212 spells · save DCs from Charisma Wild Mage overview
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 3 | |||
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Nightshield | 10 | Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
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Protection from Evil | 10 | At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
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Shield | 10 | Grants a +4 shield bonus to Armor Class and protection from magic missiles. |
| Conjuration 6 | |||
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Caustic Bolt | 2 | Fires a small orb of acid at a target, doing 3 to 8 acid damage for every caster level (up to a max of 30 to 80 at caster level 10). |
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Grease | 6 | Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall. |
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Mage Armor | 10 | An invisible, but tangible field of force surrounds an ally, providing a +4 armor bonus to AC. |
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Niac's Cold Ray | 4 | A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. |
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Obscuring Mist | 10 | A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have 20% miss chance). |
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Summon Monster I | 10 | This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider. |
| Divination 2 | |||
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Detect Secret Doors | 10 | Allows you to find secret doors with a DC of 5 or less. |
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Master's Touch | 10 | Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields. |
| Enchantment 3 | |||
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Charm Person | 10 | Charms an enemy humanoid, which will fight as a trusted friend and ally. |
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Hypnotism | 10 | Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. |
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Sleep | 10 | Induces a magical slumber, rendering them helpless until attacked. |
| Evocation 9 | |||
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Acid Spray | 4 | A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5). |
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Burning Hands | 4 | A cone of searing flame shoots forth, damaging targets in the area of the flames for 2 to 7 fire damage per caster level (up to a max of 10 to 35 at caster level 5). |
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Chaos Bolt | 2 | Fires a small orb of chaotic energy at a target, doing 3 to 8 chaos damage for every caster level (up to a max of 30 to 80 at caster level 10). |
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Flaming Bolt | 2 | Fires a small orb of fire at a target, doing 3 to 8 fire damage for every caster level (up to a max of 30 to 80 at caster level 10). |
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Freezing Bolt | 2 | Fires a small orb of frost at a target, doing 3 to 8 cold damage for every caster level (up to a max of 30 to 80 at caster level 10). |
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Magic Missile | 4 | A missile of magical energy darts forth and unerringly strikes its target inflicting 4 to 5 force damage, plus one per 2 caster levels. |
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Shocking Bolt | 2 | Fires a small orb of electricity at a target, doing 3 to 8 electric damage for every caster level (up to a max of 30 to 80 at caster level 10). |
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Shocking Grasp | 4 | Delivers a jolt of 3 to 8 electricity damage per caster level (up to a max of 15 to 40 damage at caster level 5) to any enemy you touch. |
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Sonic Blast | 4 | Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 16 to 56 damage at caster level 8). |
| Illusion 1 | |||
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Color Spray | 10 | Dazes, Blinds, and Silences enemies in front of you. |
| Necromancy 4 | |||
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Cause Fear | 6 | An enemy becomes frightened. |
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Chill Touch | 4 | Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 15 to 40 damage at caster level 5) and 1 point of Strength damage. |
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Disrupt Undead | 5 | This ray deals 8 to 12 positive energy damage plus an additional 4 to 6 positive energy damage for every two caster levels to an enemy undead. |
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Ray of Enfeeblement | 4 | A coruscating ray springs towards the target, inflicting a 1 to 6 point penalty to strength plus an additional 1 for every two caster levels up to caster level 8. |
| Transmutation 6 | |||
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Expeditious Retreat | 10 | Increases base run speed by 25%. |
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Feather Fall | 10 | Causes an ally to fall slowly, although faster than feathers typically do. |
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Jump | 10 | Gives an ally a +10 enhancement bonus on Jump checks. |
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Merfolk's Blessing | 10 | Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
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Repair Light Damage | 6 | Transmutes the structure of a living construct ally to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 5. |
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Tumble | 10 | Gives an ally a +10 enhancement bonus on Tumbling. |
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 1 | |||
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Resist Energy | 15 | Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. |
| Conjuration 5 | |||
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Fog Cloud | 15 | A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
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Glitterdust | 15 | A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. |
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Melf's Acid Arrow | 6 | Deals 1 to 6 acid damage per caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. |
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Summon Monster II | 15 | This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. |
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Web | 15 | Creates a many-layered mass of strong, sticky strands that entangle targets within them. |
| Divination 1 | |||
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See Invisibility | 15 | You can see invisible creatures and objects. |
| Enchantment 3 | |||
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Daze Monster | 5 | Clouds the mind of an enemy so that it takes no actions for 6 seconds. |
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Otto's Resistible Dance | 10 | At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. |
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Touch of Idiocy | 5 | Reduces an enemies mental faculties, giving a 1 to 6 penalty to Intelligence, Wisdom, and Charisma scores. |
| Evocation 6 | |||
