Combining magic with an intricate knowledge of potion-making, Alchemists excel at a variety of roles.
Solo Ability: Very Good.
| Field | Value |
|---|---|
| HP / Level | 6 |
| Skill Points / Level | 4 + Intelligence modifier |
| Play Style | Support |
| Spell DC Ability | Intelligence |
Alchemists use <TextTooltip:IIDString:0:One of the two main types of magic. Arcane magical energy suffuses the world and is drawn out and used by arcane casters to cast their spells.>arcane<TextTooltip> magic to create offensive potions, curative admixtures, and deadly poisons. With the ability to excel as offensive casters, support healers, and simple weapons, Alchemists have a lot of choice in terms of their party role.
With fewer weapon and armor proficiencies than Artificers, but a larger variety of spells, Alchemists must rely on avoidance and their spellcasting to fight and stay alive.
You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain +1 Transmutation DC and 20 Maximum Spell Points. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +2 | +2 | +0 |
|
50 | 3 | |||||
| 2 | +1 | +3 | +3 | +0 |
|
75 | 3 | |||||
| 3 | +2 | +3 | +3 | +1 |
|
100 | 3 | 1 | ||||
| 4 | +3 | +4 | +4 | +1 | 125 | 3 | 2 | |||||
| 5 | +3 | +4 | +4 | +1 |
|
150 | 3 | 2 | ||||
| 6 | +4 | +5 | +5 | +2 |
|
180 | 3 | 2 | 1 | |||
| 7 | +5 | +5 | +5 | +2 |
|
215 | 4 | 2 | 2 | |||
| 8 | +6 | +6 | +6 | +2 |
|
255 | 4 | 3 | 2 | |||
| 9 | +6 | +6 | +6 | +3 | 300 | 4 | 3 | 3 | 1 | |||
| 10 | +7 | +7 | +7 | +3 | 350 | 4 | 3 | 3 | 2 | |||
| 11 | +8 | +7 | +7 | +3 |
|
405 | 5 | 4 | 3 | 3 | ||
| 12 | +9 | +8 | +8 | +4 | 465 | 5 | 4 | 3 | 3 | 1 | ||
| 13 | +9 | +8 | +8 | +4 | 530 | 5 | 4 | 4 | 3 | 2 | ||
| 14 | +10 | +9 | +9 | +4 |
|
600 | 5 | 5 | 4 | 4 | 3 | |
| 15 | +11 | +9 | +9 | +5 | 675 | 5 | 5 | 4 | 4 | 3 | 1 | |
| 16 | +12 | +10 | +10 | +5 | 755 | 5 | 5 | 5 | 4 | 4 | 2 | |
| 17 | +12 | +10 | +10 | +5 | 840 | 5 | 5 | 5 | 5 | 4 | 3 | |
| 18 | +13 | +11 | +11 | +6 | 930 | 5 | 5 | 5 | 5 | 5 | 4 | |
| 19 | +14 | +11 | +11 | +6 | 1025 | 5 | 5 | 5 | 5 | 5 | 4 | |
| 20 | +15 | +12 | +12 | +6 | 1125 | 5 | 5 | 5 | 5 | 5 | 5 |
Every Alchemist spell, by level ›
Represents your knowledge of the arcane.
Alchemists have a unique way of combining their spells as they cast them. As an Alchemist, your spells are each associated with a different Primer: Crimsonite, Gildleaf, or Ceruleite. Casting a spell from a single Primer and then casting a spell from a different Primer will activate a Reaction depending on the Primer of the spells cast. Reactions come in three variants: Pyrite, Verudite, or Orchidium. You can only be in one Reaction at a time, activating a second Reaction will end the first.
Casting a Crimsonite spell and then a Gildleaf spell, or a Gildleaf spell and then a Crimsonite spell, will activate a Pyrite Reaction.
Casting a Gildleaf spell and then a Ceruleite spell, or a Ceruleite spell and then a Gildleaf spell, will activate a Verdanite Reaction.
Casting a Crimsonite spell and then a Ceruleite spell, or a Ceruleite spell and then a Crimsonite spell, will activate an Orchidium Reaction.
Each Reaction does something unique for as long as you maintain it:
Pyrite Reaction: +2 Fire, Cold, Electric, Acid, and Poison Spell Power per Alchemist Level
Verdanite Reaction: +2 Positive and Negative Spell Power per Alchemist Level
Orchidium Reaction: +2 Physical Resistance Rating per Alchemist Level
Each Reaction does something unique for 12 seconds upon switching into that Reaction:
Pyrite Reaction: Fire, Cold, Electric, Acid, and Poison Spellpower equal to (10 + 6x your Alchemist level) and a -50% Enhancement Bonus to Spell Point Cost.
Verdanite Reaction: Positive and Negative Spellpower equal to (10 + 6x your Alchemist level) and Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels).
Orchidium Reaction: Physical Resistance Rating and Elemental Resistance equal to (10 + 4x your Alchemist level).
You are able to copy alchemical formulae from Recipes into your spellbook. This action will destroy the Recipe.
To do this, you will need a Recipe for an Alchemist spell you do not yet know, and Spell Inscription Materials for the Spell Level of the Spell you are trying to inscribe. (Spell Inscription Materials may be purchased for Gold in the Harbor, the Marketplace, or Feather's Fall Apothecary in House Jorasco, among other places).
When you have the materials, you can Inscribe the scroll by dragging this feat to a shortcut bar, clicking on the scroll in your Inventory, then clicking on this feat on your shortcut bar.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.
(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
Adds your Intelligence modifier to Reflex Saves instead of your Dexterity modifier.
You can now drink potions while moving without being interrupted.
See Alchemist Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
For the next 20 seconds, while wielding a Simple Thrown Weapon add 100 to your Doubleshot and 2x your Base Attack Bonus to Ranged Power.
You are immune to Natural Poisons.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
See Alchemist Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
See Alchemist Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
See Alchemist Bonus Feats for full details.
See Alchemist Bonus Feats for full details.