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Wizard
Wizard icon

Wizard

Wizards can learn a huge variety of spells and can fine tune their spell list to the task. They can assist the party, summon allies, or destroy opponents with the power of the elements.

Solo Ability: Challenging.

FieldValue
HP / Level6
Skill Points / Level2 + Intelligence modifier
Play StyleMagic
Spell DC AbilityIntelligence

Class Skills

Proficiencies

More Information

Wizards are the only class that can learn all of the arcane spells. This eventually gives them many spell options when preparing to go on a quest.

Unlike the other classes, wizards get bonus metamagic feats. These feats give them more ways to manipulate the power and duration of their spells.

At taverns and rest shrines, wizards can switch to different spells. This allows them to choose the right spell for the situation. Sorcerers and favored souls cannot do this.

Past Life

Wizard

You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

Advancement Table

Level BAB Fort Ref Will Special Spell Points 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +0 +0 +0 +2
  • Inscribe Wizard Scroll
  • Magical Training
  • Bonus Feat
50 3
2 +1 +0 +0 +3 75 4
3 +1 +1 +1 +3 100 4 2
4 +2 +1 +1 +4 125 4 3
5 +2 +1 +1 +4 150 4 3 2
6 +3 +2 +2 +5 180 4 4 3
7 +3 +2 +2 +5 215 5 4 3 2
8 +4 +2 +2 +6 255 5 4 4 3
9 +4 +3 +3 +6 300 5 5 4 3 2
10 +5 +3 +3 +7 350 5 5 4 4 3
11 +5 +3 +3 +7 405 5 5 5 4 3 2
12 +6 +4 +4 +8 465 5 5 5 4 4 3
13 +6 +4 +4 +8 530 5 5 5 5 4 3 2
14 +7 +4 +4 +9 600 5 5 5 5 4 4 3
15 +7 +5 +5 +9 675 5 5 5 5 5 4 3 2
16 +8 +5 +5 +10 755 5 5 5 5 5 4 4 3
17 +8 +5 +5 +10 840 5 5 5 5 5 5 4 3 2
18 +9 +6 +6 +11 930 5 5 5 5 5 5 4 4 3
19 +9 +6 +6 +11 1025 5 5 5 5 5 5 5 4 4
20 +10 +6 +6 +12 1125 5 5 5 5 5 5 5 5 5

Abilities Granted at Every Level

Arcane Lore

Represents your knowledge of the arcane.

Level 1

Inscribe Wizard Scroll

You are able to inscribe wizard spells from scrolls into your spellbook. This action will destroy the scroll.

To do this, you will need a scroll for a Wizard spell you do not yet know, and Spell Inscription Materials for the Spell Level of the Spell you are trying to inscribe. (Spell Inscription Materials may be purchased for Gold in the Harbor, the Marketplace, or Feather's Fall Apothecary in House Jorasco, among other places).

When you have the materials, you can Inscribe the scroll by dragging this feat to a shortcut bar, clicking on the scroll in your Inventory, then clicking on this feat on your shortcut bar.

Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.

(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)

Wizard Bonus Feats

See Wizard Bonus Feats for full details.

Level 5

Wizard Bonus Feats

See Wizard Bonus Feats for full details.

Level 10

Wizard Bonus Feats

See Wizard Bonus Feats for full details.

Level 15

Wizard Bonus Feats

See Wizard Bonus Feats for full details.

Level 20

Wizard Bonus Feats

See Wizard Bonus Feats for full details.