Range 60 ft · Cooldown 3.5s · 8 SP · Subject to spell resistance
Save
Fortitude save, Special
Metamagic
Quicken, EschewMaterials, Heighten, Embolden
A ray projects towards the target enemy, causing it to become immediately exhausted. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range.
You are exhausted. You have a -25% penalty to your movement speed, have a -6 penalty to Strength and Dexterity, and cannot tumble.
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