Wild Magic Surges shift to just neutral for you. |
Invoke Attunement
|
A spell-Like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Conjuration DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Autumn Affinity Active. |
Winter Hail
|
A spell-Like Ability that creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Reflex save for half damage vs Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Winter Affinity Active. |