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Electric Loop | 10 | An electrical discharge strikes a primary target for 4 to 6 per two caster levels electrical damage (max 20 to 30) then may leap erratically about to other nearby targets hitting each of them with a similar shock. |
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Flaming Sphere | 15 | Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage. |
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Gust of Wind | 5 | This spell creates a severe blast of air that originates from you and passes through all creatures in its path. |
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Scorch | 8 | A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. |
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Scorching Ray | 8 | Blasts a target with fiery rays, each doing 6 to 12 fire damage per 2 caster levels on impact. |
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Snowball Swarm | 8 | A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). |
| Illusion 3 | |||
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Blur | 15 | An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
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Hypnotic Pattern | 15 | A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. |
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Invisibility | 15 | An ally becomes invisible, vanishing from sight, even from darkvision. |
| Necromancy 7 | |||
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Blindness | 10 | The power of unlife renders an enemy blinded. |
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Command Undead | 15 | Control is granted over the enemy undead, forcing it to fight for you. |
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False Life | 15 | Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
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Ghoul Touch | 8 | This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. |
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Lesser Death Aura | 15 | Envelops the caster in a sickly aura of negative energy. |
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Scare | 10 | Casts Cause Fear on multiple targets. |
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Spawn Screen | 15 | Applies a ward to nearby allies, preventing them from rising as undead. |
| Transmutation 9 | |||
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Bear's Endurance | 15 | An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
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Bull's Strength | 15 | The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
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Cat's Grace | 15 | An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
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Eagle's Splendor | 15 | An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
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Fox's Cunning | 15 | An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
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Knock | 15 | Unlocks any lock which could be picked by a sufficiently skilled rogue. |
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Ooze Puppet | 15 | Telekinetically controls the actions of an enemy ooze, forcing it to change sides. |
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Owl's Wisdom | 15 | Grants an ally a +4 enhancement bonus to wisdom. |
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Repair Moderate Damage | 8 | Transmutes the structure of a living construct ally to repair 6 to 16 damage plus an additional 1 for every caster level up to caster level 10. |
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 3 | |||
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Dispel Magic | 15 | Removes ongoing spells that have been cast on a target. |
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Magic Circle Against Evil | 20 | Casts Protection From Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
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Protection from Energy | 20 | Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
| Conjuration 4 | |||
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Acid Blast | 15 | Creates a gout of acid that explodes on impact, dealing 4 to 9 acid damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets around it. |
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Sleet Storm | 10 | Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
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Stinking Cloud | 20 | Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). |
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Summon Monster III | 20 | This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. |
| Enchantment 5 | |||
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Deep Slumber | 20 | Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. |
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Heroism | 20 | Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill checks. |
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Hold Person | 15 | The target enemy humanoid becomes paralyzed and freezes in place. |
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Rage | 20 | Causes the target and all nearby allies to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless. |
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Suggestion | 20 | Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. |
| Evocation 6 | |||
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Chain Missiles | 15 | Fires a cluster of three magical energy darts that unerringly their target, inflicting 4 to 5 force damage (+1 point of damage per 2 caster levels) . |
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Chaos Sphere | 10 | A sphere of chaos bursts from your outstretched hand, dealing 4 to 9 chaos damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. |
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Fireball | 15 | Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 4 to 9 fire damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets around it. |
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Flame Arrow | 20 | Creates 500 flaming ammo of any type within your inventory. |
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Frost Lance | 10 | Shoots a target with a freezing energy spear, dealing 8 to 16 of cold damage per 2 caster levels on impact. |
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Lightning Bolt | 12 | A powerful stroke of electrical energy deals 4 to 9 electricity damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. |
| Illusion 1 | |||
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Displacement | 20 | Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
| Necromancy 2 | |||
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Halt Undead | 20 | Renders undead targets in range immobile for 6 seconds per caster level. |
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Ray of Exhaustion | 8 | A ray projects towards the target enemy, causing it to become immediately exhausted. |
| Transmutation 4 | |||
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Haste | 20 | Quickens allies, causing them to attack 15% faster than normal. |
