Barbarians possess incredible strength and offensive power. They are not as well armored as fighters, but they can absorb damage and go into a battle rage to overwhelm their enemies.
Solo Ability: Good.
Fighters can use a large variety of weapons, all types of shields, and the heaviest armor. They can also train in many more combat abilities than the other melee classes.
Solo Ability: Good.
Monks use an energy called ki to perform amazing techniques in battle. Usually fighting without weapons and armor, they can assist allies or destroy enemies but take longer to master than the other melee classes.
Solo Ability: Very Good.
Paladins are supremely resilient and have a good balance of offense and defense. They protect and support allies better than the other melee classes, provide some healing, and wield the power of good as a mighty weapon.
Solo Ability: Very Good.
Rangers are extremely versatile combatants. They can act as scouts, can wield two weapons at once, and are lethal with a bow.
Solo Ability: Good.
Divine spell casters and healers, Clerics have a broad range of spells at their command. They excel at curing ailments and healing allies but also have the ability to blast enemies with their divine power.
Solo Ability: Very Good.
Powerful spell casters and shapechangers, druids have a large variety of divine spells and can change into various animal forms to change the role they play in a group.
Solo Ability: Good.
Wielding divine magic to both heal and destroy, favored souls have fewer spells than clerics but can cast more often.
Solo Ability: Good.
Wizards can learn a huge variety of spells and can fine tune their spell list to the task. They can assist the party, summon allies, or destroy opponents with the power of the elements.
Solo Ability: Challenging.
Combining magic with an intricate knowledge of potion-making, Alchemists excel at a variety of roles.
Solo Ability: Very Good.
Combining magic with weapon technology and skill, artificers can attack their enemies in multiple ways, summon pets for support, and can also spot and disable traps.
Solo Ability: Good.
Using spells, skills, and powerful magical songs, Bards are the ultimate support characters, simultaneously strengthening friends and weakening foes.
Solo Ability: Challenging.
Rogues use stealth and a variety of masterful techniques to disarm traps, unlock doors, and take down enemies with devastating sneak attacks.
Solo Ability: Challenging.
Warlocks make pacts with otherworldly beings to gain power and might. This relationship between warlock and patron is somewhat like that of a cleric and deity, but beings that serve as patrons for warlocks are not gods.
Solo Ability: Fair.