Wizards can learn a huge variety of spells and can fine tune their spell list to the task. They can assist the party, summon allies, or destroy opponents with the power of the elements.
Solo Ability: Challenging.
| Field | Value |
|---|---|
| HP / Level | 6 |
| Skill Points / Level | 2 + Intelligence modifier |
| Play Style | Magic |
| Spell DC Ability | Intelligence |
Wizards are the only class that can learn all of the arcane spells. This eventually gives them many spell options when preparing to go on a quest.
Unlike the other classes, wizards get bonus metamagic feats. These feats give them more ways to manipulate the power and duration of their spells.
At taverns and rest shrines, wizards can switch to different spells. This allows them to choose the right spell for the situation. Sorcerers and favored souls cannot do this.
You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +2 |
|
50 | 3 | ||||||||
| 2 | +1 | +0 | +0 | +3 | 75 | 4 | |||||||||
| 3 | +1 | +1 | +1 | +3 | 100 | 4 | 2 | ||||||||
| 4 | +2 | +1 | +1 | +4 | 125 | 4 | 3 | ||||||||
| 5 | +2 | +1 | +1 | +4 | 150 | 4 | 3 | 2 | |||||||
| 6 | +3 | +2 | +2 | +5 | 180 | 4 | 4 | 3 | |||||||
| 7 | +3 | +2 | +2 | +5 | 215 | 5 | 4 | 3 | 2 | ||||||
| 8 | +4 | +2 | +2 | +6 | 255 | 5 | 4 | 4 | 3 | ||||||
| 9 | +4 | +3 | +3 | +6 | 300 | 5 | 5 | 4 | 3 | 2 | |||||
| 10 | +5 | +3 | +3 | +7 | 350 | 5 | 5 | 4 | 4 | 3 | |||||
| 11 | +5 | +3 | +3 | +7 | 405 | 5 | 5 | 5 | 4 | 3 | 2 | ||||
| 12 | +6 | +4 | +4 | +8 | 465 | 5 | 5 | 5 | 4 | 4 | 3 | ||||
| 13 | +6 | +4 | +4 | +8 | 530 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |||
| 14 | +7 | +4 | +4 | +9 | 600 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | |||
| 15 | +7 | +5 | +5 | +9 | 675 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | ||
| 16 | +8 | +5 | +5 | +10 | 755 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | ||
| 17 | +8 | +5 | +5 | +10 | 840 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |
| 18 | +9 | +6 | +6 | +11 | 930 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | |
| 19 | +9 | +6 | +6 | +11 | 1025 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | |
| 20 | +10 | +6 | +6 | +12 | 1125 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Every Wizard spell, by level ›
Represents your knowledge of the arcane.
You are able to inscribe wizard spells from scrolls into your spellbook. This action will destroy the scroll.
To do this, you will need a scroll for a Wizard spell you do not yet know, and Spell Inscription Materials for the Spell Level of the Spell you are trying to inscribe. (Spell Inscription Materials may be purchased for Gold in the Harbor, the Marketplace, or Feather's Fall Apothecary in House Jorasco, among other places).
When you have the materials, you can Inscribe the scroll by dragging this feat to a shortcut bar, clicking on the scroll in your Inventory, then clicking on this feat on your shortcut bar.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.
(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)
See Wizard Bonus Feats for full details.
See Wizard Bonus Feats for full details.
See Wizard Bonus Feats for full details.
See Wizard Bonus Feats for full details.
See Wizard Bonus Feats for full details.