Acolytes of the Skin have made a pact with a powerful Fiend and have embarked upon the nefarious process of transformation into a Demon.
Solo Ability: Fair.
| Field | Value |
|---|---|
| HP / Level | 6 |
| Skill Points / Level | 2 + Intelligence modifier |
| Play Style | Magic |
| Spell DC Ability | Charisma |
Warlocks summon powerful energies, attacking enemies with Eldritch Blast.
Warlocks cast spells through their connection with their patron. They can only perform a small number of spells in this way, but that's supported by the ability to endless inflict magical damage with Eldritch Blasts.
Warlocks cannot easily switch spells at taverns or rest shrines. They are able to switch spells but to do so they must undergo a special ritual that can only be done once every few days with the help of a Warlock trainer.
You were an Acolyte of the Skin in a past life. You are troubled sometimes by a burning sensation on your palms. Each time you acquire this feat you gain +1 Magical Resistance Rating and +5 Fire Spell Power. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +2 |
|
50 | 1 | |||||
| 2 | +1 | +0 | +0 | +3 |
|
75 | 2 | |||||
| 3 | +2 | +1 | +1 | +3 | 100 | 2 | ||||||
| 4 | +3 | +1 | +1 | +4 |
|
125 | 2 | 1 | ||||
| 5 | +3 | +1 | +1 | +4 | 150 | 2 | 1 | |||||
| 6 | +4 | +2 | +2 | +5 |
|
175 | 2 | 1 | ||||
| 7 | +5 | +2 | +2 | +5 | 200 | 2 | 1 | 1 | ||||
| 8 | +6 | +2 | +2 | +6 |
|
225 | 2 | 2 | 1 | |||
| 9 | +6 | +3 | +3 | +6 | 250 | 2 | 2 | 1 | ||||
| 10 | +7 | +3 | +3 | +7 |
|
275 | 2 | 2 | 1 | 1 | ||
| 11 | +8 | +3 | +3 | +7 | 300 | 2 | 2 | 2 | 1 | |||
| 12 | +9 | +4 | +4 | +8 |
|
325 | 2 | 2 | 2 | 1 | ||
| 13 | +9 | +4 | +4 | +8 |
|
350 | 2 | 2 | 2 | 1 | 1 | |
| 14 | +10 | +4 | +4 | +9 |
|
375 | 2 | 2 | 2 | 2 | 1 | |
| 15 | +11 | +5 | +5 | +9 |
|
400 | 2 | 2 | 2 | 2 | 1 | |
| 16 | +12 | +5 | +5 | +10 |
|
425 | 2 | 2 | 2 | 2 | 1 | 1 |
| 17 | +12 | +5 | +5 | +10 | 450 | 2 | 2 | 2 | 2 | 2 | 1 | |
| 18 | +13 | +6 | +6 | +11 |
|
475 | 2 | 2 | 2 | 2 | 2 | 1 |
| 19 | +14 | +6 | +6 | +11 | 500 | 2 | 2 | 2 | 2 | 2 | 2 | |
| 20 | +15 | +6 | +6 | +12 |
|
525 | 2 | 2 | 2 | 2 | 2 | 2 |
Every Acolyte of the Skin spell, by level ›
Represents your knowledge of the arcane.
Eldritch Blast Shape: Toggle on to turn your basic attack into a ranged magical bolt dealing 1d8 force damage.
This is treated as an Evocation spell, and damage scales with 170% spell power. It is also affected normally by spell critical chance and spell critical damage. Gaining more Warlock levels grants feats that increase this damage.
This is not affected by metamagic feats, nor by melee and ranged feats. Medium armor, heavy armor, and shields can cause Eldritch Blast to suffer Arcane Spell Failure.
You gain 2d8 Eldritch Blast base damage and 2d6 Eldritch Blast Pact Dice.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.
(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)
You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you.
Pact Toggle: Your Eldritch Blast deals +1 Fire damage, plus 1d6 per bonus Pact Dice. This damage is halved on a successful Fortitude saving throw vs. DC(19 + Charisma Mod + Evocation Bonuses)
Cannot be activated or trained if Good. Cannot be Good if trained.
+5 Use Magic Device
+1 Fortitude Saving Throws
You gain +1 Fire Resistance per Warlock level.
You gain 2d8 Eldritch Blast base damage and 2d6 Eldritch Blast Pact Dice.
+1 Fortitude Saving Throws
+5 Fire Resistance
+1 Fortitude Saving Throws
You gain 2d8 Eldritch Blast base damage and 2d6 Eldritch Blast Pact Dice.
+5 Magical Resistance
+5 Use Magic Device
+5 Magical Resistance
Exile one target enemy from this existence. An enemy succeeding a Will save vs. DC(15 + Charisma Modifier + Necromancy DCs) is instead paralyzed and helpless with fear for 6 seconds.
Does not affect bosses.
Cannot be activated if Good.
+1 Fortitude Saving Throws
+5 Magical Resistance
+5 Magical Resistance
You gain 2d8 Eldritch Blast base damage and 2d6 Eldritch Blast Pact Dice.
+1 Fortitude Saving Throws
+5 Magical Resistance