BETA — This site is under active development. Data may be incomplete or incorrect.
Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Tabaxi Trailblazer
Iconic Enhancement Tree

Tabaxi Trailblazer

Sharp Claws 0/3
Sharp Claws
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Attack
Low Blows 0/3
Low Blows
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Trip DCs. Doubled if you have a Quarterstaff equipped.
Acrobatic 0/3
Acrobatic
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, and Tumble. +2 Armor Class while Tumbling.
Land on your Feet 0/1
Land on your Feet
Ranks: 1 Cost: 1 AP Requires: 1 AP
You don't take Falling Damage.
Sneaky Strikes 0/1
Sneaky Strikes
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 Sneak Attack Die.
Staff Deflection 0/1
Staff Deflection
Ranks: 1 Cost: 1 AP Requires: 5 AP
Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
Wayfinder's Weapons 0/1
Wayfinder's Weapons
Ranks: 1 Cost: 1 AP Requires: 5 AP
Quarterstaves and any Wooden Weapons you are wielding are immune to damage.
High Places 0/1
High Places
Ranks: 1 Cost: 1 AP Requires: 5 AP
After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
Deflect Arrows 0/1
Deflect Arrows
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
Slip Out of Danger 0/3
Slip Out of Danger
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 to Saving Throws vs. Traps.
Attune 0/1
Attune
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Ki Regeneration on Melee attacks, +1 Passive Ki Regeneration
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough.
Improved Instincts 0/1
Improved Instincts
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain Dexterity to Damage with Quarterstaff.
Focused Agility 0/1
Focused Agility
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
Sneaky Strikes 0/1
Sneaky Strikes
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Sneak Attack Die.
Wide Sweep 0/3
Wide Sweep
Ranks: 3 Cost: 1 AP Requires: 15 AP
Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
Springing Pounce 0/1
Springing Pounce
Ranks: 1 Cost: 1 AP Requires: 15 AP
You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
Cat's Eye 0/1
Cat's Eye
Ranks: 1 Cost: 1 AP Requires: 15 AP
You have True Seeing, which cannot be dispelled from you.
Fast Sprinter 0/1
Fast Sprinter
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Feline Agility now grants a 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
Escape Artist 0/1
Escape Artist
Ranks: 1 Cost: 1 AP Requires: 15 AP
When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.
Core Enhancements
Instinct 0/1
Instinct
Ranks: 1 Cost: 1 AP
+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff.
Ability Score Increase 0/1
Ability Score Increase
Ranks: 1 Cost: 2 AP
+1 Dexterity
Instinct II 0/1
Instinct II
Ranks: 1 Cost: 1 AP
+1% Dodge, +2% Dodge Bypass
Ability Score Increase 0/1
Ability Score Increase
Ranks: 1 Cost: 2 AP
+1 Dexterity
Instinct III 0/1
Instinct III
Ranks: 1 Cost: 1 AP
+1% Dodge and Dodge Cap, +2% Dodge Bypass
Core Enhancements
Enhancement Description
Instinct Instinct
+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff.
AP Cost
1
Ranks
1
Progression
0
Ability Score Increase Ability Score Increase
Dexterity+1 Dexterity
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
0
Prereqs
Instinct
Instinct II Instinct II
+1% Dodge, +2% Dodge Bypass
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score Increase
Ability Score Increase Ability Score Increase
Dexterity+1 Dexterity
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
0
Prereqs
Instinct II
Instinct III Instinct III
+1% Dodge and Dodge Cap, +2% Dodge Bypass
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score Increase
Tier 1
Enhancement Description
Sharp Claws Sharp Claws
Rank 1
+1 to Attack
Rank 2
+2 to Attack
Rank 3
+3 to Attack
AP Cost
1
Ranks
3
Progression
1
Low Blows Low Blows
Rank 1
+1 to Trip DCs. Doubled if you have a Quarterstaff equipped.
Rank 2
+2 to Trip DCs. Doubled if you have a Quarterstaff equipped.
Rank 3
+3 to Trip DCs. Doubled if you have a Quarterstaff equipped.
AP Cost
1
Ranks
3
Progression
1
Acrobatic Acrobatic
Rank 1
+1 Balance, Jump, and Tumble. +2 Armor Class while Tumbling.
Rank 2
+2 Balance, Jump, and Tumble. +4 Armor Class while Tumbling.
Rank 3
+3 Balance, Jump, and Tumble. +6 Armor Class while Tumbling.
AP Cost
1
Ranks
3
Progression
1
Land on your Feet Land on your Feet
You don't take Falling Damage.
AP Cost
1
Ranks
1
Progression
1
Sneaky Strikes Sneaky Strikes
+1 Sneak Attack Die.
AP Cost
1
Ranks
1
Progression
1
Tier 2
Enhancement Description
Staff Deflection Staff Deflection
Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
AP Cost
1
Ranks
1
Progression
5
Wayfinder's Weapons Wayfinder's Weapons
Quarterstaves and any Wooden Weapons you are wielding are immune to damage.
AP Cost
1
Ranks
1
Progression
5
High Places High Places
After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
AP Cost
1
Ranks
1
Progression
5
Deflect Arrows Deflect Arrows
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
AP Cost
1
Ranks
1
Progression
5
Slip Out of Danger Slip Out of Danger
Rank 1
+2 to Saving Throws vs. Traps.
Rank 2
+4 to Saving Throws vs. Traps.
Rank 3
+6 to Saving Throws vs. Traps. You gain +1 to Reflex Saving Throws.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Attune Attune
+1 Ki Regeneration on Melee attacks, +1 Passive Ki Regeneration
AP Cost
1
Ranks
1
Progression
10
Great Weapon Aptitude Great Weapon Aptitude
Rank 1
+5% Strikethrough.
Rank 2
+10% Strikethrough.
Rank 3
+20% Strikethrough.
AP Cost
1
Ranks
3
Progression
10
Improved Instincts Improved Instincts
You gain Dexterity to Damage with Quarterstaff.
AP Cost
1
Ranks
1
Progression
10
Focused Agility Focused Agility
Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
AP Cost
1
Ranks
1
Progression
10
Sneaky Strikes Sneaky Strikes
+1 Sneak Attack Die.
AP Cost
1
Ranks
1
Progression
10
Tier 4
Enhancement Description
Wide Sweep Wide Sweep
Rank 1
Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
Rank 2
Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
Rank 3
Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
AP Cost
1
Ranks
3
Progression
15
Springing Pounce Springing Pounce
You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
AP Cost
1
Ranks
1
Progression
15
Cat's Eye Cat's Eye
You have True Seeing, which cannot be dispelled from you.
AP Cost
1
Ranks
1
Progression
15
Fast Sprinter Fast Sprinter
Your Feline Agility now grants a 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Focused Agility
Escape Artist Escape Artist
When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.
AP Cost
1
Ranks
1
Progression
15