130 spells · save DCs from Wisdom Dark Apostate overview
| Name | SP | Description | |
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| Abjuration 4 | |||
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Nightshield | 10 | Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
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Protection from Evil | 10 | At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
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Remove Fear | 10 | Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. |
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Shield of Faith | 10 | Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. |
| Conjuration 3 | |||
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Cure Light Wounds | 6 | Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. |
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Obscuring Mist | 10 | A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have 20% miss chance). |
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Summon Monster I | 10 | This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider. |
| Enchantment 3 | |||
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Bane | 4 | Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. |
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Bless | 10 | You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. |
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Command | 6 | An enemy is commanded to fall to the ground and lie prone. |
| Evocation 2 | |||
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Divine Favor | 10 | The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. |
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Nimbus of Light | 4 | A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage for every caster level This ray has double spell range. |
| Necromancy 3 | |||
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Cause Fear | 6 | An enemy becomes frightened. |
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Doom | 4 | A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by -2. |
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Inflict Light Wounds | 6 | Negative energy is channeled through your touch to inflict 3 to 8 damage for every caster level up to caster level 5 on your target enemy, or heal undead a lesser amount. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Resist Energy | 15 | Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. |
| Conjuration 7 | |||
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Close Wounds | 8 | Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. |
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Cure Moderate Wounds | 8 | Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. |
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Deific Vengeance | 6 | The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10) or 10 to 22 good damage per caster level (up to a max of 100 to 220 damage) if the target is undead. |
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Lesser Restoration | 10 | Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
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Remove Paralysis | 15 | Frees ally from paralysis and effects of a slow spell. |
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Seek Eternal Rest | 5 | Grants the caster a +4 sacred bonus to level for the purposes of turning undead. |
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Summon Monster II | 15 | This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. |
| Divination 1 | |||
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Find Traps | 15 | Grants the caster the ability to find traps much like a skilled rogue. |
| Enchantment 2 | |||
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Aid | 15 | Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear. |
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Hold Person | 15 | The target enemy humanoid becomes paralyzed and freezes in place. |
| Evocation 1 | |||
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Soundburst | 15 | Blasts an area with a tremendous cacophony, doing 2 to 7 sonic damage per caster level and stunning enemies for 6 seconds. |
| Necromancy 2 | |||
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Inflict Moderate Wounds | 12 | Negative energy is channeled through your touch to inflict 5 to 10 damage for every caster level up to caster level 10 on your target enemy, or heal undead for a lesser amount. |
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Spawn Screen | 15 | Applies a ward to nearby allies, preventing them from rising as undead. |
| Transmutation 4 | |||
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Bear's Endurance | 15 | An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
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Bull's Strength | 15 | The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
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Eagle's Splendor | 15 | An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
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Owl's Wisdom | 15 | Grants an ally a +4 enhancement bonus to wisdom. |
| Name | SP | Description | |
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| Abjuration 5 | |||
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Dispel Magic | 15 | Removes ongoing spells that have been cast on a target. |
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Glyph of Warding | 6 | A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. |
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Magic Circle Against Evil | 20 | Casts Protection From Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
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Protection from Energy | 20 | Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
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Remove Curse | 20 | Removes all curses on an ally. |
| Conjuration 4 | |||
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Cure Serious Wounds | 12 | Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. |
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Remove Blindness | 20 | Cures blindness in an ally. |
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Remove Disease | 20 | Cures all diseases on an ally. |
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Summon Monster III | 20 | This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. |
| Enchantment 2 | |||
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Aid, Mass | 20 | Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. |
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Prayer | 20 | Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
| Evocation 1 | |||
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Searing Light | 8 | Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). |
| Necromancy 4 | |||
