Rogues use stealth and a variety of masterful techniques to disarm traps, unlock doors, and take down enemies with devastating sneak attacks.
Solo Ability: Challenging.
| Field | Value |
|---|---|
| HP / Level | 8 |
| Skill Points / Level | 8 + Intelligence modifier |
| Play Style | Support |
| Spell DC Ability | Undef |
Stealthy and sly, rogues pride themselves on their skill. They are among the best at finding secret doors and traps and are the only class that can disarm traps. They can also pick locks to gain access to special areas and treasure chests.
Rogues also have a powerful ability called the sneak attack. With proper skill and strategy, they can use this to devastating effect.
Rogues make great scouts and are easily able to blend with the shadows and go undetected. Combining stealth with sneak attacking can be a powerful combination.
You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +0 | +2 | +0 |
|
| 2 | +1 | +0 | +3 | +0 |
|
| 3 | +2 | +1 | +3 | +1 |
|
| 4 | +3 | +1 | +4 | +1 |
|
| 5 | +3 | +1 | +4 | +1 |
|
| 6 | +4 | +2 | +5 | +2 |
|
| 7 | +5 | +2 | +5 | +2 |
|
| 8 | +6 | +2 | +6 | +2 |
|
| 9 | +6 | +3 | +6 | +3 |
|
| 10 | +7 | +3 | +7 | +3 |
|
| 11 | +8 | +3 | +7 | +3 |
|
| 12 | +9 | +4 | +8 | +4 |
|
| 13 | +9 | +4 | +8 | +4 |
|
| 14 | +10 | +4 | +9 | +4 | |
| 15 | +11 | +5 | +9 | +5 |
|
| 16 | +12 | +5 | +10 | +5 |
|
| 17 | +12 | +5 | +10 | +5 |
|
| 18 | +13 | +6 | +11 | +6 |
|
| 19 | +14 | +6 | +11 | +6 |
|
| 20 | +15 | +6 | +12 | +6 |
|
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
You can Spot and Search for difficult traps.
Without this feat, difficult traps cannot be found, even with expert skills.
When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Rogues receive a +1 bonus to saves against traps. This bonus increases by +1 every three rogue levels thereafter.
You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
Activate this rogue ability to gain a temporary 25% Dodge bonus and a +4 reflex save bonus. This feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.
Grants 1% Dodge bonus and can stack multiple times.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Rogues receive a +1 bonus to saves against traps. This bonus increases by +1 every three rogue levels thereafter.
Grants 1% Dodge bonus and can stack multiple times.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Activate this rogue ability to gain a temporary 50% Dodge bonus and a +6 reflex save bonus. This feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.
Grants 1% Dodge bonus and can stack multiple times.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Rogues receive a +1 bonus to saves against traps. This bonus increases by +1 every three rogue levels thereafter.
A rogue with this ability can sneak attack opponents with such precision that his or her blows weaken and hamper them. An opponent damaged by a sneak attack also takes 2 points of Strength damage.
When at low health, occasionally rogues can narrowly escape brushes with death.
When you fail a Reflex save to avoid damage, you suffer only half damage.
A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
You gain +1 to all skills. This ability may be taken multiple times.
A rogue's ability to wriggle free from magical effects that would otherwise control or compel them. You gain a second save versus enchantments.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Rogues receive a +1 bonus to saves against traps. This bonus increases by +1 every three rogue levels thereafter.
Grants 1% Dodge bonus and can stack multiple times.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
A rogue with this ability can sneak attack opponents with such precision that his or her blows weaken and hamper them. An opponent damaged by a sneak attack also takes 2 points of Strength damage.
When at low health, occasionally rogues can narrowly escape brushes with death.
When you fail a Reflex save to avoid damage, you suffer only half damage.
A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
You gain +1 to all skills. This ability may be taken multiple times.
A rogue's ability to wriggle free from magical effects that would otherwise control or compel them. You gain a second save versus enchantments.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Rogues receive a +1 bonus to saves against traps. This bonus increases by +1 every three rogue levels thereafter.
Grants 1% Dodge bonus and can stack multiple times.
A rogue with this ability can sneak attack opponents with such precision that his or her blows weaken and hamper them. An opponent damaged by a sneak attack also takes 2 points of Strength damage.
When at low health, occasionally rogues can narrowly escape brushes with death.
When you fail a Reflex save to avoid damage, you suffer only half damage.
A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
You gain +1 to all skills. This ability may be taken multiple times.
A rogue's ability to wriggle free from magical effects that would otherwise control or compel them. You gain a second save versus enchantments.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
Rogues receive a +1 bonus to saves against traps. This bonus increases by +1 every three rogue levels thereafter.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
A rogue with this ability can sneak attack opponents with such precision that his or her blows weaken and hamper them. An opponent damaged by a sneak attack also takes 2 points of Strength damage.
When at low health, occasionally rogues can narrowly escape brushes with death.
When you fail a Reflex save to avoid damage, you suffer only half damage.
A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
You gain +1 to all skills. This ability may be taken multiple times.
A rogue's ability to wriggle free from magical effects that would otherwise control or compel them. You gain a second save versus enchantments.
Grants 1% Dodge bonus and can stack multiple times.