Dark Apostates have abandoned some of their capabilities as a healer in exchange for Unholy Power. A master of the Necromantic Arts, high level Dark Apostates may even shroud themselves in shadowy energy as if they were Undead.
Solo Ability: Very Good.
| Field | Value |
|---|---|
| HP / Level | 8 |
| Skill Points / Level | 2 + Intelligence modifier |
| Play Style | Magic |
| Spell DC Ability | Wisdom |
Clerics use divine magic and gain all of their spells as they level up. They don't have to inscribe new spells like wizards or pick a subset like favored souls. Clerics also have a special ability called Turning. They can use this to attack undead or assist allies.
Unlike wizards and sorcerers, clerics have powerful healing spells and can wear armor and use shields, granting them better protection than other casters.
When clerics are at taverns or rest shrines, they can switch to different spells to better address the challenges of their current quest. Favored souls and sorcerers cannot do this.
You were a Dark Apostate in a past life. You occasionally feel the presence of the heretical. Each time you acquire this feat you gain +5 to your Negative Healing Amplification and +5 to your Negative Spellpower. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +0 | +2 | +0 | +2 |
|
50 | 2 | ||||||||
| 2 | +1 | +3 | +0 | +3 | 75 | 3 | |||||||||
| 3 | +2 | +3 | +1 | +3 | 100 | 3 | 2 | ||||||||
| 4 | +3 | +4 | +1 | +4 | 125 | 4 | 3 | ||||||||
| 5 | +3 | +4 | +1 | +4 | 150 | 4 | 3 | 2 | |||||||
| 6 | +4 | +5 | +2 | +5 | 180 | 4 | 4 | 3 | |||||||
| 7 | +5 | +5 | +2 | +5 | 215 | 5 | 4 | 3 | 2 | ||||||
| 8 | +6 | +6 | +2 | +6 | 255 | 5 | 4 | 4 | 3 | ||||||
| 9 | +6 | +6 | +3 | +6 | 300 | 5 | 5 | 4 | 3 | 2 | |||||
| 10 | +7 | +7 | +3 | +7 | 350 | 5 | 5 | 4 | 4 | 3 | |||||
| 11 | +8 | +7 | +3 | +7 | 405 | 5 | 5 | 5 | 4 | 3 | 2 | ||||
| 12 | +9 | +8 | +4 | +8 | 465 | 5 | 5 | 5 | 4 | 4 | 3 | ||||
| 13 | +9 | +8 | +4 | +8 | 530 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |||
| 14 | +10 | +9 | +4 | +9 | 600 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | |||
| 15 | +11 | +9 | +5 | +9 | 675 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | ||
| 16 | +12 | +10 | +5 | +10 | 755 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | ||
| 17 | +12 | +10 | +5 | +10 | 840 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |
| 18 | +13 | +11 | +6 | +11 | 930 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | |
| 19 | +14 | +11 | +6 | +11 | 1025 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | |
| 20 | +15 | +12 | +6 | +12 | 1125 | 6 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Every Dark Apostate spell, by level ›
Represents your knowledge of religion.
Strikes your target instantly with 1 to 6 light damage for every caster level.
Cantrips caster level increases for every character level regardless of what classes you take, up to level 20, and scale with only 75% of spell power.
Inflicts 1 to 6 negative energy damage for every caster level.
This cannot be used to heal undead.
Cantrips caster level increases for every character level regardless of what classes you take, up to level 20, and scale with only 75% of spell power.
You gain an additional spell preparation slot per spell level to cast an Inflict spell of that level.
Increases your maximum spell points by 80, increases your spell critical chance by 5%, grants Echoes of Power and Sparks of Magic.
Echoes of Power: You slowly regen spell points when your current pool is 12 or below.
YSparks of Magic: Your cantrips restore 1 spell point when they hit a valid target. The Spark effect can be increased by taking Mental Toughness Feats.
Channel Divinity: Attempts to drive away nearby undead or force them to cower.
To turn undead you must make a turning check (roll 1 twenty-sided die + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can affect. Then you roll 2 six-sided dice + your cleric level + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn.
Turned undead cower in place or flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn. All Channel Divinity abilities use the same pool of uses per rest.
See Deity Selection for full details.
See Domain Selection for full details.