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Warlock Spells

87 spells · save DCs from Charisma Warlock overview

Level 1 22

Name SP Description
Abjuration 3
Nightshield 10 Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Resist Energy 15 Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10.
Shield 10 Grants a +4 shield bonus to Armor Class and protection from magic missiles.
Conjuration 2
Grease 6 Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall.
Summon Monster I 10 This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider.
Divination 3
Detect Secret Doors 10 Allows you to find secret doors with a DC of 5 or less.
Master's Touch 10 Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields.
See Invisibility 15 You can see invisible creatures and objects.
Enchantment 6
Bane 4 Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets.
Charm Person 10 Charms an enemy humanoid, which will fight as a trusted friend and ally.
Hypnotism 10 Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged.
Otto's Resistible Dance 10 At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping.
Sleep 10 Induces a magical slumber, rendering them helpless until attacked.
Touch of Idiocy 5 Reduces an enemies mental faculties, giving a 1 to 6 penalty to Intelligence, Wisdom, and Charisma scores.
Illusion 1
Color Spray 10 Dazes, Blinds, and Silences enemies in front of you.
Necromancy 4
Cause Fear 6 An enemy becomes frightened.
Doom 4 A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by -2.
False Life 15 Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.
Ray of Enfeeblement 4 A coruscating ray springs towards the target, inflicting a 1 to 6 point penalty to strength plus an additional 1 for every two caster levels up to caster level 8.
Transmutation 3
Expeditious Retreat 10 Increases base run speed by 25%.
Jump 10 Gives an ally a +10 enhancement bonus on Jump checks.
Ooze Puppet 15 Telekinetically controls the actions of an enemy ooze, forcing it to change sides.

Level 2 14

Name SP Description
Abjuration 2
Dispel Magic 15 Removes ongoing spells that have been cast on a target.
Protection from Energy 20 Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.
Conjuration 3
Fog Cloud 15 A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).
Sleet Storm 10 Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.
Summon Monster III 20 This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit.
Enchantment 2
Silence Creature 15 Attempt to magically silence one enemy, who must succeed on a Will saving throw or be rendered unable to cast spells for 6 seconds, plus an additional second per caster level.
Suggestion 20 Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level.
Illusion 2
Blur 15 An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.
Invisibility 15 An ally becomes invisible, vanishing from sight, even from darkvision.
Necromancy 4
Command Undead 15 Control is granted over the enemy undead, forcing it to fight for you.
Ghoul Touch 8 This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch.
Ray of Exhaustion 8 A ray projects towards the target enemy, causing it to become immediately exhausted.
Scare 10 Casts Cause Fear on multiple targets.
Transmutation 1
Water Breathing 20 Grants the ability to breathe water to you and your allies.

Level 3 13

Name SP Description
Abjuration 2
Banishment 40 A more powerful version of the dismissal spell.
Stoneskin 25 Wards an ally with damage reduction 10/adamantine.
Conjuration 2
Dimension Door 25 Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.
Summon Monster IV 25 This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon.
Enchantment 2
Charm Monster 25 An enemy monster is charmed and will fight as a trusted friend and ally.
Deep Slumber 20 Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level.
Illusion 1
Displacement 20 Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Necromancy 4
Bestow Curse 10 The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves.
Contagion 8 Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes.
Enervation 25 A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 1 to 4 negative levels and applying a stacking Negative damage over time.
Fear 20 A cone of terror causes each living enemy in an area to become panicked.
Transmutation 2
Dark Discorporation 30 You turn into a swarm of batlike shadows.
Haste 20 Quickens allies, causing them to attack 15% faster than normal.

Level 4 12

Name SP Description
Abjuration 3
Dismissal 30 Instantly forces an extraplanar enemy back to its proper plane.
Lesser Globe of Invulnerability 25 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower.
Protection from Elements 30 Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Conjuration 3
Evard's Black Tentacles 30 Conjures a zone filled with many rubbery black tentacles for 10 seconds.
Summon Monster VI 35 This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani.
Teleport 30 Teleports you to one of a variety of locations.
Divination 1
True Seeing 35 You confer on the subject the ability to see things as they actually are.
Enchantment 2
Hold Monster 30 An enemy becomes paralyzed and freezes in place.
Symbol of Persuasion 35 You scribe a potent rune of power in the air.
Necromancy 2
Symbol of Fear 35 You scribe a potent rune of power in the air.
Waves of Fatigue 20 Waves of negative energy cause all living creatures to become fatigued.
Transmutation 1
Flesh to Stone 35 Turns a single fleshy target into a mindless, inert statue.

