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Primal Epic Destiny

Shiradi Champion

Prism 0/1
Prism
Ranks: 1 Cost: 1 AP Requires: 1 AP
Shiradi Champion Destiny Mantle: Your ranged and thrown attacks have a 15% chance to deal 7d77 extra damage of a random type, scaling with 200% Ranged Power. Your offensive spells have a 7% chance to deal 7d77 extra damage of a random type, scaling with that type's Spell Power.
Wild Magics 0/3
Wild Magics
Ranks: 3 Cost: 1 AP Requires: 1 AP
+30 Maximum Spell Points.
Good Luck 0/3
Good Luck
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.
Shiradi Strike 0/1
Shiradi Strike
Ranks: 1 Cost: 1 AP Requires: 1 AP
Pick a Ranged or Caster Epic Strike
Fey Sight 0/3
Fey Sight
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Listen, Search, and Spot. Rank 3: You are immune to Blindness.
Stay 0/3
Stay
Ranks: 3 Cost: 1 AP Requires: 5 AP
Pick a Secondary Element.
Fade or Presence 0/3
Fade or Presence
Ranks: 3 Cost: 1 AP Requires: 5 AP
Select between Doubleshot and defensive ability.
Friend or Foe 0/1
Friend or Foe
Ranks: 1 Cost: 1 AP Requires: 5 AP
Embrace your Fey nature or reject it.
Healing Spring 0/1
Healing Spring
Ranks: 1 Cost: 1 AP Requires: 5 AP
Cost: 1 Wild Empathy Charge. Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. Passive: +1 Wild Empathy charge.
Empathetic Link 0/3
Empathetic Link
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 charges of Wild Empathy.
Double Rainbow 0/1
Double Rainbow
Ranks: 1 Cost: 2 AP Requires: 10 AP
While in your Shiradi Champion Destiny Mantle, your ranged attacks and offensive spells have a 7% chance to inflict a random effect on your target. These effects scale with various different things depending on their origins, including Melee, Ranged, and Spell Power.
Pierce Deception 0/1
Pierce Deception
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain the Watchful Eye feat, or, if you have it already, you gain +5% Doubleshot.
Beguile or Hunt's End 0/1
Beguile or Hunt's End
Ranks: 1 Cost: 1 AP Requires: 10 AP
Choose a special ability.
Strike Upgrade I 0/1
Strike Upgrade I
Ranks: 1 Cost: 1 AP Requires: 10 AP
Upgrade Pin or Fey Lights
Shiradi Champion Spell Focus 0/3
Shiradi Champion Spell Focus
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell School to enhance.
Cruelty of the Hunt 0/1
Cruelty of the Hunt
Ranks: 1 Cost: 1 AP Requires: 20 AP
While in your Shiradi Champion Destiny Mantle, you deal +10% damage against Helpless opponents.
Track 0/1
Track
Ranks: 1 Cost: 1 AP Requires: 20 AP
Dealing damage to enemies with spells or ranged attacks reduces their Saving Throws and Armor Class by 1 and Fortification by 2%. Stacks 10 times.
Queen's Diplomacy 0/1
Queen's Diplomacy
Ranks: 1 Cost: 1 AP Requires: 20 AP
You generate -30% less Threat from all sources.
Strike Upgrade II 0/1
Strike Upgrade II
Ranks: 1 Cost: 2 AP Requires: 20 AP
Upgrade Pin or Fey Lights
Crooked Touch 0/3
Crooked Touch
Ranks: 3 Cost: 1 AP Requires: 20 AP
Choose between attack speed or Imbue dice.
Nerve Venom 0/1
Nerve Venom
Ranks: 1 Cost: 2 AP Requires: 30 AP
While in your Shiradi Champion Destiny Mantle, your ranged attacks and offensive spells have a 7% chance to paralyze living creatures for 6 seconds.
Control 0/3
Control
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 to All Spell DCs
Lore of the Hunt 0/1
Lore of the Hunt
Ranks: 1 Cost: 1 AP Requires: 30 AP
Ranged Weapons gain +1 Critical Damage Multiplier on rolls of 19-20.
Feywild Attunement 0/1
Feywild Attunement
Ranks: 1 Cost: 1 AP Requires: 30 AP
Every 4 Wilderness Lore feats grant you +1% Dodge.

