Powerful spell casters and shapechangers, Blight Casters have a large variety of offensive magic in which they pierce, poison and burn their foes with acid and thorns. They retain limited healing abilities.
Solo Ability: Good.
| Field | Value |
|---|---|
| HP / Level | 8 |
| Skill Points / Level | 4 + Intelligence modifier |
| Play Style | Magic |
| Spell DC Ability | Wisdom |
Blight Casters draw upon the cycle of death and decay in the world to power their primal magic. They give up the druid's access to fire spells and reduce their ability to heal in exchange for access to acid and necrotic spells. Blight Casters can shapeshift like druids, but have their own unique forms of Thorn Kin, Hive Keeper and Plague Wolf.
Unlike wizards and sorcerers, druids have access to healing spells, but cannot heal as much as clerics and favored souls.
At taverns or rest shrines, druids can switch spells to better address the challenges of their current quest.
Blight Casters do not have an animal companion.
You were a Blight Caster in a past life. You find beauty in life's cycle of decay and death. Each time you acquire this feat you gain +5 Acid and Poison Spell Power. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +2 | +0 | +2 |
|
50 | 2 | ||||||||
| 2 | +1 | +3 | +0 | +3 |
|
75 | 3 | ||||||||
| 3 | +2 | +3 | +1 | +3 | 100 | 3 | 2 | ||||||||
| 4 | +3 | +4 | +1 | +4 |
|
125 | 4 | 3 | |||||||
| 5 | +3 | +4 | +1 | +4 |
|
150 | 4 | 3 | 2 | ||||||
| 6 | +4 | +5 | +2 | +5 | 180 | 4 | 4 | 3 | |||||||
| 7 | +5 | +5 | +2 | +5 | 215 | 5 | 4 | 3 | 2 | ||||||
| 8 | +6 | +6 | +2 | +6 |
|
255 | 5 | 4 | 4 | 3 | |||||
| 9 | +6 | +6 | +3 | +6 | 300 | 5 | 5 | 4 | 3 | 2 | |||||
| 10 | +7 | +7 | +3 | +7 | 350 | 5 | 5 | 4 | 4 | 3 | |||||
| 11 | +8 | +7 | +3 | +7 |
|
405 | 5 | 5 | 5 | 4 | 3 | 2 | |||
| 12 | +9 | +8 | +4 | +8 | 465 | 5 | 5 | 5 | 4 | 4 | 3 | ||||
| 13 | +9 | +8 | +4 | +8 |
|
530 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | ||
| 14 | +10 | +9 | +4 | +9 | 600 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | |||
| 15 | +11 | +9 | +5 | +9 |
|
675 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |
| 16 | +12 | +10 | +5 | +10 | 755 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | ||
| 17 | +12 | +10 | +5 | +10 |
|
840 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 |
| 18 | +13 | +11 | +6 | +11 | 930 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | |
| 19 | +14 | +11 | +6 | +11 | 1025 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | |
| 20 | +15 | +12 | +6 | +12 | 1125 | 6 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Every Blight Caster spell, by level ›
Represents your knowledge of the wilderness.
You are immune to ability score damage from natural poisons. (This does not protect against magical or supernatural poisons.)
All Druids take an oath that prohibits them from wearing metal armor, using metal shields, and using rune arms. As a result, using these items suppresses Druidic abilities. Warforged Druids are forbidden from taking armor feats other than Composite Body.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.
(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)
Attacks the target and causes a bleed effect.
Attacks the target. If the attack qualifies as a sneak attack, then the target needs to succeed at a saving throw or be knocked prone.
Attacks the target and performs a bluff check.
You leap forward with the speed and ferocity of a sudden avalanche. You attack enemies in your path, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also gain DR/Adamantine 5.
DNT TBD
Animal Form: Transform into a Plague Wolf. While in this form, you gain a +10% combat style bonus to attack speed, a +3 bonus to attack while flanking, 10% bonus to movement speed and you can use either the Biting Acid or Biting Poison Imbue. You gain a -2 penalty to Intelligence and Charisma. While in Wolf form you gain access to a number of spells and enhancements that require Wolf form, but the cooldowns of your non-animal form spells are increased to 2.5 times their normal length.
You now attack with tooth and claw using the stats of whatever weapon held in your right hand. Shields work normally but you cannot shield bash.
You are considered an animal. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
You cannot use wands or scrolls while in animal form.
Imbue Toggle: Your mouth drips with acid coating all your weapon attacks, dealing 1d6 Acid damage on hit, scaling with your Acid Spell Power. Only applies in any Wolf or Hive Forms.
