Stormsingers combine the magic of music with the elemental powers of the storm! Conjure storms of magical music to electrify your enemies and freeze them to their core!
Solo Ability: Challenging.
| Field | Value |
|---|---|
| HP / Level | 8 |
| Skill Points / Level | 6 + Intelligence modifier |
| Play Style | Support |
| Spell DC Ability | Charisma |
Playing songs is the bard's most impressive ability. With songs bards can give a boost to their allies abilities or subdue foes. The Fascinate song can mesmerize and immobilize enemies better than any other class's spells or abilities.
Bards also have mastery of many different kinds of spells. They can heal allies or attack and manipulate foes and have more spell points than any of the other melee or specialist classes.
With this special blend of abilities, bards can make any party more effective, regardless of composition.
You were a Stormsinger in a past life. You occasionally find yourself wishing for some thunderstorms. Each time you acquire this feat you gain +5 Electric and Sonic Spellpower. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +2 | +2 |
|
50 | 1 | |||||
| 2 | +1 | +0 | +3 | +3 |
|
75 | 2 | |||||
| 3 | +2 | +1 | +3 | +3 |
|
100 | 3 | |||||
| 4 | +3 | +1 | +4 | +4 |
|
125 | 3 | 2 | ||||
| 5 | +3 | +1 | +4 | +4 |
|
150 | 4 | 3 | ||||
| 6 | +4 | +2 | +5 | +5 |
|
175 | 4 | 3 | ||||
| 7 | +5 | +2 | +5 | +5 |
|
200 | 4 | 4 | 2 | |||
| 8 | +6 | +2 | +6 | +6 |
|
225 | 4 | 4 | 3 | |||
| 9 | +6 | +3 | +6 | +6 |
|
250 | 4 | 4 | 3 | |||
| 10 | +7 | +3 | +7 | +7 |
|
275 | 4 | 4 | 4 | 2 | ||
| 11 | +8 | +3 | +7 | +7 |
|
300 | 4 | 4 | 4 | 3 | ||
| 12 | +9 | +4 | +8 | +8 |
|
325 | 4 | 4 | 4 | 3 | ||
| 13 | +9 | +4 | +8 | +8 |
|
350 | 4 | 4 | 4 | 4 | 2 | |
| 14 | +10 | +4 | +9 | +9 |
|
375 | 4 | 4 | 4 | 4 | 3 | |
| 15 | +11 | +5 | +9 | +9 |
|
400 | 4 | 4 | 4 | 4 | 3 | |
| 16 | +12 | +5 | +10 | +10 |
|
425 | 5 | 4 | 4 | 4 | 4 | 2 |
| 17 | +12 | +5 | +10 | +10 |
|
450 | 5 | 5 | 4 | 4 | 4 | 3 |
| 18 | +13 | +6 | +11 | +11 |
|
475 | 5 | 5 | 5 | 4 | 4 | 3 |
| 19 | +14 | +6 | +11 | +11 |
|
500 | 5 | 5 | 5 | 5 | 4 | 4 |
| 20 | +15 | +6 | +12 | +12 |
|
525 | 5 | 5 | 5 | 5 | 5 | 4 |
Every Stormsinger spell, by level ›
Represents your knowledge of the arcane.
You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated. Certain Bard feats and abilities can alter or increase the benefits of your Aria.
Inspire Courage: You and nearby allies benefit from +1 to hit, damage, saves vs fear, and +3 to Universal Spell Power.
Activate this Song to make your foes stop what they're doing and listen to your soothing notes. Requires 3 trained ranks (not total mod) of the Perform skill to use. Has a save DC of your perform skill plus the roll of a twenty-sided die.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.
(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Activate this ability to Inspire a single target ally or yourself. This ability's base duration is 5 minutes plus 30 seconds per Bard level. Future Bard abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard Level will increase the duration of this ability. At Bard Level 3, this automatically includes Inspire Competence.
Inspire Competence: Grants you or a single ally +4 Music Bonus to all Skills.
Requires 6 trained ranks (not total mod) of the Perform skill to use.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Activate this bard ability to charm a fascinated foe for a short time. Requires 9 trained ranks (not total mod) of the Perform skill to use.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Activate this bard ability to create an effect equivalent to the break enchantment spell on one of your allies. Requires 15 trained ranks (not total mod) of the Perform skill.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.
Activate this bard ability to charm multiple fascinated foes for a short time. Requires 21 trained ranks (not total mod) of the Perform skill to use.
Represents your knowledge of religion.
Represents your knowledge of the wilderness.