Dark Hunters strike terror into their prey. They are infused with the energies of the Underdark, and can effectively use and disarm traps.
Solo Ability: Good.
| Field | Value |
|---|---|
| HP / Level | 10 |
| Skill Points / Level | 6 + Intelligence modifier |
| Play Style | Support |
| Spell DC Ability | Wisdom |
Rangers switch between bow and melee combat, shooting until the enemy closes to melee range, then switching weapons. They are the best class at two-weapon fighting, using a weapon in each hand. In addition, they can make very good scouts, sneaking ahead of the party and gathering information on enemies.
Rangers are also incredibly skilled with the bow. They can eventually learn remarkable techniques like shooting through groups of enemies with a single arrow or firing multiple arrows simultaneously.
Rangers can also cast several useful spells and begin to learn these at level 4.
You were a Dark Hunter in a past life. You find yourself slightly annoyed with the sunlight. Each time you acquire this feat you gain +1 to hit with Sneak Attacks and +1 Sneak Attack Damage. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +1 | +2 | +2 | +0 |
|
0 | ||||
| 2 | +2 | +3 | +3 | +0 |
|
0 | ||||
| 3 | +3 | +3 | +3 | +1 |
|
0 | ||||
| 4 | +4 | +4 | +4 | +1 |
|
20 | 1 | |||
| 5 | +5 | +4 | +4 | +1 |
|
35 | 1 | |||
| 6 | +6 | +5 | +5 | +2 |
|
50 | 2 | |||
| 7 | +7 | +5 | +5 | +2 |
|
65 | 2 | |||
| 8 | +8 | +6 | +6 | +2 | 80 | 2 | 1 | |||
| 9 | +9 | +6 | +6 | +3 |
|
95 | 2 | 1 | ||
| 10 | +10 | +7 | +7 | +3 |
|
110 | 2 | 2 | ||
| 11 | +11 | +7 | +7 | +3 |
|
125 | 2 | 2 | 1 | |
| 12 | +12 | +8 | +8 | +4 | 140 | 2 | 2 | 2 | ||
| 13 | +13 | +8 | +8 | +4 | 155 | 2 | 2 | 2 | ||
| 14 | +14 | +9 | +9 | +4 | 170 | 3 | 2 | 2 | 1 | |
| 15 | +15 | +9 | +9 | +5 |
|
185 | 3 | 2 | 2 | 2 |
| 16 | +16 | +10 | +10 | +5 | 200 | 3 | 3 | 2 | 2 | |
| 17 | +17 | +10 | +10 | +5 |
|
215 | 3 | 3 | 2 | 2 |
| 18 | +18 | +11 | +11 | +6 | 230 | 4 | 3 | 2 | 2 | |
| 19 | +19 | +11 | +11 | +6 | 245 | 4 | 4 | 4 | 3 | |
| 20 | +20 | +12 | +12 | +6 |
|
260 | 4 | 4 | 4 | 4 |
Every Dark Hunter spell, by level ›
Represents your knowledge of the wilderness.
You can use your Strength bonus for damage with Longbows and Shortbows. (Most Longbows and Shortbows innately use your Dexterity bonus for damage. With this feat, you'll use Strength instead if it is higher.)
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
You can Spot and Search for difficult traps.
Without this feat, difficult traps cannot be found, even with expert skills.
Activate this ability to lower an animal's or beast's aggression, effectively mesmerizing them.
You consider Aberrations a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Animals a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Elves a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Humans a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Monstrous Humanoids a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Vermin a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You can fire ranged attacks faster and reload faster when using a ranged weapon. With Longbows and Shortbows, you also gain Ranged Power equal to 1.5x your Base Attack Bonus.
Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or handwraps) by 20% to 40%.
Does not function in animal forms.
Improves the Hit Point bonus of Heroic Durability.
You automatically stabilize when incapacitated.
You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
Your missile attacks may pass through other characters and monsters to strike their target. This feat also grants you the Offensive Ranged Stance 'Archer's Focus', which lets you deal progressively more damage with ranged attacks while standing still.
In addition, While using a Longbow or Shortbow, your Ability Score Modifier bonus to damage improves by 50%.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
You consider Aberrations a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Animals a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Elves a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Humans a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Monstrous Humanoids a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Vermin a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
Increases the chance to produce off hand attacks when fighting with two weapons (or handwraps) by an additional 20% to 60%.
Does not function in animal forms.
Improves the Hit Point bonus of Heroic Durability.
Ranged Bow Attack: Expend one charge to fire three arrows in quick succession. This feat has 3 charges, you regain 1 charge every 12 seconds you don't use Manyshot (Requires a Longbow or Shortbow to use).
Passive: You gain Doubleshot equal to 1.5x your Base Attack Bonus with Longbows and Shortbows.
Activate this ability to befriend an animal or beast, effectively charming them.
While this Metamagic feat is active, Admixture Spells fly faster, arc lower, and can't be interrupted by enemy attacks, but consume 5 additional spell points.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
You consider Aberrations a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Animals a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Elves a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Humans a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Monstrous Humanoids a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Vermin a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
Increases the chance to produce off hand attacks when fighting with two weapons (or handwraps) by an additional 20% to 80%.
Does not function in animal forms.
Improves the Hit Point bonus of Heroic Durability.
Offensive Ranged Stance: Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit. You deal 20% less damage with ranged attacks while in this stance.
Passive: While using a Longbow or Shortbow, your Ability Score Modifier bonus to damage improves by a further 50%, for a total of +100%.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
You consider Aberrations a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Animals a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Elves a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Humans a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Monstrous Humanoids a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Vermin a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You are a master when it comes to hiding in places others think impossible.
You gain +1 Hide and +1 Move Silently for every three seconds you stand still, up to +5.
If you stand still for 3 seconds while sneaking, enemies must be closer to you to gain Spot bonuses, and the bonuses are smaller.
Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.
You consider Aberrations a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Animals a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Elves a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Humans a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Monstrous Humanoids a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
You consider Vermin a Favored Enemy.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.