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Monk
Monk icon

Monk

Monks use an energy called ki to perform amazing techniques in battle. Usually fighting without weapons and armor, they can assist allies or destroy enemies but take longer to master than the other melee classes.

Solo Ability: Very Good.

FieldValue
HP / Level8
Skill Points / Level4 + Intelligence modifier
Play StyleMelee
Spell DC AbilityUndef

Class Skills

Proficiencies

More Information

Monks can study different philisophical paths to allow them to use a number of special moves in battle.

Through intense physical training and mental discipline, monks gain the ability to generate and control ki. They use this vital energy to project amazing beneficial effects.

In order to use their special abilities, monks must be in a state of physical and mental balance called being centered. To remain centered, a monk cannot wear armor and must fight unarmed or with special monk weapons like staffs and kamas.

Past Life

Monk

You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

Variants

Advancement Table

Level BAB Fort Ref Will Special
1 +0 +2 +2 +2
  • Flurry of Blows
  • The Way of Air
  • The Way of Earth
  • The Way of Fire
  • The Way of Water
  • Unarmed Strike
  • Monk Bonus Feat
2 +1 +3 +3 +3
3 +2 +3 +3 +3
  • Fast Movement
  • Still Mind
  • Philosophy
4 +3 +4 +4 +4
  • Ki Strike: Magic
  • Slow Fall
  • Unarmed Strike
5 +3 +4 +4 +4
  • AC Bonus
  • Purity Of Body
6 +4 +5 +5 +5
7 +5 +5 +5 +5
  • Wholeness of Body
8 +6 +6 +6 +6
  • Slow Fall
  • Unarmed Strike
9 +6 +6 +6 +6
  • Fast Movement
  • Improved Evasion
10 +7 +7 +7 +7
  • AC Bonus
  • Ki Strike: Lawful
  • Slow Fall
11 +8 +7 +7 +7
  • Diamond Body
12 +9 +8 +8 +8
  • Abundant Step
  • Fast Movement
  • Master of Forms
  • Slow Fall
  • Unarmed Strike
13 +9 +8 +8 +8
  • Diamond Soul
14 +10 +9 +9 +9
  • Slow Fall
15 +11 +9 +9 +9
  • AC Bonus
  • Fast Movement
  • Quivering Palm
16 +12 +10 +10 +10
  • Ki Strike: Adamantine
  • Slow Fall
  • Unarmed Strike
17 +12 +10 +10 +10
  • Timeless Body
18 +13 +11 +11 +11
  • Fast Movement
  • Grandmaster of Forms
  • Slow Fall
19 +14 +11 +11 +11
  • Empty Body
20 +15 +12 +12 +12
  • AC Bonus
  • Perfect Self
  • Perfect Slow Fall
  • Slow Fall
  • Unarmed Strike

Level 1

Flurry of Blows

While centered (unarmored, unencumbered, and either unarmed or wielding monk weapons such as the kama, quarterstaff, or shuriken), you get an increase to your attack bonus, and a 2% dodge bonus at monk levels 1, 2, and 4 for a total of 6%. The attack bonus increase starts at 1 (at level 1) and increases by 1 for every four additional monk levels. Some rare items are enchanted as 'Ki Weapons' and can be used with your monk abilities, and certain feats or enhancements can further expand the list of weapons available to your monk.

The Way of Air

The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.

The Way of Earth

The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone.

The Way of Fire

The sun burns with an eternal fire, and you have taken your first steps on the path to understanding that power and intensity.

The Way of Water

The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Monk Bonus Feats

See Monk Bonus Feats for full details.

Level 2

Evasion

When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Meditation

Your enlightenment allows you to regenerate ki at a faster rate.

Monk Bonus Feats

See Monk Bonus Feats for full details.

Level 3

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Still Mind

Your training and meditation improve your resistance to mind-affecting attacks, granting you a +2 bonus on saves against enchantments.

Philosophy — choose one:

Level 4

Ki Strike: Magic

All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered magical for damage reduction purposes.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 5

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Purity Of Body

You have gained control over your body's immune system and are now unaffected by all natural diseases. (This has no effect on magical or supernatural diseases.)

Level 6

Adept of Forms

You continue on the path to enlightenment, improving your elemental stances and learning new elemental strikes.

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Monk Bonus Feats

See Monk Bonus Feats for full details.

Level 7

Wholeness of Body

Your enlightenment allows you to heal your own wounds.

Level 8

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 9

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

When you fail a Reflex save to avoid damage, you suffer only half damage.

Level 10

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Ki Strike: Lawful

All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered lawful for damage reduction purposes.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 11

Diamond Body

You have firm control over your metabolism and are immune to ability score damage from natural poisons. You gain a +10 racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save).

Level 12

Abundant Step

You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk.

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Master of Forms

You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 13

Diamond Soul

You gain spell resistance equal to your monk level + 10, protecting you from non-damaging spells.

Level 14

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 15

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Quivering Palm

Melee Attack: Deliver a fatal attack by sending waves of vibrations through your target. A successful Fortitude save negates this effect. (DC = 10 + Monk Level + highest of STR, DEX, and WIS Modifier + Assassinate Bonus).

When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your DC until you kill an enemy with Quivering Palm (or 3 minutes pass).

Level 16

Ki Strike: Adamantine

All of your unarmed melee attacks, as well as attacks with Handwraps, are empowered with ki and are considered adamantine for damage reduction purposes.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.

Level 17

Timeless Body

Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

Level 18

Fast Movement

While centered (unarmored, unencumbered, and wielding monk weapons), you run faster for every three monk levels you possess.

Grandmaster of Forms

You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Master of Forms.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Level 19

Empty Body

You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a Shadow Walk spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.

Level 20

AC Bonus

Your training improves your armor class, so long as you remain centered. (Unarmored, unencumbered, and wielding ki weapons.)

Perfect Self

You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.

Perfect Slow Fall

You take no damage from falls of any height.

Slow Fall

Your focus allows you to bend nature around you to make gravity have less effect. This is an active feat, and can be turned off should you desire normal gravity to affect you.

Unarmed Strike

While centered (unarmored, unencumbered, and wielding monk weapons), your fists and feet are lethal weapons. While Centered and wielding Handwraps, you gain +5 Melee Power for each copy of this feat you have.