BETA — This site is under active development. Data may be incomplete or incorrect.

Wild Mage Spells

212 spells · save DCs from Charisma Wild Mage overview

Level 1 34

Name SP Description
Abjuration 3
Nightshield 10 Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Protection from Evil 10 At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures.
Shield 10 Grants a +4 shield bonus to Armor Class and protection from magic missiles.
Conjuration 6
Caustic Bolt 2 Fires a small orb of acid at a target, doing 3 to 8 acid damage for every caster level (up to a max of 30 to 80 at caster level 10).
Grease 6 Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall.
Mage Armor 10 An invisible, but tangible field of force surrounds an ally, providing a +4 armor bonus to AC.
Niac's Cold Ray 4 A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range.
Obscuring Mist 10 A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have 20% miss chance).
Summon Monster I 10 This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider.
Divination 2
Detect Secret Doors 10 Allows you to find secret doors with a DC of 5 or less.
Master's Touch 10 Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields.
Enchantment 3
Charm Person 10 Charms an enemy humanoid, which will fight as a trusted friend and ally.
Hypnotism 10 Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged.
Sleep 10 Induces a magical slumber, rendering them helpless until attacked.
Evocation 9
Acid Spray 4 A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5).
Burning Hands 4 A cone of searing flame shoots forth, damaging targets in the area of the flames for 2 to 7 fire damage per caster level (up to a max of 10 to 35 at caster level 5).
Chaos Bolt 2 Fires a small orb of chaotic energy at a target, doing 3 to 8 chaos damage for every caster level (up to a max of 30 to 80 at caster level 10).
Flaming Bolt 2 Fires a small orb of fire at a target, doing 3 to 8 fire damage for every caster level (up to a max of 30 to 80 at caster level 10).
Freezing Bolt 2 Fires a small orb of frost at a target, doing 3 to 8 cold damage for every caster level (up to a max of 30 to 80 at caster level 10).
Magic Missile 4 A missile of magical energy darts forth and unerringly strikes its target inflicting 4 to 5 force damage, plus one per 2 caster levels.
Shocking Bolt 2 Fires a small orb of electricity at a target, doing 3 to 8 electric damage for every caster level (up to a max of 30 to 80 at caster level 10).
Shocking Grasp 4 Delivers a jolt of 3 to 8 electricity damage per caster level (up to a max of 15 to 40 damage at caster level 5) to any enemy you touch.
Sonic Blast 4 Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 16 to 56 damage at caster level 8).
Illusion 1
Color Spray 10 Dazes, Blinds, and Silences enemies in front of you.
Necromancy 4
Cause Fear 6 An enemy becomes frightened.
Chill Touch 4 Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 15 to 40 damage at caster level 5) and 1 point of Strength damage.
Disrupt Undead 5 This ray deals 8 to 12 positive energy damage plus an additional 4 to 6 positive energy damage for every two caster levels to an enemy undead.
Ray of Enfeeblement 4 A coruscating ray springs towards the target, inflicting a 1 to 6 point penalty to strength plus an additional 1 for every two caster levels up to caster level 8.
Transmutation 6
Expeditious Retreat 10 Increases base run speed by 25%.
Feather Fall 10 Causes an ally to fall slowly, although faster than feathers typically do.
Jump 10 Gives an ally a +10 enhancement bonus on Jump checks.
Merfolk's Blessing 10 Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.
Repair Light Damage 6 Transmutes the structure of a living construct ally to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 5.
Tumble 10 Gives an ally a +10 enhancement bonus on Tumbling.

