| Enhancement | Description |
|---|---|
Instinct
|
+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff. |
Ability Score Increase
|
|
Instinct II
|
+1% Dodge, +2% Dodge Bypass |
Ability Score Increase
|
|
Instinct III
|
+1% Dodge and Dodge Cap, +2% Dodge Bypass |
| Enhancement | Description |
|---|---|
Sharp Claws
|
Rank 1 +1 to AttackRank 2 +2 to AttackRank 3 +3 to Attack |
Low Blows
|
Rank 1 +1 to Trip DCs. Doubled if you have a Quarterstaff equipped.Rank 2 +2 to Trip DCs. Doubled if you have a Quarterstaff equipped.Rank 3 +3 to Trip DCs. Doubled if you have a Quarterstaff equipped. |
Acrobatic
|
Rank 1 +1 Balance, Jump, and Tumble. +2 Armor Class while Tumbling.Rank 2 +2 Balance, Jump, and Tumble. +4 Armor Class while Tumbling.Rank 3 +3 Balance, Jump, and Tumble. +6 Armor Class while Tumbling. |
Land on your Feet
|
You don't take Falling Damage. |
Sneaky Strikes
|
+1 Sneak Attack Die. |
| Enhancement | Description |
|---|---|
Staff Deflection
|
Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds. |
Wayfinder's Weapons
|
Quarterstaves and any Wooden Weapons you are wielding are immune to damage. |
High Places
|
After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds. |
Deflect Arrows
|
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. |
Slip Out of Danger
|
Rank 1 +2 to Saving Throws vs. Traps.Rank 2 +4 to Saving Throws vs. Traps.Rank 3 +6 to Saving Throws vs. Traps. You gain +1 to Reflex Saving Throws. |
| Enhancement | Description |
|---|---|
Attune
|
+1 Ki Regeneration on Melee attacks, +1 Passive Ki Regeneration |
Great Weapon Aptitude
|
Rank 1 +5% Strikethrough.Rank 2 +10% Strikethrough.Rank 3 +20% Strikethrough. |
Improved Instincts
|
You gain Dexterity to Damage with Quarterstaff. |
Focused Agility
|
Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds. |
Sneaky Strikes
|
+1 Sneak Attack Die. |
| Enhancement | Description |
|---|---|
Wide Sweep
|
Rank 1 Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.Rank 2 Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.Rank 3 Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave. |
Springing Pounce
|
You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power. |
Cat's Eye
|
You have True Seeing, which cannot be dispelled from you. |
Fast Sprinter
|
Your Feline Agility now grants a 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds. |
Escape Artist
|
When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute. |