Combining magic with weapon technology and skill, artificers can attack their enemies in multiple ways, summon pets for support, and can also spot and disable traps.
Solo Ability: Good.
| Field | Value |
|---|---|
| HP / Level | 8 |
| Skill Points / Level | 4 + Intelligence modifier |
| Play Style | Support |
| Spell DC Ability | Intelligence |
Artificers use a mix of arcane magic and technology to augment items and blast foes. Wielding rapid-fire crossbows and magical 'rune arms', they have a fighting style unlike any other class.
Having less spell points than wizards and sorcerers, artificers must rely on their weapons more in battle. To achieve this, they learn how to use multiple types of crossbow and special rune arms, magic items that can charge up and shoot enemies with elemental bolts of energy.
They also have pets to aid them in battle that advance and grow with them and can be fitted with special equipment to improve their abilities.
You were an artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain a stacking +1 bonus to all Intelligence based skills and the Use Magic Device skill. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +2 |
|
50 | 2 | |||||
| 2 | +1 | +0 | +0 | +3 |
|
75 | 3 | |||||
| 3 | +2 | +1 | +1 | +3 |
|
100 | 3 | 1 | ||||
| 4 | +3 | +1 | +1 | +4 |
|
125 | 3 | 2 | ||||
| 5 | +3 | +1 | +1 | +4 |
|
150 | 3 | 2 | ||||
| 6 | +4 | +2 | +2 | +5 |
|
180 | 3 | 2 | 1 | |||
| 7 | +5 | +2 | +2 | +5 |
|
210 | 3 | 2 | 2 | |||
| 8 | +6 | +2 | +2 | +6 |
|
245 | 3 | 3 | 2 | |||
| 9 | +6 | +3 | +3 | +6 |
|
280 | 3 | 3 | 2 | 1 | ||
| 10 | +7 | +3 | +3 | +7 |
|
320 | 3 | 3 | 2 | 2 | ||
| 11 | +8 | +3 | +3 | +7 |
|
360 | 4 | 3 | 3 | 2 | ||
| 12 | +9 | +4 | +4 | +8 |
|
405 | 4 | 3 | 3 | 2 | 1 | |
| 13 | +9 | +4 | +4 | +8 |
|
450 | 4 | 4 | 3 | 2 | 2 | |
| 14 | +10 | +4 | +4 | +9 |
|
500 | 4 | 4 | 3 | 3 | 2 | |
| 15 | +11 | +5 | +5 | +9 |
|
550 | 4 | 4 | 4 | 3 | 2 | 1 |
| 16 | +12 | +5 | +5 | +10 |
|
605 | 4 | 4 | 4 | 3 | 2 | 2 |
| 17 | +12 | +5 | +5 | +10 |
|
660 | 5 | 4 | 4 | 4 | 3 | 2 |
| 18 | +13 | +6 | +6 | +11 |
|
720 | 5 | 5 | 4 | 4 | 3 | 2 |
| 19 | +14 | +6 | +6 | +11 |
|
780 | 5 | 5 | 5 | 4 | 4 | 3 |
| 20 | +15 | +6 | +6 | +12 |
|
845 | 5 | 5 | 5 | 5 | 4 | 4 |
Every Artificer spell, by level ›
Represents your knowledge of the arcane.
Artificers can spontaneously cast any single target Repair Damage or Inflict Damage spells they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using scrolls, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 4, 7, 10, and 13, and is capped by your Intelligence bonus.
You gain an additional spell preparation slot per spell level to cast a Repair spell of that level.
You are able to inscribe artificer spells from scrolls into your spellbook. This action will destroy the scroll.
To do this, you will need a scroll for an Artificer spell you do not yet know, and Spell Inscription Materials for the Spell Level of the Spell you are trying to inscribe. (Spell Inscription Materials may be purchased for Gold in the Harbor, the Marketplace, or Feather's Fall Apothecary in House Jorasco, among other places).
When you have the materials, you can Inscribe the scroll by dragging this feat to a shortcut bar, clicking on the scroll in your Inventory, then clicking on this feat on your shortcut bar.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.
(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)
You reload Crossbows faster than normal.
Great Crossbow: +50%
Heavy Crossbow: +65%
Dual Heavy Crossbow: +20%
Repeating Heavy Crossbow: +40%
Light Crossbow: +60%
Dual Light Crossbow: +20%
Light Repeating Crossbow: +35%
Activate this ability to revive your Iron Defender companion once per rest.
You can Spot and Search for difficult traps.
Without this feat, difficult traps cannot be found, even with expert skills.
Activate this ability to summon your Iron Defender companion.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
You are able to equip and use magical relics called Rune Arms. This feat will set the Rune Arm to automatically begin charging whenever it can, slowing your movement while charging the relic. While you have a Rune Arm charging, tapping the Rune Arm key (default: Alt) will fire the Rune Arm. You can freely perform most other actions while charging a Rune Arm.
The DC for a saving throw against a Rune Arm Attack is 10+ Intelligence Modifier + the Rune Arm's Maximum Potential Charge + the current Charge Level of the shot fired + Evocation DC Bonuses + Rune Arm DC Bonuses.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wands, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 6, 9, 12, and 15, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using scrolls, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 4, 7, 10, and 13, and is capped by your Intelligence bonus.
You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
See Artificer Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using arms and armor, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 8, 11, 14, and 17, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
When you use a rod, staff, or wand, you have a (Artificer Level + Intelligence Modifier)% chance not to expend a charge.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wands, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 6, 9, 12, and 15, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using scrolls, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 4, 7, 10, and 13, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wondrous items, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 10, 13, 16, and 19, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using arms and armor, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 8, 11, 14, and 17, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
See Artificer Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wands, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 6, 9, 12, and 15, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using scrolls, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 4, 7, 10, and 13, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wondrous items, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 10, 13, 16, and 19, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using arms and armor, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 8, 11, 14, and 17, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wands, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 6, 9, 12, and 15, and is capped by your Intelligence bonus.
See Artificer Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using scrolls, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 4, 7, 10, and 13, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wondrous items, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 10, 13, 16, and 19, and is capped by your Intelligence bonus.
You gain +1 to all skills. This feat stacks with Rogue Skill Mastery.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using arms and armor, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 8, 11, 14, and 17, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using potions, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 5, 8, 11, and 14, and is capped by your Intelligence bonus.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wands, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 6, 9, 12, and 15, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wondrous items, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 10, 13, 16, and 19, and is capped by your Intelligence bonus.
See Artificer Bonus Feats for full details.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using arms and armor, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 8, 11, 14, and 17, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
You have an instictive understanding of magic items due to your extensive study of them. You gain a +2 bonus to Use Magic Device checks when using wondrous items, and their Caster Level is increased by one. This Caster Level bonus increases by one at levels 10, 13, 16, and 19, and is capped by your Intelligence bonus.
Artificers are the most skilled crafters in Eberron. Each copy of this feat grants a +1 bonus to crafting level in all crafting schools.
See Artificer Bonus Feats for full details.