Level 2 35

Name SP Description
Abjuration 1
Resist Energy 15 Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10.
Conjuration 5
Fog Cloud 15 A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).
Glitterdust 15 A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures.
Melf's Acid Arrow 6 Deals 1 to 6 acid damage per caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds.
Summon Monster II 15 This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow.
Web 15 Creates a many-layered mass of strong, sticky strands that entangle targets within them.
Divination 1
See Invisibility 15 You can see invisible creatures and objects.
Enchantment 3
Daze Monster 5 Clouds the mind of an enemy so that it takes no actions for 6 seconds.
Otto's Resistible Dance 10 At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping.
Touch of Idiocy 5 Reduces an enemies mental faculties, giving a 1 to 6 penalty to Intelligence, Wisdom, and Charisma scores.
Evocation 6
Electric Loop 10 An electrical discharge strikes a primary target for 4 to 6 per two caster levels electrical damage (max 20 to 30) then may leap erratically about to other nearby targets hitting each of them with a similar shock.
Flaming Sphere 15 Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage.
Gust of Wind 5 This spell creates a severe blast of air that originates from you and passes through all creatures in its path.
Scorch 8 A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path.
Scorching Ray 8 Blasts a target with fiery rays, each doing 6 to 12 fire damage per 2 caster levels on impact.
Snowball Swarm 8 A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80).
Illusion 3
Blur 15 An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.
Hypnotic Pattern 15 A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it.
Invisibility 15 An ally becomes invisible, vanishing from sight, even from darkvision.
Necromancy 7
Blindness 10 The power of unlife renders an enemy blinded.
Command Undead 15 Control is granted over the enemy undead, forcing it to fight for you.
False Life 15 Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10.
Ghoul Touch 8 This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch.
Lesser Death Aura 15 Envelops the caster in a sickly aura of negative energy.
Scare 10 Casts Cause Fear on multiple targets.
Spawn Screen 15 Applies a ward to nearby allies, preventing them from rising as undead.
Transmutation 9
Bear's Endurance 15 An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
Bull's Strength 15 The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Cat's Grace 15 An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.
Eagle's Splendor 15 An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Fox's Cunning 15 An ally gains wit, giving a +4 enhancement bonus to Intelligence.
Knock 15 Unlocks any lock which could be picked by a sufficiently skilled rogue.
Ooze Puppet 15 Telekinetically controls the actions of an enemy ooze, forcing it to change sides.
Owl's Wisdom 15 Grants an ally a +4 enhancement bonus to wisdom.
Repair Moderate Damage 8 Transmutes the structure of a living construct ally to repair 6 to 16 damage plus an additional 1 for every caster level up to caster level 10.

Level 3 25

Name SP Description
Abjuration 3
Dispel Magic 15 Removes ongoing spells that have been cast on a target.
Magic Circle Against Evil 20 Casts Protection From Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures.
Protection from Energy 20 Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.
Conjuration 4
Acid Blast 15 Creates a gout of acid that explodes on impact, dealing 4 to 9 acid damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets around it.
Sleet Storm 10 Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.
Stinking Cloud 20 Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance).
Summon Monster III 20 This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit.
Enchantment 5
Deep Slumber 20 Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level.
Heroism 20 Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill checks.
Hold Person 15 The target enemy humanoid becomes paralyzed and freezes in place.
Rage 20 Causes the target and all nearby allies to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless.
Suggestion 20 Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level.
Evocation 6
Chain Missiles 15 Fires a cluster of three magical energy darts that unerringly their target, inflicting 4 to 5 force damage (+1 point of damage per 2 caster levels) .
Chaos Sphere 10 A sphere of chaos bursts from your outstretched hand, dealing 4 to 9 chaos damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path.
Fireball 15 Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 4 to 9 fire damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets around it.
Flame Arrow 20 Creates 500 flaming ammo of any type within your inventory.
Frost Lance 10 Shoots a target with a freezing energy spear, dealing 8 to 16 of cold damage per 2 caster levels on impact.
Lightning Bolt 12 A powerful stroke of electrical energy deals 4 to 9 electricity damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path.
Illusion 1
Displacement 20 Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Necromancy 2
Halt Undead 20 Renders undead targets in range immobile for 6 seconds per caster level.
Ray of Exhaustion 8 A ray projects towards the target enemy, causing it to become immediately exhausted.
Transmutation 4
Haste 20 Quickens allies, causing them to attack 15% faster than normal.
Repair Serious Damage 12 Transmutes the structure of a living construct ally to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 15.
Slow 10 Causes enemies to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves.
Water Breathing 20 Grants the ability to breathe water to you and your allies.