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Bestow Curse | 10 | The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. |
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Blindness | 10 | The power of unlife renders an enemy blinded. |
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Contagion | 8 | Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. |
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Inflict Serious Wounds | 16 | Negative energy is channeled through your touch to inflict 7 to 12 damage for every caster level up to caster level 15 on your target enemy, or heal undead for a lesser amount. |
| Transmutation 1 | |||
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Water Breathing | 20 | Grants the ability to breathe water to you and your allies. |
| Name | SP | Description | |
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| Abjuration 3 | |||
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Dismissal | 30 | Instantly forces an extraplanar enemy back to its proper plane. |
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Freedom of Movement | 25 | This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
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Shield of Faith, Mass | 25 | Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. |
| Conjuration 5 | |||
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Cure Critical Wounds | 20 | Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. |
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Neutralize Poison | 25 | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. |
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Panacea | 25 | Channels powerful positive energy into a target to wipe away afflictions, restoring 3 to 8 hit points plus an additional 1 per caster level (max +20), and removing temporary ability damage and the conditions bleeding, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. |
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Restoration | 25 | Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally. |
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Summon Monster IV | 25 | This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. |
| Enchantment 1 | |||
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Recitation | 25 | Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves. |
| Evocation 6 | |||
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Chaos Hammer | 15 | Chaotic power smites your enemies. |
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Divine Power | 25 | The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per cast level, and a base attack bonus equal to a fighter of the same level. |
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Holy Smite | 15 | Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max caster level of 10) and are blinded for 6 seconds. |
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Order's Wrath | 15 | Lawful power smites your targets. |
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Symbol of Flame | 10 | You scribe a potent rune of power in the air. |
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Unholy Blight | 15 | Unholy power smites your targets. |
| Necromancy 2 | |||
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Inflict Critical Wounds | 20 | Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead for a lesser amount. |
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Poison | 10 | Calls upon the venomous powers of natural predators to afflict the enemy with a horrible poison. |
| Transmutation 1 | |||
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Death Ward | 25 | Grants an ally immunity to death spells and effects, energy drain, and 50% absorption against negative energy damage. |
| Name | SP | Description | |
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| Abjuration 3 | |||
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Break Enchantment | 25 | Affected allies in an area are freed from harmful enchantments, transmutations, and curses. |
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Protection from Elements | 30 | Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
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Spell Resistance | 30 | Wards an ally with a Spell Resistance of 12 plus 1 per caster level. |
| Conjuration 3 | |||
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Cure Light Wounds, Mass | 25 | Casts Cure Light Wounds on multiple targets. |
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Raise Dead | 30 | Resurrects the target, restores 10% of the target's hit points, and preserves current spell points. |
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Summon Monster V | 30 | This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. |
| Divination 1 | |||
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True Seeing | 35 | You confer on the subject the ability to see things as they actually are. |
| Enchantment 1 | |||
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Greater Command | 30 | Enemies are commanded to fall to the ground and lie prone. |
| Evocation 3 | |||
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Divine Punishment | 25 | Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration of 16 seconds (max 20d6). |
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Flame Strike | 20 | Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. |
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Stalwart Pact | 30 | Grants the target 5 hit points for every caster level and a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points. |
| Necromancy 3 | |||
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Inflict Light Wounds, Mass | 25 | Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage for every caster level up to caster level 25, or healing undead a lesser amount. |
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Slay Living | 30 | Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save. |
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Symbol of Pain | 15 | You scribe a potent rune of power in the air. |
| Name | SP | Description | |
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| Abjuration 3 | |||
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Banishment | 40 | A more powerful version of the dismissal spell. |
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Greater Dispel Magic | 30 | Removes ongoing spells that have been cast on a target. |
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Greater Glyph of Warding | 12 | A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. |
| Conjuration 6 | |||
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Cometfall | 35 | You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. |
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Cure Moderate Wounds, Mass | 35 | Casts Cure Moderate Wounds on multiple targets. |
