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Charm Monster

Enchantment · Mind · Foe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 4s · 25 SP · Subject to spell resistance
SaveWill save, Negate
MetamagicQuicken, Heighten, Enlarge, Embolden
An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.

Available in

Effects