Level 4 26

Name SP Description
Abjuration 4
Fire Trap 8 Creates a trap that wards an area.
Lesser Globe of Invulnerability 25 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower.
Remove Curse 20 Removes all curses on an ally.
Stoneskin 25 Wards an ally with damage reduction 10/adamantine.
Conjuration 4
Acid Rain 15 You create a storm that sends down a single torrent of caustic rain.
Dimension Door 25 Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.
Solid Fog 25 A bank of fog slows movement and obscures sight, giving a -2 penalty to melee attack and damage rolls and a 20% concealment miss chance to all those inside.
Summon Monster IV 25 This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon.
Enchantment 2
Charm Monster 25 An enemy monster is charmed and will fight as a trusted friend and ally.
Crushing Despair 20 Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage.
Evocation 7
Chaos Hammer 15 Chaotic power smites your enemies.
Fire Shield 25 Wreaths the caster in hot or cold flames.
Force Missiles 8 A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 1 to 4 +1 points of force damage per 2 caster levels.
Ice Storm 25 Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area.
Shout 15 Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path.
Symbol of Flame 10 You scribe a potent rune of power in the air.
Wall of Fire 25 Creates a wall of fire.
Illusion 1
Phantasmal Killer 25 Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize.
Necromancy 7
Bestow Curse 10 The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves.
Burning Blood 10 You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 +1 per 2 caster levels every 2 seconds for a duration of 10 seconds.
Contagion 8 Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes.
Death Aura 25 Envelops the caster in a sickly aura of negative energy.
Enervation 25 A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 1 to 4 negative levels and applying a stacking Negative damage over time.
Fear 20 A cone of terror causes each living enemy in an area to become panicked.
Negative Energy Burst 25 A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it.
Transmutation 1
Repair Critical Damage 16 Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20.

Level 5 21

Name SP Description
Abjuration 3
Break Enchantment 25 Affected allies in an area are freed from harmful enchantments, transmutations, and curses.
Dismissal 30 Instantly forces an extraplanar enemy back to its proper plane.
Protection from Elements 30 Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Conjuration 3
Cloudkill 30 A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20.
Summon Monster V 30 This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg.
Teleport 30 Teleports you to one of a variety of locations.
Enchantment 4
Dominate Person 30 Telepathically controls the actions of a humanoid enemy, causing it to change sides.
Feeblemind 30 Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard.
Hold Monster 30 An enemy becomes paralyzed and freezes in place.
Mind Fog 30 Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves.
Evocation 7
Ball Lightning 20 Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15).
Cone of Cold 20 Creates an area of extreme cold, originating at your hand and spreading outward in a cone.
Cyclonic Blast 15 You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path.
Eladar's Electric Surge 20 A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds.
Niac's Biting Cold 20 A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds.
Prismatic Ray 25 A brilliant ray of multicolored light projects from your finger, blinding weak targets and producing one or more random effects.
Wildstrike 25 Surround target adversary with rainbows, dealing 1d6+6 Chaos Damage per caster level (Maximum damage 10d6+60).
Illusion 1
Greater Color Spray 40 Dazes, Blinds, and Silences enemies in front of you.
Necromancy 2
Symbol of Pain 15 You scribe a potent rune of power in the air.
Waves of Fatigue 20 Waves of negative energy cause all living creatures to become fatigued.
Transmutation 1
Repair Light Damage, Mass 25 Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25.

Level 6 29

Name SP Description
Abjuration 2
Globe of Invulnerability 35 An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower.
Greater Dispel Magic 30 Removes ongoing spells that have been cast on a target.
Conjuration 2
Acid Fog 35 A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud.
Summon Monster VI 35 This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani.
Divination 1
True Seeing 35 You confer on the subject the ability to see things as they actually are.
Enchantment 3
Greater Heroism 30 Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks.
Mass Suggestion 35 Casts Suggestion on multiple enemies.
Symbol of Persuasion 35 You scribe a potent rune of power in the air.
Evocation 3
Chain Lightning 25 A powerful electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and then arcs to other nearby targets hitting each of them with a similar lightning bolt.
Otiluke's Freezing Sphere 25 A frigid globe of cold energy streaks towards a target.
Prismatic Strike 35 A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects.
Illusion 1
Shadow Walk 30 Transports you to the edge of the Material Plane where it borders the Plane of Shadow.
Necromancy 5
Circle of Death 35 Rains dark energy into an area.
Create Undead 35 This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord.
Necrotic Ray 10 Blasts a target with a negative energy ray that does 13 to 18 negative energy damage per caster level to a living enemy.
Symbol of Fear 35 You scribe a potent rune of power in the air.
Undeath to Death 35 Destroys undead creatures in the area.
Transmutation 12
Bear's Endurance, Mass 35 Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
Bull's Strength, Mass 35 Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
Cat's Grace, Mass 35 Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each.
Disintegrate 25 A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20).
Eagle's Splendor, Mass 35 Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.
Flesh to Stone 35 Turns a single fleshy target into a mindless, inert statue.
Fox's Cunning, Mass 35 Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence.
Owl's Wisdom, Mass 35 Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom.
Reconstruct 35 Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase in attack speed for a short time.
Repair Moderate Damage, Mass 35 Transmutes the structure of living construct allies to repair 6 to 16 damage plus an additional 1 for every caster level up to caster level 30.
Stone to Flesh 35 Restores a petrified creature, such as one affected by the Flesh to Stone spell, to its normal state.
Tenser's Transformation 35 Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat.

Level 7 16

Name SP Description
Abjuration 2
Banishment 40 A more powerful version of the dismissal spell.
Protection from Elements, Mass 40 Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Conjuration 2
Greater Teleport 40 Teleports you and all nearby allies to one of a variety of locations.
Summon Monster VII 40 This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental.
Enchantment 4
Hold Person, Mass 40 Casts Hold Person on multiple humanoids.
Otto's Sphere of Dancing 40 A magical sphere that compels all enemies who enter it to dance.
Power Word: Blind 10 A single word of power is uttered, causing your target to become blinded.
Symbol of Stunning 40 You scribe a potent rune of power in the air.
Evocation 2
Delayed Blast Fireball 40 Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it.
Prismatic Spray 40 A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects.
Illusion 1
Invisibility, Mass 40 Casts Invisibility on mulitple targets, causing them to vanish from sight, even from darkvision.
Necromancy 4
Control Undead 40 Control is granted over the enemy undead, forcing it to fight for you.
Finger of Death 40 Attempts to slay one living enemy.
Symbol of Weakness 20 You scribe a potent rune of power in the air.
Waves of Exhaustion 40 Waves of negative energy cause all living creatures to become exhausted.
Transmutation 1
Repair Serious Damage, Mass 40 Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35.

Level 8 14

Name SP Description
Conjuration 4
Black Dragon Bolt 15 Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid.
Incendiary Cloud 45 Creates a cloud of roiling smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds.
Summon Monster VIII 45 This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon.
Trap the Soul 45 Forces a creature's life force and its material body into a gem on a failed Will save.
Enchantment 3
Mass Charm Monster 45 A group of enemy monsters are charmed and will fight as trusted friends and ally.
Otto's Irresistible Dance 45 At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping.
Power Word: Stun 10 A single word of power is uttered, causing your target to become stunned.
Evocation 4
Arcane Tempest 25 You create a storm of arcane energy that rains shards of force energy upon your foes.
Greater Shout 30 Emits an ear-splitting yell that deals 4 to 9 Sonic damage per caster level and stuns targets in its path.
Polar Ray 20 Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air.
Sunburst 25 A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level.
Necromancy 2
Horrid Wilting 20 Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies.
Symbol of Death 45 You scribe a potent rune of power in the air.
Transmutation 1
Repair Critical Damage, Mass 45 Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40.

Level 9 12

Name SP Description
Abjuration 1
Mordenkainen's Disjunction 50 A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target.
Conjuration 2
Acid Well 40 A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480).
Summon Monster IX 50 This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele.
Enchantment 3
Dominate Monster 50 Telepathically controls the actions of an enemy, causing it to change sides.
Hold Monster, Mass 50 Casts Hold Monster on multiple targets.
Power Word: Kill 50 A single word of power is uttered, instantly killing a target creature.
Evocation 3
Iceberg 40 Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20.
Meteor Swarm 40 Causes four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks.
Thunderstroke 40 Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20.
Necromancy 3
Energy Drain 50 A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels.
Rend the Soul 40 Twists unholy energies around a single foe, causing it significant negative damage over time.
Wail of the Banshee 50 You emit a terrible scream, creating a deadly area around yourself for 6 seconds.