| Enhancement | Description |
|---|---|
Wariness
|
+1% Dodge +2 Magical Resistance Rating |
Wisdom
|
Select Intelligence, or Wisdom |
Wariness
|
+1% Dodge +2 Magical Resistance Rating |
Wisdom
|
Select Intelligence, or Wisdom |
Scrolls: Retain Essence
|
You gain a 15% Racial Bonus to your odds of retaining a copy of a Scroll when using it. +2% Dodge +2 Magical Resistance Rating |
| Enhancement | Description |
|---|---|
Illusory Escape
|
When you tumble, you will phase out from reality briefly, passing through enemies as you do so. |
Wand and Scroll Mastery
|
Rank 1 +25% effectiveness from your wands, scrolls, and other items that cast spells, and +1 to the save DC of your offensive wands.Rank 2 +50% effectiveness from your wands, scrolls, and other items that cast spells, and +3 to the save DC of your offensive wands.Rank 3 +75% effectiveness from your wands, scrolls, and other items that cast spells, and +6 to the save DC of your offensive wands. |
Underdark Experience
|
Rank 1 +1 to all savesRank 2 +2 to all savesRank 3 +3 to all saves |
Stealthy or Awareness
|
Pick from Stealthy or Awareness Rank 1 Rank 2 Rank 3 |
Gnomish Weapon Training
|
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. |
| Enhancement | Description |
|---|---|
Conjure Stone
|
Rank 1 Conjure a boulder and hurl it at an enemy, dealing 6d4 bludgeoning damage and knocking down enemy on failed reflex save DC 10 + INT modifier.Rank 2 Conjure a boulder and hurl it at an enemy, dealing 12d4 bludgeoning damage and knocking down enemy on failed reflex save DC 15 + INT modifier.Rank 3 Conjure a boulder and hurl it at an enemy, dealing 20d4 bludgeoning damage and knocking down enemy on failed reflex save DC 20 + INT modifier. |
Hardy Nature
|
Rank 1 +2 AC, +1 Physical Resistance RatingRank 2 +4 AC, +2 Physical Resistance RatingRank 3 +6 AC, +3 Physical Resistance Rating |
Color Spray
|
Rank 1 Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.Rank 2 Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.Rank 3 Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus. |
Permanent Blur
|
You gain a permanent Blur effect. Blur: An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking that ally (due to concealment). |
Gnomish Weapon Training
|
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. |
| Enhancement | Description |
|---|---|
Spellcraft
|
Rank 1 +5 SpellcraftRank 2 +10 SpellcraftRank 3 +20 Spellcraft |
Nimble Reaction
|
Rank 1 +1 Armor Maximum Dexterity Bonus and Maximum Dodge BonusRank 2 +2 Armor Maximum Dexterity Bonus and Maximum Dodge BonusRank 3 +3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus |
Stoneskin
|
Rank 1 You get Stoneskin as an SLA. The warded creature gains resistance to physical damage, granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise, it lasts 1 minute per caster level.Rank 2 You get Stoneskin as an SLA. The warded creature gains resistance to physical damage, granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise, it lasts 1 minute per caster level.Rank 3 You get Stoneskin as an SLA. The warded creature gains resistance to physical damage, granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise, it lasts 1 minute per caster level. |
Racial Spell Focus: Illusion
|
Rank 1 +1 to Illusion DCsRank 2 +2 to Illusion DCsRank 3 +3 to Illusion DCs |
Gnomish Weapon Training
|
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. |
| Enhancement | Description |
|---|---|
Phantasmal Killer
|
Rank 1 You gain Phantasmal Killer as a Spell-Like Ability. You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize. The target first gets a Will save to recognize the image as unreal to disbelieve the spell and suffer no ill effects. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 1d3+1 points of bane damage per caster level. DC: Character Level + Intelligence Modifier + Illusion DC bonus.Rank 2 You gain Phantasmal Killer as a Spell-Like Ability. You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize. The target first gets a Will save to recognize the image as unreal to disbelieve the spell and suffer no ill effects. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 1d3+1 points of bane damage per caster level. DC: Character Level + Intelligence Modifier + Illusion DC bonus.Rank 3 You gain Phantasmal Killer as a Spell-Like Ability. You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize. The target first gets a Will save to recognize the image as unreal to disbelieve the spell and suffer no ill effects. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 1d3+1 points of bane damage per caster level. DC: Character Level + Intelligence Modifier + Illusion DC bonus. |
Deep Gnomish Favored Enemy
|
Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these. |
Gnomish Weapon Training
|
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. +1 Competence Bonus to Critical Threat Range with the same weapons. |