| Enhancement | Description |
|---|---|
Spell Resistance
|
Your Racial Spell Resistance increases by +2. This stacks with other sources of Spell Resistance. |
Drow Dexterity / Intelligence / Charisma
|
Select Dexterity, Intelligence, or Charisma |
Spell Resistance
|
Your Racial Spell Resistance increases by +2. This stacks with other sources of Spell Resistance. |
Drow Dexterity / Intelligence / Charisma
|
Select Dexterity, Intelligence, or Charisma |
Spell Resistance
|
Your Racial Spell Resistance increases by +2. This stacks with other sources of Spell Resistance. |
| Enhancement | Description |
|---|---|
Faerie Fire
|
Spell Like Ability: Faerie Fire. (Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 10 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect.) This spell-like ability can utilize the following Metamagics: Enlarge, Quicken. |
Vermin Lore
|
Rank 1 You gain a +3 bonus to hit, damage, and to saving throws when fighting Vermin and vermin-like creatures, including Arachnids, Driders, Scorpions, Scorrow, and Spiders.Rank 2 You gain a +6 bonus to hit, damage, and to saving throws when fighting Vermin and vermin-like creatures, including Arachnids, Driders, Scorpions, Scorrow, and Spiders.Rank 3 You gain a +9 bonus to hit, damage, and to saving throws when fighting Vermin and vermin-like creatures, including Arachnids, Driders, Scorpions, Scorrow, and Spiders. |
Keen Senses
|
Rank 1 +1 Listen, Search, and SpotRank 2 +2 Listen, Search, and SpotRank 3 +3 Listen, Search, and Spot |
Xen'drik Weapon Training
|
+1 to hit and damage with Rapiers, Shortswords, and Shuriken. |
Elven Arcane Fluidity
|
Rank 1 Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)Rank 2 Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)Rank 3 Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.) |
| Enhancement | Description |
|---|---|
Enchantment Lore
|
Rank 1 +2 to saves vs. Enchantments.Rank 2 +4 to saves vs. Enchantments.Rank 3 +6 to saves vs. Enchantments. You also gain +1 Enchantment spell DC. |
Venom Lore
|
Rank 1 +1 Heal skill and Saves against Poison. +2 Poison Resistance against poisons that deal hit point damage.Rank 2 +2 Heal skill and Saves against Poison. +4 Poison Resistance against poisons that deal hit point damage.Rank 3 +3 Heal skill and Saves against Poison. +6 Poison Resistance against poisons that deal hit point damage. |
Nothing is Hidden
|
Rank 1 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.Rank 2 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.Rank 3 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
Xen'drik Weapon Training
|
+1 to hit and damage with Rapiers, Shortswords, and Shuriken. |
Ambidexterity
|
Rank 1 You gain +1 to hit when dual-wielding or fighting unarmed.Rank 2 You gain +1 to hit and +1% dodge when dual-wielding or fighting unarmed.Rank 3 You gain +1 to hit and damage and +1% dodge when dual-wielding or fighting unarmed. |
| Enhancement | Description |
|---|---|
Darkfire
|
Spell-like Ability: Fires a bolt of darkness that deals 1d8 Evil damage per character level, Reflex DC (10 + Level + Charisma Modifier + Evocation Bonuses) saves for half damage. This Evocation spell-like ability can utilize the following Metamagics: Enlarge, Maximize, Empower, Intensify, Quicken. |
Improved Dodge
|
Rank 1 +1% Dodge when wearing light or no armor.Rank 2 +2% Dodge when wearing light or no armor.Rank 3 +3% Dodge when wearing light or no armor. |
Xen'drik Weapon Training
|
+1 to hit and damage with Rapiers, Shortswords, and Shuriken. |
Venomous Imbue
|
+1 bonus Imbue Dice |
| Enhancement | Description |
|---|---|
Venomed Blades
|
Rank 1 Imbue Toggle: On Hit: 1d4 Poison damage with weapon attacks, scaling with 200% of the higher of Melee or Ranged Power.Rank 2 Imbue Toggle: On Hit: 1d6 Poison damage with weapon attacks, scaling with 200% of the higher of Melee or Ranged Power.Rank 3 Imbue Toggle: On Hit: 1d8 Poison damage with weapon attacks, scaling with 200% of the higher of Melee or Ranged Power. |
Xen'drik Weapon Training
|
+1 to hit and damage with Rapiers, Shortswords, and Shuriken. |
Venomous Imbue
|
+1 bonus Imbue Dice |