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Stormsinger Spells

80 spells · save DCs from Charisma Stormsinger overview

Level 1 18

Name SP Description
Abjuration 1
Remove Fear 10 Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes.
Conjuration 3
Cure Light Wounds 6 Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5.
Grease 6 Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall.
Summon Monster I 10 This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider.
Divination 2
Detect Secret Doors 10 Allows you to find secret doors with a DC of 5 or less.
Master's Touch 10 Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields.
Enchantment 5
Charm Person 10 Charms an enemy humanoid, which will fight as a trusted friend and ally.
Focusing Chant 10 You gain a +1 circumstance bonus to attack rolls and skill checks.
Hypnotism 10 Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged.
Otto's Resistible Dance 10 At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping.
Sleep 10 Induces a magical slumber, rendering them helpless until attacked.
Evocation 2
Shocking Grasp 4 Delivers a jolt of 3 to 8 electricity damage per caster level (up to a max of 15 to 40 damage at caster level 5) to any enemy you touch.
Sonic Blast 4 Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 16 to 56 damage at caster level 8).
Illusion 1
Color Spray 10 Dazes, Blinds, and Silences enemies in front of you.
Necromancy 1
Cause Fear 6 An enemy becomes frightened.
Transmutation 3
Expeditious Retreat 10 Increases base run speed by 25%.
Feather Fall 10 Causes an ally to fall slowly, although faster than feathers typically do.
Merfolk's Blessing 10 Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Level 2 18

Name SP Description
Conjuration 3
Cure Moderate Wounds 8 Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10.
Glitterdust 15 A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures.
Summon Monster II 15 This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow.
Enchantment 5
Daze Monster 5 Clouds the mind of an enemy so that it takes no actions for 6 seconds.
Heroism 20 Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill checks.
Hold Person 15 The target enemy humanoid becomes paralyzed and freezes in place.
Rage 20 Causes the target and all nearby allies to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless.
Suggestion 20 Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level.
Evocation 2
Electric Loop 10 An electrical discharge strikes a primary target for 4 to 6 per two caster levels electrical damage (max 20 to 30) then may leap erratically about to other nearby targets hitting each of them with a similar shock.
Soundburst 15 Blasts an area with a tremendous cacophony, doing 2 to 7 sonic damage per caster level and stunning enemies for 6 seconds.
Illusion 3
Blur 15 An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.
Hypnotic Pattern 15 A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it.
Invisibility 15 An ally becomes invisible, vanishing from sight, even from darkvision.
Necromancy 2
Blindness 10 The power of unlife renders an enemy blinded.
Scare 10 Casts Cause Fear on multiple targets.
Transmutation 3
Cat's Grace 15 An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.
Eagle's Splendor 15 An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Fox's Cunning 15 An ally gains wit, giving a +4 enhancement bonus to Intelligence.

Level 3 14

Name SP Description
Abjuration 2
Dispel Magic 15 Removes ongoing spells that have been cast on a target.
Remove Curse 20 Removes all curses on an ally.
Conjuration 2
Cure Serious Wounds 12 Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15.
Summon Monster III 20 This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit.
Divination 1
See Invisibility 15 You can see invisible creatures and objects.
Enchantment 4
Charm Monster 25 An enemy monster is charmed and will fight as a trusted friend and ally.
Crushing Despair 20 Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage.
Deep Slumber 20 Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level.
Good Hope 20 Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage.
Evocation 1
Lightning Bolt 12 A powerful stroke of electrical energy deals 4 to 9 electricity damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path.
Illusion 1
Displacement 20 Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Necromancy 1
Fear 20 A cone of terror causes each living enemy in an area to become panicked.
Transmutation 2
Haste 20 Quickens allies, causing them to attack 15% faster than normal.
Slow 10 Causes enemies to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves.

Level 4 12

Name SP Description
Abjuration 2
Break Enchantment 25 Affected allies in an area are freed from harmful enchantments, transmutations, and curses.
Freedom of Movement 25 This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Conjuration 5
Cure Critical Wounds 20 Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20.
Dimension Door 25 Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.
Neutralize Poison 25 Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison.
Sleet Storm 10 Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.
Summon Monster IV 25 This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon.
Enchantment 3
Dominate Person 30 Telepathically controls the actions of a humanoid enemy, causing it to change sides.
Hold Monster 30 An enemy becomes paralyzed and freezes in place.
Otto's Sphere of Dancing 40 A magical sphere that compels all enemies who enter it to dance.
Evocation 2
Ball Lightning 20 Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15).
Shout 15 Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path.

Level 5 8

Name SP Description
Abjuration 1
Greater Dispel Magic 30 Removes ongoing spells that have been cast on a target.
Conjuration 2
Cure Light Wounds, Mass 25 Casts Cure Light Wounds on multiple targets.
Summon Monster V 30 This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg.
Enchantment 3
Greater Heroism 30 Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks.
Mass Suggestion 35 Casts Suggestion on multiple enemies.
Mind Fog 30 Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves.
Evocation 1
Chain Lightning 25 A powerful electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and then arcs to other nearby targets hitting each of them with a similar lightning bolt.
Illusion 1
Shadow Walk 30 Transports you to the edge of the Material Plane where it borders the Plane of Shadow.

Level 6 10

Name SP Description
Conjuration 3
Cure Moderate Wounds, Mass 35 Casts Cure Moderate Wounds on multiple targets.
Heroes Feast 35 Brings forth a great feast for all nearby allies.
Summon Monster VI 35 This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani.
Enchantment 2
Mass Charm Monster 45 A group of enemy monsters are charmed and will fight as trusted friends and ally.
Otto's Irresistible Dance 45 At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping.
Evocation 2
Greater Shout 30 Emits an ear-splitting yell that deals 4 to 9 Sonic damage per caster level and stuns targets in its path.
Thunderstroke 40 Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20.
Transmutation 3
Cat's Grace, Mass 35 Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each.
Eagle's Splendor, Mass 35 Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.
Fox's Cunning, Mass 35 Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence.