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Cure Light Wounds, Mass

Conjuration · Buff · Friend, Self, UndeadFriend, UndeadFoe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 4.5s · 25 SP · Caster level cap 25 · Not resistible
SaveWill save, Half
MetamagicEmpower, EmpowerHeal, Maximize, Quicken, Enlarge, Intensify
Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half.

D&D Dice Heals 1d6+2 hp plus 1 point per caster level (max 25).

Available in