Imbue Toggle: Your mouth drips with poison coating all your weapon attacks, dealing 1d6 Poison damage on hit, scaling with your Poison Spell Power. Only applies in any Wolf or Hive Forms.
Imbue Toggle: Wreathe your weapons in thorns, dealing 1d6 Piercing damage on hit, scaling with your Force Spell Power. Only applies in Thorn-Kin or Thorn Knight Form.
Elemental Form Modifier: Toggling this feat will allow you to still appear human while in elemental forms including thorn or hive hybrid forms.
Hybrid Form: You give part of yourself to the hive, gaining insect like reflexes and senses. Your bodily fluids become poisonous to others, and a swarm of insects is your ally.
Gain +1 to caster level and max caster level of all Acid and Poison spells.
Gain 25% Concealment and Evasion.
Your reflex saves are increased by 1 every 3 druid levels and you become 10% more Vulnerable to Cold.
Hybrid Form: You create a suit of living thorny wood around your body armoring you from harm.
Gain +1 to caster level and max caster level of all Thorn and Poison spells.
10% exceptional bonus to Armor Class and 50% Fortification.
You become 10% more Vulnerable to Fire.
You are immune to ability score damage from natural poisons. (This does not protect against magical or supernatural poisons.)
Hybrid Form: You give part of yourself to the hive, gaining insect like reflexes and senses. Your bodily fluids become poisonous to others, and a swarm of insects is your ally.
Gain +1 to caster level and max caster level of all Acid and Poison spells.
Gain 25% Concealment and Evasion.
Your reflex saves are increased by 1 every 3 druid levels and you become 10% more Vulnerable to Cold.
Hybrid Form: You create a suit of living thorny wood around your body armoring you from harm.
Gain +1 to caster level and max caster level of all Thorn and Poison spells.
10% exceptional bonus to Armor Class and 50% Fortification.
You become 10% more Vulnerable to Fire.
Animal Form: Transform into a Blighted Wolf. While in this form, you gain a +10% combat style bonus to attack speed, 15% bonus to movement speed, and a 10% Profane bonus to Max Hit Points. You suffer a -2 penalty to intelligence and charisma and take 15% more damage from fire. While in Blighted Wolf form you gain access to a number of spells and enhancements that require Wolf form, but the cooldowns of your non-animal form spells are increased to 2.5 times their normal length.
You now attack with tooth and claw using the stats of whatever weapon held in your right hand. Shields work normally but you cannot shield bash.
Filled with blight you are considered a plant, gaining 100% fortification, immunity to stun, mind effects and drowning. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
You cannot use wands or scrolls while in animal form.
Imbue Toggle: Your mouth drips with acid coating all your weapon attacks, dealing 1d6 Acid damage on hit, scaling with your Acid Spell Power. Only applies in any Wolf or Hive Forms.
Imbue Toggle: Your mouth drips with poison coating all your weapon attacks, dealing 1d6 Poison damage on hit, scaling with your Poison Spell Power. Only applies in any Wolf or Hive Forms.
Swarm Form: You become one with the swarm.
Gain +3 to caster level and max caster level of all Acid and Poison spells.
Gain 50% Concealment and Improved Evasion.
Your reflex saves are increased by 1 every 2 druid levels.
You are now ethereal to monsters when you tumble.
You become 15% more Vulnerable to Cold and are Immune to many Mind effects and Knock down.
Plant Form: You become a full Thorn Knight.
Gain +3 to caster level and max caster level of all Thorn and Poison spells
10% exceptional bonus to Armor Class, 100% Fortification.
You gain 10% Aborption against Piercing attacks and 5% Absorption against Bludgeon attacks.
You become 15% more Vulnerable to Fire and gain immunity to most sleep, stun, paralysis, poison, and mind-affecting spells and abilities.
You are one with nature. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.
Swarm Form: You become one with the swarm.
Gain +3 to caster level and max caster level of all Acid and Poison spells.
Gain 50% Concealment and Improved Evasion.
Your reflex saves are increased by 1 every 2 druid levels.
You are now ethereal to monsters when you tumble.
You become 15% more Vulnerable to Cold and are Immune to many Mind effects and Knock down.
Plant Form: You become a full Thorn Knight.
Gain +3 to caster level and max caster level of all Thorn and Poison spells
10% exceptional bonus to Armor Class, 100% Fortification.
You gain 10% Aborption against Piercing attacks and 5% Absorption against Bludgeon attacks.
You become 15% more Vulnerable to Fire and gain immunity to most sleep, stun, paralysis, poison, and mind-affecting spells and abilities.