Monks use an energy called ki to perform amazing techniques in battle. Usually fighting without weapons and armor, they can assist allies or destroy enemies but take longer to master than the other melee classes.
Solo Ability: Very Good.
| Field | Value |
|---|---|
| HP / Level | 8 |
| Skill Points / Level | 4 + Intelligence modifier |
| Play Style | Melee |
| Spell DC Ability | Undef |
Monks can study different philisophical paths to allow them to use a number of special moves in battle.
Through intense physical training and mental discipline, monks gain the ability to generate and control ki. They use this vital energy to project amazing beneficial effects.
In order to use their special abilities, monks must be in a state of physical and mental balance called being centered. To remain centered, a monk cannot wear armor and must fight unarmed or with special monk weapons like staffs and kamas.
You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +2 | +2 | +2 |
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| 2 | +1 | +3 | +3 | +3 |
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| 3 | +2 | +3 | +3 | +3 |
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| 4 | +3 | +4 | +4 | +4 |
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| 5 | +3 | +4 | +4 | +4 |
|
| 6 | +4 | +5 | +5 | +5 |
|
| 7 | +5 | +5 | +5 | +5 |
|
| 8 | +6 | +6 | +6 | +6 |
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| 9 | +6 | +6 | +6 | +6 |
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| 10 | +7 | +7 | +7 | +7 |
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| 11 | +8 | +7 | +7 | +7 |
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| 12 | +9 | +8 | +8 | +8 |
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| 13 | +9 | +8 | +8 | +8 |
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| 14 | +10 | +9 | +9 | +9 |
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| 15 | +11 | +9 | +9 | +9 |
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| 16 | +12 | +10 | +10 | +10 |
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| 17 | +12 | +10 | +10 | +10 |
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| 18 | +13 | +11 | +11 | +11 |
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| 19 | +14 | +11 | +11 | +11 |
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| 20 | +15 | +12 | +12 | +12 |
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While centered (unarmored, unencumbered, and either unarmed or wielding monk weapons such as the kama, quarterstaff, or shuriken), you get an increase to your attack bonus, and a 2% dodge bonus at monk levels 1, 2, and 4 for a total of 6%. The attack bonus increase starts at 1 (at level 1) and increases by 1 for every four additional monk levels. Some rare items are enchanted as 'Ki Weapons' and can be used with your monk abilities, and certain feats or enhancements can further expand the list of weapons available to your monk.
The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.
The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone.
The sun burns with an eternal fire, and you have taken your first steps on the path to understanding that power and intensity.
The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.
While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.
See Monk Bonus Feats for full details.
When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.
Your enlightenment allows you to regenerate ki at a faster rate.
See Monk Bonus Feats for full details.
While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.
Your training and meditation improve your resistance to mind-affecting attacks, granting you a +2 bonus on saves against enchantments.
You have chosen to follow the path of light. You seek to be at harmony with the world, and your training will reflect your philosophy.
You have chosen to follow the path of darkness. You seek to dominate the world, and your training will reflect your philosophy.
All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered magical for damage reduction purposes.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.
Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)
You have gained control over your body's immune system and are now unaffected by all natural diseases. (This has no effect on magical or supernatural diseases.)
You continue on the path to enlightenment, improving your elemental stances and learning new elemental strikes.
While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
See Monk Bonus Feats for full details.
Your enlightenment allows you to heal your own wounds.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.
While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.
When you fail a Reflex save to avoid damage, you suffer only half damage.
Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)
All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered lawful for damage reduction purposes.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
You have firm control over your metabolism and are immune to ability score damage from natural poisons. You gain a +10 racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save).
You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk.
While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.
You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.
You gain spell resistance equal to your monk level + 10, protecting you from non-damaging spells.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)
While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.
Melee Attack: Deliver a fatal attack by sending waves of vibrations through your target. A successful Fortitude save negates this effect. (DC = 10 + Monk Level + highest of STR, DEX, and WIS Modifier + Assassinate Bonus).
When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your DC until you kill an enemy with Quivering Palm (or 3 minutes pass).
All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered adamantine for damage reduction purposes.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.
Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.
While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.
You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Master of Forms.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a Shadow Walk spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.
Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)
You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.
You take no damage from falls of any height.
Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.
While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.