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Dragon Disciple
Dragon Disciple icon

Dragon Disciple VIP Variant of Monk

Dragon Disciples are Monks who have devoted themselves to seeking perfection through the Draconic way. Like other Monks, they use an energy called ki to perform amazing techniques in battle.

Solo Ability: Very Good.

FieldValue
HP / Level8
Skill Points / Level4 + Intelligence modifier
Play StyleMelee
Spell DC AbilityWisdom

Class Skills

Proficiencies

More Information

Dragon Disciples channel Draconic energy and their own Ki to perform mighty Spell-Like Abilities that can decimate their foes.

Through intense physical training and mental discipline, monks gain the ability to generate and control ki. They use this vital energy to project amazing beneficial effects.

In order to use their special abilities, monks must be in a state of physical and mental balance called being centered. To remain centered, a monk cannot wear armor and must fight unarmed or with special monk weapons like staffs and kamas.

Past Life

Monk (Dragon Disciple)

You were a Dragon Disciple in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Attack and -1 to the Spell Point cost of the Maximize Metamagic. This feat can be stacked up to three times.

Advancement Table

Level BAB Fort Ref Will Special Spell Points 1st 2nd 3rd 4th
1 +0 +2 +2 +2
  • Flurry of Blows
  • Magical Training
  • The Way of Air
  • The Way of Earth
  • The Way of Fire
  • The Way of Water
  • Unarmed Strike
  • Bonus Feat
20 1
2 +1 +3 +3 +3
  • Evasion
  • Meditation
  • Bonus Feat
35 1
3 +2 +3 +3 +3
  • Fast Movement
  • Still Mind
  • Philosophy
50 2
4 +3 +4 +4 +4
  • Ki Strike: Magic
  • Slow Fall
  • Unarmed Strike
65 2
5 +3 +4 +4 +4
  • AC Bonus
  • Purity Of Body
80 2
6 +4 +5 +5 +5
  • Adept of Forms
  • Fast Movement
  • Slow Fall
  • Bonus Feat
95 2 1
7 +5 +5 +5 +5
  • Wholeness of Body
110 2 1
8 +6 +6 +6 +6
  • Slow Fall
  • Unarmed Strike
125 2 2
9 +6 +6 +6 +6
  • Fast Movement
  • Improved Evasion
140 2 2
10 +7 +7 +7 +7
  • AC Bonus
  • Ki Strike: Lawful
  • Slow Fall
155 2 2 1
11 +8 +7 +7 +7 170 2 2 1
12 +9 +8 +8 +8
  • Fast Movement
  • Flight of Kings
  • Master of Forms
  • Slow Fall
  • Unarmed Strike
185 2 2 1
13 +9 +8 +8 +8 200 2 2 1
14 +10 +9 +9 +9
  • Slow Fall
215 2 2 2
15 +11 +9 +9 +9
  • AC Bonus
  • Fast Movement
230 2 2 2 1
16 +12 +10 +10 +10
  • Ki Strike: Adamantine
  • Slow Fall
  • Unarmed Strike
245 2 2 2 1
17 +12 +10 +10 +10
  • Timeless Body
260 2 2 2 1
18 +13 +11 +11 +11
  • Fast Movement
  • Grandmaster of Forms
  • Slow Fall
275 2 2 2 2
19 +14 +11 +11 +11 290 2 2 2 2
20 +15 +12 +12 +12
  • AC Bonus
  • Perfect Slow Fall
  • Slow Fall
  • Unarmed Strike
305 2 2 2 2

Level 1

Flurry of Blows

While centered (unarmored, unencumbered, and either unarmed or wielding monk weapons such as the kama, quarterstaff, or shuriken), you get an increase to your attack bonus, and a 2% dodge bonus at monk levels 1, 2, and 4 for a total of 6%. The attack bonus increase starts at 1 (at level 1) and increases by 1 for every four additional monk levels. Some rare items are enchanted as 'Ki Weapons' and can be used with your monk abilities, and certain feats or enhancements can further expand the list of weapons available to your monk.

Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.

(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)

The Way of Air

The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.

The Way of Earth

The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone.

The Way of Fire

The sun burns with an eternal fire, and you have taken your first steps on the path to understanding that power and intensity.

The Way of Water

The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Bonus Feat — choose one:

Level 2

Evasion

When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Meditation

Your enlightenment allows you to regenerate ki at a faster rate.

Bonus Feat — choose one:

Level 3

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Still Mind

Your training and meditation improve your resistance to mind-affecting attacks, granting you a +2 bonus on saves against enchantments.

Philosophy — choose one:

Level 4

Ki Strike: Magic

All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered magical for damage reduction purposes.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 5

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Purity Of Body

You have gained control over your body's immune system and are now unaffected by all natural diseases. (This has no effect on magical or supernatural diseases.)

Level 6

Adept of Forms

You continue on the path to enlightenment, improving your elemental stances and learning new elemental strikes.

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Bonus Feat — choose one:

Level 7

Wholeness of Body

Your enlightenment allows you to heal your own wounds.

Level 8

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 9

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

When you fail a Reflex save to avoid damage, you suffer only half damage.

Level 10

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Ki Strike: Lawful

All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered lawful for damage reduction purposes.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 12

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Flight of Kings

Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 Seconds.

When you use Flight of Kings, you gain a +20% Action Boost bonus to movement speed for 6 seconds.

Master of Forms

You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 14

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 15

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Level 16

Ki Strike: Adamantine

All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered adamantine for damage reduction purposes.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 17

Timeless Body

Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

Level 18

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Grandmaster of Forms

You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Master of Forms.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 20

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Perfect Slow Fall

You take no damage from falls of any height.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.