You are always considered to be in Point Blank Shot range.

You have Base Attack Bonus equal to your Character Level.

+10 Force, Chaos, and Universal Spell Power.
Epic Moment 0/1
Epic Moment
Ranks: 1 Cost: 1 AP Requires: 30 AP
Select an Epic Moment
Core Enhancements
Fey Favor 0/1
Fey Favor
Ranks: 1 Cost: 1 AP
You gain the Magical Training Feat.

Each core ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+15 Maximum Hit Points
+25 Maximum Spell Points
+5 Ranged Power
+5 Force, Chaos, and Universal Spell Power
Vision 0/1
Vision
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your attacks have Ghost Touch and you bypass 5% Dodge and Fortification. If you have the Holy Strike feat, double the Dodge and Fortification bypass.
Audience with the Queen 0/1
Audience with the Queen
Ranks: 1 Cost: 1 AP Requires: 10 AP
Get some tea! When you rest at a shrine, you pop off for some tea, and randomly get a beneficial effect based on the type of tea you receive. These effects last for 10 minutes.
Fey Countenance 0/1
Fey Countenance
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain +1 to Saving Throws vs. Spells, with an additional +1 for every Favored Enemy feat you've acquired.
+1 maximum Manyshot charges
Core Enhancements
Enhancement Description
Fey Favor Fey Favor
You gain the Magical Training Feat.

Each core ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+15 Maximum Hit Points
+25 Maximum Spell Points
+5 Ranged Power
+5 Force, Chaos, and Universal Spell Power
AP Cost
1
Ranks
1
Progression
0
Vision Vision
Your attacks have Ghost Touch and you bypass 5% Dodge and Fortification. If you have the Holy Strike feat, double the Dodge and Fortification bypass.
AP Cost
1
Ranks
1
Progression
5
Audience with the Queen Audience with the Queen
Get some tea! When you rest at a shrine, you pop off for some tea, and randomly get a beneficial effect based on the type of tea you receive. These effects last for 10 minutes.
AP Cost
1
Ranks
1
Progression
10
Fey Countenance Fey Countenance
You gain +1 to Saving Throws vs. Spells, with an additional +1 for every Favored Enemy feat you've acquired.
+1 maximum Manyshot charges
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Prism Prism
Shiradi Champion Destiny Mantle: Your ranged and thrown attacks have a 15% chance to deal 7d77 extra damage of a random type, scaling with 200% Ranged Power. Your offensive spells have a 7% chance to deal 7d77 extra damage of a random type, scaling with that type's Spell Power.
AP Cost
1
Ranks
1
Progression
1
Wild Magics Wild Magics
Rank 1
+30 Maximum Spell Points.
Rank 2
+60 Maximum Spell Points.
Rank 3
+100 Maximum Spell Points. Rank 3: +5 Force, Chaos, and Universal Spell Power
AP Cost
1
Ranks
3
Progression
1
Good Luck Good Luck
Rank 1
+1 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.
Rank 2
+2 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.
Rank 3
+3 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.
AP Cost
1
Ranks
3
Progression
1
Shiradi Strike Shiradi Strike
Pick a Ranged or Caster Epic Strike
PinEpic Strike: AOE Ranged Attack: Make a Single Shot Ranged Attack that shatters on impact, hitting all enemies in a small area around where it lands. If a moving enemy is affected, they are slowed for 12 seconds.
Fey LightsEpic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save DC (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.

