80 spells · save DCs from Charisma Stormsinger overview
| Name | SP | Description | |
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| Abjuration 1 | |||
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Remove Fear | 10 | Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. |
| Conjuration 3 | |||
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Cure Light Wounds | 6 | Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. |
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Grease | 6 | Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall. |
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Summon Monster I | 10 | This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider. |
| Divination 2 | |||
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Detect Secret Doors | 10 | Allows you to find secret doors with a DC of 5 or less. |
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Master's Touch | 10 | Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields. |
| Enchantment 5 | |||
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Charm Person | 10 | Charms an enemy humanoid, which will fight as a trusted friend and ally. |
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Focusing Chant | 10 | You gain a +1 circumstance bonus to attack rolls and skill checks. |
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Hypnotism | 10 | Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. |
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Otto's Resistible Dance | 10 | At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. |
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Sleep | 10 | Induces a magical slumber, rendering them helpless until attacked. |
| Evocation 2 | |||
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Shocking Grasp | 4 | Delivers a jolt of 3 to 8 electricity damage per caster level (up to a max of 15 to 40 damage at caster level 5) to any enemy you touch. |
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Sonic Blast | 4 | Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 16 to 56 damage at caster level 8). |
| Illusion 1 | |||
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Color Spray | 10 | Dazes, Blinds, and Silences enemies in front of you. |
| Necromancy 1 | |||
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Cause Fear | 6 | An enemy becomes frightened. |
| Transmutation 3 | |||
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Expeditious Retreat | 10 | Increases base run speed by 25%. |
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Feather Fall | 10 | Causes an ally to fall slowly, although faster than feathers typically do. |
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Merfolk's Blessing | 10 | Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
| Name | SP | Description | |
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| Conjuration 3 | |||
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Cure Moderate Wounds | 8 | Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. |
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Glitterdust | 15 | A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. |
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Summon Monster II | 15 | This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. |
| Enchantment 5 | |||
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Daze Monster | 5 | Clouds the mind of an enemy so that it takes no actions for 6 seconds. |
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Heroism | 20 | Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill checks. |
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Hold Person | 15 | The target enemy humanoid becomes paralyzed and freezes in place. |
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Rage | 20 | Causes the target and all nearby allies to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless. |
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Suggestion | 20 | Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. |
| Evocation 2 | |||
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Electric Loop | 10 | An electrical discharge strikes a primary target for 4 to 6 per two caster levels electrical damage (max 20 to 30) then may leap erratically about to other nearby targets hitting each of them with a similar shock. |
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Soundburst | 15 | Blasts an area with a tremendous cacophony, doing 2 to 7 sonic damage per caster level and stunning enemies for 6 seconds. |
| Illusion 3 | |||
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Blur | 15 | An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
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Hypnotic Pattern | 15 | A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. |
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Invisibility | 15 | An ally becomes invisible, vanishing from sight, even from darkvision. |
| Necromancy 2 | |||
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Blindness | 10 | The power of unlife renders an enemy blinded. |
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Scare | 10 | Casts Cause Fear on multiple targets. |
| Transmutation 3 | |||
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Cat's Grace | 15 | An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
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Eagle's Splendor | 15 | An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
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Fox's Cunning | 15 | An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
| Name | SP | Description | |
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| Abjuration 2 | |||
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Dispel Magic | 15 | Removes ongoing spells that have been cast on a target. |
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Remove Curse | 20 | Removes all curses on an ally. |
| Conjuration 2 | |||
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Cure Serious Wounds | 12 | Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. |
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Summon Monster III | 20 | This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. |
| Divination 1 | |||
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See Invisibility | 15 | You can see invisible creatures and objects. |
| Enchantment 4 | |||
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Charm Monster | 25 | An enemy monster is charmed and will fight as a trusted friend and ally. |
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Crushing Despair | 20 | Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. |
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Deep Slumber | 20 | Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. |
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Good Hope | 20 | Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. |
| Evocation 1 | |||
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Lightning Bolt | 12 | A powerful stroke of electrical energy deals 4 to 9 electricity damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. |
| Illusion 1 | |||
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Displacement | 20 | Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
| Necromancy 1 | |||
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Fear | 20 | A cone of terror causes each living enemy in an area to become panicked. |
| Transmutation 2 | |||
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Haste | 20 | Quickens allies, causing them to attack 15% faster than normal. |
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Slow | 10 | Causes enemies to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. |
| Name | SP | Description | |
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| Abjuration 2 | |||
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Break Enchantment | 25 | Affected allies in an area are freed from harmful enchantments, transmutations, and curses. |
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Freedom of Movement | 25 | This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
| Conjuration 5 | |||
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Cure Critical Wounds | 20 | Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. |
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Dimension Door | 25 | Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
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Neutralize Poison | 25 | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. |
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Sleet Storm | 10 | Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
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Summon Monster IV | 25 | This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. |
| Enchantment 3 | |||
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Dominate Person | 30 | Telepathically controls the actions of a humanoid enemy, causing it to change sides. |
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Hold Monster | 30 | An enemy becomes paralyzed and freezes in place. |
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Otto's Sphere of Dancing | 40 | A magical sphere that compels all enemies who enter it to dance. |
| Evocation 2 | |||
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Ball Lightning | 20 | Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). |
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Shout | 15 | Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Greater Dispel Magic | 30 | Removes ongoing spells that have been cast on a target. |
| Conjuration 2 | |||
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Cure Light Wounds, Mass | 25 | Casts Cure Light Wounds on multiple targets. |
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Summon Monster V | 30 | This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. |
| Enchantment 3 | |||
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Greater Heroism | 30 | Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. |
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Mass Suggestion | 35 | Casts Suggestion on multiple enemies. |
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Mind Fog | 30 | Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. |
| Evocation 1 | |||
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Chain Lightning | 25 | A powerful electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and then arcs to other nearby targets hitting each of them with a similar lightning bolt. |
| Illusion 1 | |||
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Shadow Walk | 30 | Transports you to the edge of the Material Plane where it borders the Plane of Shadow. |
| Name | SP | Description | |
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| Conjuration 3 | |||
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Cure Moderate Wounds, Mass | 35 | Casts Cure Moderate Wounds on multiple targets. |
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Heroes Feast | 35 | Brings forth a great feast for all nearby allies. |
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Summon Monster VI | 35 | This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. |
| Enchantment 2 | |||
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Mass Charm Monster | 45 | A group of enemy monsters are charmed and will fight as trusted friends and ally. |
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Otto's Irresistible Dance | 45 | At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. |
| Evocation 2 | |||
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Greater Shout | 30 | Emits an ear-splitting yell that deals 4 to 9 Sonic damage per caster level and stuns targets in its path. |
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Thunderstroke | 40 | Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. |
| Transmutation 3 | |||
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Cat's Grace, Mass | 35 | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each. |
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Eagle's Splendor, Mass | 35 | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
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Fox's Cunning, Mass | 35 | Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence. |