| Enhancement | Description |
|---|---|
Healing Power
|
For each action point spent in this tree, you gain 0.5 Universal Spell Power and 1 Positive Energy Spell Power. (These stack, effectively giving 1.5% bonus to base healing of Positive Energy spells.) |
Cure Moderate Wounds
|
Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. D&D Dice: Heals 2d6+4 Hit Points plus 1 point per caster level (max 10). |
Positive Energy Burst
|
You gain +1% Positive Energy Spell Critical Chance. Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by a half. |
Improved Empower Healing
|
You gain +1% Positive Energy Spell Critical Chance. The Empower Healing Spell metamagic now grants +100 Positive Energy Spell Power instead of +75. |
Positive Energy Shield
|
You gain +1% Positive Energy Spell Critical Chance. Channel Divinity: Your living ally receives temporary hit points equal to twice your Heal skill.(The Temp HP bonus doubles on a level 20+ target). Does not require direct line of sight to use. While these hit points remain, your target receives a +20 Sacred bonus to Healing Amplification. |
Radiant Servant
|
You gain +4 Wisdom. Every fifth positive energy spell you cast deals maximum healing and has +50% chance to critical. |
| Enhancement | Description |
|---|---|
Divine Aid
|
+3% Positive Spell Crit Damage |
Wand and Scroll Mastery
|
Rank 1 +25% damage and healing from your wands, scrolls, and other items that cast spells, and +1 to the save DCs of your offensive wands.Rank 2 +50% damage and healing from your wands, scrolls, and other items that cast spells, and +3 to the save DCs of your offensive wands.Rank 3 +75% damage and healing from your wands, scrolls, and other items that cast spells, and +6 to the save DCs of your offensive wands. |
Divine Cleansing
|
Rank 1 Channel Divinity: Removes all Disease and Poison effects from your target. Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level.Rank 2 Channel Divinity: Removes all Blindness, Curse, Disease, and Poison effects from your target. Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level.Rank 3 Channel Divinity: Removes all Blindness, Curse, Disease, Paralysis, Petrification, and Poison effects from your target. Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level. |
Bliss
|
Rank 1 When you use a Turn Attempt for any reason, you gain 3 Temporary Hit Points for each Core Ability from this tree you possess.Rank 2 When you use a Turn Attempt for any reason, you gain 4 Temporary Hit Points for each Core Ability from this tree you possess.Rank 3 When you use a Turn Attempt for any reason, you gain 5 Temporary Hit Points for each Core Ability from this tree you possess. |
Altruism
|
Rank 1 +1 Concentration, Diplomacy, and Heal.Rank 2 +2 Concentration, Diplomacy, and Heal.Rank 3 +3 Concentration, Diplomacy, and Heal. You also gain +10 Positive Energy Spell Power. |
| Enhancement | Description |
|---|---|
Efficient Empower Healing
|
Rank 1 Healing spells cast while the Empower Healing Spell feat is activated cost 1 fewer spell point.Rank 2 Healing spells cast while the Empower Healing Spell feat is activated cost 2 fewer spell points.Rank 3 Healing spells cast while the Empower Healing Spell feat is activated cost 4 fewer spell points. |
Purge Dark Magics
|
Rank 1 Channel Divinity: Dispels 1 hostile magical effect from your target.Rank 2 Channel Divinity: Dispels 2 hostile magical effects from your target.Rank 3 Channel Divinity: Dispels 3 hostile magical effects from your target. |
Divine Healing
|
Rank 1 Channel Divinity: Your target heals 1d4 Hit Points every 2 seconds for 2 seconds per point of Heal skill you possess. Has double standard spell range. Scales with 50% Positive Spell Power. Cannot Crit.Rank 2 Channel Divinity: Your target heals 2d4 Hit Points every 2 seconds for 2 seconds per point of Heal skill you possess. Scales with 50% Positive Spell Power. Cannot Crit.Rank 3 Channel Divinity: Your target heals 4d4 Hit Points every 2 seconds for 2 seconds per point of Heal skill you possess. Scales with 50% Positive Spell Power. Cannot Crit. |
Improved Turning
|
Rank 1 +1 Turn Attempt per Rest. You count as 1 level higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.In addition, you add an additional 2 to the number of hit dice you can turn. Rank 2 +2 Turn Attempts per Rest. You count as 2 levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.In addition, you add an additional 4 to the number of hit dice you can turn. Rank 3 +3 Turn Attempts per Rest. You count as 3 levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.In addition, you add an additional 6 to the number of hit dice you can turn. |
Mighty Turning
|
Undead that you successfully turn are instead destroyed. |
| Enhancement | Description |
|---|---|
Divine Aid
|
+3% Positive Spell Crit Damage |
Intense Healing
|
Rank 1 Your Positive Energy spells are cast at +1 caster level.Rank 2 Your Positive Energy spells are cast at +2 caster levels.Rank 3 Your Positive Energy spells are cast at +3 caster levels. |
Unyielding Sovereignty
|
Activate: Fully heals all hit point damage done to a targeted ally, and removes ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. |
Martyrdom
|
Toggle: When you are killed, four turn attempts are expended. All nearby living allies and enemy undead receive 1000 positive energy healing and are affected by your Divine Cleansing ability if you possess it. This healing effect is unaffected by Spell Power. (This ability has no effect if you have insufficient turn attempts when you die.) This ability toggles off on death. |
Ability Score Selection
|
+1 Charisma or Wisdom |
| Enhancement | Description |
|---|---|
Divine Aid
|
+3% Positive Spell Crit Damage |
Incredible Healing
|
Rank 1 The maximum caster level of your Positive Energy spells are increased by 1.Rank 2 The maximum caster level of your Positive Energy spells are increased by 2.Rank 3 The maximum caster level of your Positive Energy spells are increased by 3. |
Divine Health
|
You are immune to natural, magical, and supernatural diseases. |
Endless Turning
|
Rank 1 Turn Undead uses regenerate at a base of one every 2 minutes, or 10% faster if it already regenerates.Rank 2 Turn Undead uses regenerate an additional 10% faster.Rank 3 Turn Undead uses regenerate an additional 10% faster. |
Ability Score Selection
|
+1 Charisma or Wisdom |
| Enhancement | Description |
|---|---|
Positive Energy Aura
|
Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount. |
Cure Focus
|
Your Cure Wounds spells have no maximum caster level. |
Radiance
|
All allies in the dungeon (regardless of distance) gain the effects of the Greater Restoration spell, and are purged of Paralysis, Stun, and Knockdown/Trip. You may use this while Crowd Controlled. |
Reactive Heal
|
Channel Divinity: The next time your target falls below half hit points, they recieve 250 positive energy healing. A target can only benefit from a Reactive Heal once every three minutes (reset by resting). This healing effect is unaffected by Spell Power. |
Divine Energy Resistance
|
You and nearby allies gain +35 Enhancement bonus to resist Energy for 1 minute per character level. (Includes Acid, Cold, Electric, Fire, and Sonic.) nnSpell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken) without paying the normal additional spell point cost. |