If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
1
Ranks
1
Progression
1
Fey Sight Fey Sight
Rank 1
+2 Listen, Search, and Spot. Rank 3: You are immune to Blindness.
Rank 2
+4 Listen, Search, and Spot. Rank 3: You are immune to Blindness.
Rank 3
+6 Listen, Search, and Spot. Rank 3: You are immune to Blindness.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Stay Stay
Pick a Secondary Element.
Rank 1
Stay GoodWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 1d77 extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged Power if from a Ranged attack, or 100% Light Spell Power if from a spell.
Stay LoudWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 1d77 extra Sonic damage. Your offensive spells have a 7% chance to proc this damage. This Sonic damage scales with 200% Ranged Power if from a Ranged attack, or 100% Sonic Spell Power if from a spell.
Stay ToxicWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 1d77 extra Poison damage. Your offensive spells have a 7% chance to proc this damage. This Poison damage scales with 200% Ranged Power if from a Ranged attack, or 100% Poison Spell Power if from a spell.
Stay StrongWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 1d77 extra Force damage. Your offensive spells have a 7% chance to proc this damage. This Force damage scales with 200% Ranged Power if from a Ranged attack, or 100% Force Spell Power if from a spell.
Rank 2
Stay GoodWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 3d77 extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged Power if from a Ranged attack, or 100% Light Spell Power if from a spell.
Stay LoudWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 3d77 extra Sonic damage. Your offensive spells have a 7% chance to proc this damage. This Sonic damage scales with 200% Ranged Power if from a Ranged attack, or 100% Sonic Spell Power if from a spell.
Stay ToxicWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 3d77 extra Poison damage. Your offensive spells have a 7% chance to proc this damage. This Poison damage scales with 200% Ranged Power if from a Ranged attack, or 100% Poison Spell Power if from a spell.
Stay StrongWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 3d77 extra Force damage. Your offensive spells have a 7% chance to proc this damage. This Force damage scales with 200% Ranged Power if from a Ranged attack, or 100% Force Spell Power if from a spell.
Rank 3
Stay GoodWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 7d77 extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged Power if from a Ranged attack, or 100% Light Spell Power if from a spell.

Rank 3: Enemies hit by your ranged attacks and spells have a 25% chance to be blinded for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
Stay LoudWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 7d77 extra Sonic damage. Your offensive spells have a 7% chance to proc this damage. This Sonic damage scales with 200% Ranged Power if from a Ranged attack, or 100% Sonic Spell Power if from a spell.

Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be Silenced for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
Stay ToxicWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 7d77 extra Poison damage. Your offensive spells have a 7% chance to proc this damage. This Poison damage scales with 200% Ranged Power if from a Ranged attack, or 100% Poison Spell Power if from a spell.

Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be cursed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
Stay StrongWhile in your Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal 7d77 extra Force damage. Your offensive spells have a 7% chance to proc this damage. This Force damage scales with 200% Ranged Power if from a Ranged attack, or 100% Force Spell Power if from a spell.

Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be slowed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Prism
Fade or Presence Fade or Presence
Select between Doubleshot and defensive ability.
Rank 1
Phase Double+2% Doubleshot
Fey Presence+2% Incorporeality
Rank 2
Phase Double+4% Doubleshot
Fey Presence+4% Incorporeality
Rank 3
Phase Double+6% Doubleshot
Fey Presence+6% Incorporeality
AP Cost
1
Ranks
3
Progression
5
Friend or Foe Friend or Foe
Embrace your Fey nature or reject it.
Enemy Of My OwnYou gain the Favored Enemy: Fey feat.
Fey FormYou gain DR 10/Cold Iron, +5 Force, Chaos, and Universal Spell Power, and your main hand weapon becomes an Implement.
AP Cost
1
Ranks
1
Progression
5
Healing Spring Healing Spring
Cost: 1 Wild Empathy Charge. Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. Passive: +1 Wild Empathy charge.
AP Cost
1
Ranks
1
Progression
5
Empathetic Link Empathetic Link
Rank 1
+1 charges of Wild Empathy.
Rank 2
+2 charges of Wild Empathy.
Rank 3
+3 charges of Wild Empathy.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Double Rainbow Double Rainbow
While in your Shiradi Champion Destiny Mantle, your ranged attacks and offensive spells have a 7% chance to inflict a random effect on your target. These effects scale with various different things depending on their origins, including Melee, Ranged, and Spell Power.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Stay
Pierce Deception Pierce Deception
You gain the Watchful Eye feat, or, if you have it already, you gain +5% Doubleshot.
AP Cost
2
Ranks
1
Progression
10
Beguile or Hunt's End Beguile or Hunt's End
Choose a special ability.
Hunt's EndRanged Attack: End the hunt with a single, decisive shot.
Beguiling CharmTarget must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed for 12 seconds. While under this Charm, they deal double damage.
AP Cost
1
Ranks
1
Progression
10
Strike Upgrade I Strike Upgrade I
Upgrade Pin or Fey Lights
Otto's WhistlerIf enemies hit by Pin are not moving, they are Immobilized for 6 seconds. If enemies hit by Pin are moving, they Dance for 6 seconds.
Fey FlashFey Flash: Fey Lights now additionally affects Undead, Plants, Constructs, and Oozes, who would normally be immune to such effects.
AP Cost
1
Ranks
1
Progression
10
Shiradi Champion Spell Focus Shiradi Champion Spell Focus
Select a Spell School to enhance.
Rank 1
Shiradi Champion Spell Focus: Illusion+1 to Illusion DCs
Shiradi Champion Spell Focus: Enchantment+1 to Enchantment DCs
Shiradi Champion Spell Focus: Transmutation+1 to Transmutation DCs
Shiradi Champion Spell Focus: Conjuration+1 to Conjuration DCs
Rank 2
Shiradi Champion Spell Focus: Illusion+2 to Illusion DCs
Shiradi Champion Spell Focus: Enchantment+2 to Enchantment DCs
Shiradi Champion Spell Focus: Transmutation+2 to Transmutation DCs
Shiradi Champion Spell Focus: Conjuration+2 to Conjuration DCs
Rank 3
Shiradi Champion Spell Focus: Illusion+3 to Illusion DCs
Shiradi Champion Spell Focus: Enchantment+3 to Enchantment DCs
Shiradi Champion Spell Focus: Transmutation+3 to Transmutation DCs
Shiradi Champion Spell Focus: Conjuration+3 to Conjuration DCs
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Cruelty of the Hunt Cruelty of the Hunt
While in your Shiradi Champion Destiny Mantle, you deal +10% damage against Helpless opponents.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Double Rainbow
Track Track
Dealing damage to enemies with spells or ranged attacks reduces their Saving Throws and Armor Class by 1 and Fortification by 2%. Stacks 10 times.
AP Cost
1
Ranks
1
Progression
20
Queen's Diplomacy Queen's Diplomacy
You generate -30% less Threat from all sources.
AP Cost
1
Ranks
1
Progression
20
Strike Upgrade II Strike Upgrade II
Upgrade Pin or Fey Lights
Overwhelming ForcePin now automatically applies 10 stacks of Track to enemies.
Fey FlareThe Daze portion of Fey Lights is now a Stun instead.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strike Upgrade I
Crooked Touch Crooked Touch
Choose between attack speed or Imbue dice.
Rank 1
Whirling Wrists+10% Attack Speed with Thrown Weapons.
Flickering Fingers+1 bonus Imbue dice
Rank 2
Whirling Wrists+20% Attack Speed with Thrown Weapons.
Flickering Fingers+2 bonus Imbue dice
Rank 3
Whirling Wrists+30% Attack Speed with Thrown Weapons.
Flickering Fingers+3 bonus Imbue dice
AP Cost
1
Ranks
3
Progression
20
Tier 5
Enhancement Description
Nerve Venom Nerve Venom
While in your Shiradi Champion Destiny Mantle, your ranged attacks and offensive spells have a 7% chance to paralyze living creatures for 6 seconds.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Cruelty of the Hunt
Control Control
Rank 1
+1 to All Spell DCs
Rank 2
+2 to All Spell DCs
Rank 3
+3 to All Spell DCs
AP Cost
1
Ranks
3
Progression
30
Lore of the Hunt Lore of the Hunt
Ranged Weapons gain +1 Critical Damage Multiplier on rolls of 19-20.
AP Cost
1
Ranks
1
Progression
30
Feywild Attunement Feywild Attunement
Every 4 Wilderness Lore feats grant you +1% Dodge.

You are always considered to be in Point Blank Shot range.

You have Base Attack Bonus equal to your Character Level.

+10 Force, Chaos, and Universal Spell Power.
AP Cost
1
Ranks
1
Progression
30
Epic Moment Epic Moment
Select an Epic Moment
Inexorable AdvanceEpic Moment: For 30 seconds, you gain +30 Ranged Power, you can move while still gaining Archer's Focus stacks, and you do not take the normal 20% damage penalty while using Improved Precise Shot. You also gain 30% Action Boost bonus to Movement Speed for the duration. In addition, your Ranged attacks have a 30% chance to deal 10d100+180 Cold damage and 10d100+180 Light damage which scale with 200% Ranged Power.
Mass ChaosEpic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown.

Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds.
AP Cost
1
Ranks
1
Progression
30