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Heal | 40 | Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. |
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Heroes Feast | 35 | Brings forth a great feast for all nearby allies. |
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Summon Monster VI | 35 | This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. |
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Word of Recall | 35 | Teleports you to the Temple of the Sovereign Host in House Deneith. |
| Enchantment 1 | |||
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Symbol of Persuasion | 35 | You scribe a potent rune of power in the air. |
| Evocation 1 | |||
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Blade Barrier | 35 | Creates a circular wall of blades. |
| Necromancy 5 | |||
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Create Undead | 35 | This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. |
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Harm | 35 | Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). |
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Inflict Moderate Wounds, Mass | 35 | Casts Inflict Moderate Wounds on multiple targets at range inflicting 5 to 10 damage for every caster level up to caster level 30, or healing undead for a lesser amount. |
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Symbol of Fear | 35 | You scribe a potent rune of power in the air. |
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Undeath to Death | 35 | Destroys undead creatures in the area. |
| Transmutation 4 | |||
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Bear's Endurance, Mass | 35 | Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them. |
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Bull's Strength, Mass | 35 | Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each. |
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Eagle's Splendor, Mass | 35 | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
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Owl's Wisdom, Mass | 35 | Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom. |
| Name | SP | Description | |
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| Abjuration 3 | |||
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Freedom of Movement, Mass | 20 | This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
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Protection from Elements, Mass | 40 | Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
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Spell Resistance, Mass | 40 | Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level. |
| Conjuration 5 | |||
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Cure Serious Wounds, Mass | 40 | Casts Cure Serious Wounds on multiple targets. |
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Greater Restoration | 40 | Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally. |
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Restoration, Mass | 40 | Casts Restoration on multiple targets, curing all temporary ability damage, restoring a single negative level suffered from energy drain, and eliminating fatigue or exhaustion suffered by allies. |
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Resurrection | 40 | Resurrects the target, restores half of the target's hit points, and preserves current spell points. |
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Summon Monster VII | 40 | This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. |
| Enchantment 1 | |||
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Symbol of Stunning | 40 | You scribe a potent rune of power in the air. |
| Necromancy 3 | |||
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Destruction | 40 | Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. |
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Inflict Serious Wounds, Mass | 40 | Casts Inflict Serious Wounds on multiple targets at range inflicting 7 to 12 damage for every caster level up to caster level 35, or healing undead for a lesser amount. |
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Symbol of Weakness | 20 | You scribe a potent rune of power in the air. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Holy Aura | 45 | Wards allies and blinds nearby enemies. |
| Conjuration 2 | |||
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Cure Critical Wounds, Mass | 45 | Casts Cure Critical Wounds on multiple targets. |
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Summon Monster VIII | 45 | This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. |
| Divination 1 | |||
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True Seeing, Mass | 20 | You confer on yourself and nearby allies the ability to see things as they actually are. |
| Evocation 1 | |||
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Fire Storm | 25 | An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
| Necromancy 3 | |||
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Death Pact | 45 | The spell allows you to enter a pact with your deity that brings you back to life after you are slain. |
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Inflict Critical Wounds, Mass | 45 | Casts Inflict Critical Wounds on multiple targets at range inflicting 11 to 16 damage for every caster level up to caster level 40, or healing undead a lesser amount. |
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Symbol of Death | 45 | You scribe a potent rune of power in the air. |
| Transmutation 1 | |||
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Death Ward, Mass | 45 | Grants multiple allies immunity to death spells and effects, energy drain, and 50% absorption against negative energy effects. |
| Name | SP | Description | |
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| Conjuration 3 | |||
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Heal, Mass | 50 | Casts Heal on multiple targets. |
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Summon Monster IX | 50 | This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. |
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True Resurrection | 50 | Resurrects the target, restores all of the target's hit points, and preserves current spell points. |
| Evocation 3 | |||
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Celestial Bombardment | 30 | Divine wrath falls from the heavens to smite your foes. |
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Divine Wrath | 50 | You call down divine wrath on your foes, dealing 1d6+9 light damage per character level. |
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Implosion | 50 | You create a destructive resonance field around yourself that lasts 10 seconds. |
| Necromancy 1 | |||
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Energy Drain | 50 | A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. |