| Enhancement | Description |
|---|---|
Fey Favor
|
You gain the Magical Training Feat. Each core ability in this tree, including this one, grants the following: +1 Epic bonus to Spell DCs +15 Maximum Hit Points +25 Maximum Spell Points +5 Ranged Power +5 Force, Chaos, and Universal Spell Power |
Vision
|
Your attacks have Ghost Touch and you bypass 5% Dodge and Fortification. If you have the Holy Strike feat, double the Dodge and Fortification bypass. |
Audience with the Queen
|
Get some tea! When you rest at a shrine, you pop off for some tea, and randomly get a beneficial effect based on the type of tea you receive. These effects last for 10 minutes. |
Fey Countenance
|
You gain +1 to Saving Throws vs. Spells, with an additional +1 for every Favored Enemy feat you've acquired. +1 maximum Manyshot charges |
| Enhancement | Description |
|---|---|
Prism
|
Shiradi Champion Destiny Mantle: Your ranged and thrown attacks have a 15% chance to deal 7d77 extra damage of a random type, scaling with 200% Ranged Power. Your offensive spells have a 7% chance to deal 7d77 extra damage of a random type, scaling with that type's Spell Power. |
Wild Magics
|
Rank 1 +30 Maximum Spell Points.Rank 2 +60 Maximum Spell Points.Rank 3 +100 Maximum Spell Points. Rank 3: +5 Force, Chaos, and Universal Spell Power |
Good Luck
|
Rank 1 +1 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.Rank 2 +2 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.Rank 3 +3 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus. |
Shiradi Strike
|
Pick a Ranged or Caster Epic Strike If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Fey Sight
|
Rank 1 +2 Listen, Search, and Spot. Rank 3: You are immune to Blindness.Rank 2 +4 Listen, Search, and Spot. Rank 3: You are immune to Blindness.Rank 3 +6 Listen, Search, and Spot. Rank 3: You are immune to Blindness. |
| Enhancement | Description |
|---|---|
Stay
|
Pick a Secondary Element. Rank 1 Rank 2 Rank 3 Rank 3: Enemies hit by your ranged attacks and spells have a 25% chance to be blinded for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be Silenced for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be cursed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be slowed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice. |
Fade or Presence
|
Select between Doubleshot and defensive ability. Rank 1 Rank 2 Rank 3 |
Friend or Foe
|
Embrace your Fey nature or reject it. |
Healing Spring
|
Cost: 1 Wild Empathy Charge. Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. Passive: +1 Wild Empathy charge. |
Empathetic Link
|
Rank 1 +1 charges of Wild Empathy.Rank 2 +2 charges of Wild Empathy.Rank 3 +3 charges of Wild Empathy. |
| Enhancement | Description |
|---|---|
Double Rainbow
|
While in your Shiradi Champion Destiny Mantle, your ranged attacks and offensive spells have a 7% chance to inflict a random effect on your target. These effects scale with various different things depending on their origins, including Melee, Ranged, and Spell Power. |
Pierce Deception
|
You gain the Watchful Eye feat, or, if you have it already, you gain +5% Doubleshot. |
Beguile or Hunt's End
|
Choose a special ability. |
Strike Upgrade I
|
Upgrade Pin or Fey Lights |
Shiradi Champion Spell Focus
|
Select a Spell School to enhance. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Cruelty of the Hunt
|
While in your Shiradi Champion Destiny Mantle, you deal +10% damage against Helpless opponents. |
Track
|
Dealing damage to enemies with spells or ranged attacks reduces their Saving Throws and Armor Class by 1 and Fortification by 2%. Stacks 10 times. |
Queen's Diplomacy
|
You generate -30% less Threat from all sources. |
Strike Upgrade II
|
Upgrade Pin or Fey Lights |
Crooked Touch
|
Choose between attack speed or Imbue dice. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Nerve Venom
|
While in your Shiradi Champion Destiny Mantle, your ranged attacks and offensive spells have a 7% chance to paralyze living creatures for 6 seconds. |
Control
|
Rank 1 +1 to All Spell DCsRank 2 +2 to All Spell DCsRank 3 +3 to All Spell DCs |
Lore of the Hunt
|
Ranged Weapons gain +1 Critical Damage Multiplier on rolls of 19-20. |
Feywild Attunement
|
Every 4 Wilderness Lore feats grant you +1% Dodge. You are always considered to be in Point Blank Shot range. You have Base Attack Bonus equal to your Character Level. +10 Force, Chaos, and Universal Spell Power. |
Epic Moment
|
Select an Epic Moment Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds. |