Level 5 16

Name SP Description
Abjuration 2
Globe of Invulnerability 35 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower.
Protection from Elements, Mass 40 Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Conjuration 2
Greater Teleport 40 Teleports you and all nearby allies to one of a variety of locations.
Summon Monster VIII 45 This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon.
Enchantment 3
Hold Person, Mass 40 Casts Hold Person on multiple humanoids.
Mind Fog 30 Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves.
Symbol of Stunning 40 You scribe a potent rune of power in the air.
Illusion 2
Invisibility, Mass 40 Casts Invisibility on mulitple targets, causing them to vanish from sight, even from darkvision.
Shadow Walk 30 Transports you to the edge of the Material Plane where it borders the Plane of Shadow.
Necromancy 6
Circle of Death 35 Rains dark energy into an area.
Control Undead 40 Control is granted over the enemy undead, forcing it to fight for you.
Create Undead 35 This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord.
Finger of Death 40 Attempts to slay one living enemy.
Undeath to Death 35 Destroys undead creatures in the area.
Waves of Exhaustion 40 Waves of negative energy cause all living creatures to become exhausted.
Transmutation 1
Tenser's Transformation 35 Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat.

Level 6 10

Name SP Description
Abjuration 1
Mordenkainen's Disjunction 50 A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target.
Conjuration 2
Summon Monster IX 50 This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele.
Trap the Soul 45 Forces a creature's life force and its material body into a gem on a failed Will save.
Enchantment 4
Dominate Monster 50 Telepathically controls the actions of an enemy, causing it to change sides.
Hold Monster, Mass 50 Casts Hold Monster on multiple targets.
Mass Charm Monster 45 A group of enemy monsters are charmed and will fight as trusted friends and ally.
Power Word: Stun 10 A single word of power is uttered, causing your target to become stunned.
Evocation 1
Arcane Tempest 25 You create a storm of arcane energy that rains shards of force energy upon your foes.
Necromancy 2
Symbol of Death 45 You scribe a potent rune of power in the air.
Wail of the Banshee 50 You emit a terrible scream, creating a deadly area around yourself for 6 seconds.

Granted elsewhere 44

Not on the Warlock spell list. These come from an enhancement, a feat or a class ability.

Name From School
Bless Pact: Celestial Enchantment
Blindness Soul Eater Tier 2 Consume Sight Warlock 2 Necromancy
Burning Blood Soul Eater Tier 3 Burning Blood Warlock 3 Necromancy
Command Tainted Scholar Tier 1 Command Enchantment
Creeping Cold Pact: The Carceri Storm Warlock 9 Evocation
Crushing Despair Tainted Scholar Core 3 Stanch Warlock 6 Enchantment
Death Aura Pact: The Abyss Warlock 14 Necromancy
Death Ward Tainted Scholar Core 4 Tainted Lore Warlock 12 Transmutation
Dominate Person Pact: Great Old One Warlock 14 Enchantment
Energy Drain Tainted Scholar Core 6 Heretical Lore Warlock 20 Necromancy
Entangle Pact: Great Old One Transmutation
Feather Fall Tainted Scholar Core 1 Tainted Spellcasting Transmutation
Fire Shield Pact: Fiend Warlock 9 Evocation
Freedom of Movement Pact: Celestial Warlock 19 Abjuration
Greater Creeping Cold Pact: The Carceri Storm Warlock 19 Evocation
Greater Dispel Magic Pact: Fey Warlock 14 Abjuration
Greater Heroism Tainted Scholar Core 5 Blood Component Warlock 18 Enchantment
Gust of Wind Pact: The Carceri Storm Warlock 5 Evocation
Halt Undead Pact: The Abyss Warlock 9 Necromancy
Holy Aura Pact: Celestial Warlock 17 Abjuration
Howl of Terror Pact: Fiend Warlock 19 Enchantment
Ice Storm Pact: The Carceri Storm Warlock 14 Evocation
Knock Pact: Great Old One Warlock 5 Transmutation
Lesser Death Aura Pact: The Dark Powers Warlock 5 Necromancy
Mage Armor Pact: The Abyss Conjuration
Magic Circle Against Evil Pact: Celestial Warlock 9 Abjuration
Mass Suggestion Pact: Great Old One Warlock 17 Enchantment
Merfolk's Blessing Pact: The Carceri Storm Transmutation
Negative Energy Burst Pact: The Dark Powers Warlock 9 Necromancy
Niac's Biting Cold Pact: The Carceri Storm Warlock 17 Evocation
Obscuring Mist Pact: Fey Conjuration
Otto's Irresistible Dance Pact: Fey Warlock 19 Enchantment
Otto's Sphere of Dancing Pact: Fey Warlock 17 Enchantment
Phantasmal Killer Pact: Great Old One Warlock 9 Illusion
Power Word: Blind Pact: Fiend Warlock 17 Enchantment
Power Word: Kill Pact: Great Old One Warlock 19 Enchantment
Prayer Pact: Celestial Warlock 14 Enchantment
Rage Pact: Fiend Warlock 5 Enchantment
Rend the Soul Pact: The Abyss Warlock 19 Necromancy
Slow Pact: Fey Warlock 9 Transmutation
Soundburst Pact: Celestial Warlock 5 Evocation
Spawn Screen Pact: The Abyss Warlock 5 Necromancy
Symbol of Pain Pact: The Abyss Warlock 17 Necromancy
Web Tainted Scholar Core 2 Tainted Lore Warlock 3 Conjuration