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Repair Serious Damage | 12 | Transmutes the structure of a living construct ally to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 15. |
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Slow | 10 | Causes enemies to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. |
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Water Breathing | 20 | Grants the ability to breathe water to you and your allies. |
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 4 | |||
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Fire Trap | 8 | Creates a trap that wards an area. |
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Lesser Globe of Invulnerability | 25 | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. |
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Remove Curse | 20 | Removes all curses on an ally. |
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Stoneskin | 25 | Wards an ally with damage reduction 10/adamantine. |
| Conjuration 4 | |||
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Acid Rain | 15 | You create a storm that sends down a single torrent of caustic rain. |
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Dimension Door | 25 | Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
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Solid Fog | 25 | A bank of fog slows movement and obscures sight, giving a -2 penalty to melee attack and damage rolls and a 20% concealment miss chance to all those inside. |
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Summon Monster IV | 25 | This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. |
| Enchantment 2 | |||
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Charm Monster | 25 | An enemy monster is charmed and will fight as a trusted friend and ally. |
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Crushing Despair | 20 | Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. |
| Evocation 7 | |||
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Chaos Hammer | 15 | Chaotic power smites your enemies. |
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Fire Shield | 25 | Wreaths the caster in hot or cold flames. |
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Force Missiles | 8 | A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 1 to 4 +1 points of force damage per 2 caster levels. |
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Ice Storm | 25 | Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
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Shout | 15 | Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. |
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Symbol of Flame | 10 | You scribe a potent rune of power in the air. |
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Wall of Fire | 25 | Creates a wall of fire. |
| Illusion 1 | |||
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Phantasmal Killer | 25 | Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. |
| Necromancy 7 | |||
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Bestow Curse | 10 | The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. |
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Burning Blood | 10 | You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 +1 per 2 caster levels every 2 seconds for a duration of 10 seconds. |
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Contagion | 8 | Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. |
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Death Aura | 25 | Envelops the caster in a sickly aura of negative energy. |
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Enervation | 25 | A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 1 to 4 negative levels and applying a stacking Negative damage over time. |
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Fear | 20 | A cone of terror causes each living enemy in an area to become panicked. |
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Negative Energy Burst | 25 | A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. |
| Transmutation 1 | |||
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Repair Critical Damage | 16 | Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20. |
| Name | SP | Description | |
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| Abjuration 3 | |||
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Break Enchantment | 25 | Affected allies in an area are freed from harmful enchantments, transmutations, and curses. |
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Dismissal | 30 | Instantly forces an extraplanar enemy back to its proper plane. |
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Protection from Elements | 30 | Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
| Conjuration 3 | |||
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Cloudkill | 30 | A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. |
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Summon Monster V | 30 | This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. |
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Teleport | 30 | Teleports you to one of a variety of locations. |
| Enchantment 4 | |||
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Dominate Person | 30 | Telepathically controls the actions of a humanoid enemy, causing it to change sides. |
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Feeblemind | 30 | Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. |
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Hold Monster | 30 | An enemy becomes paralyzed and freezes in place. |
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Mind Fog | 30 | Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. |
| Evocation 7 | |||
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Ball Lightning | 20 | Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). |
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Cone of Cold | 20 | Creates an area of extreme cold, originating at your hand and spreading outward in a cone. |
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Cyclonic Blast | 15 | You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. |
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Eladar's Electric Surge | 20 | A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
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Niac's Biting Cold | 20 | A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. |
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Prismatic Ray | 25 | A brilliant ray of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
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Wildstrike | 25 | Surround target adversary with rainbows, dealing 1d6+6 Chaos Damage per caster level (Maximum damage 10d6+60). |
| Illusion 1 | |||
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Greater Color Spray | 40 | Dazes, Blinds, and Silences enemies in front of you. |
| Necromancy 2 | |||
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Symbol of Pain | 15 | You scribe a potent rune of power in the air. |
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Waves of Fatigue | 20 | Waves of negative energy cause all living creatures to become fatigued. |
| Transmutation 1 | |||
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Repair Light Damage, Mass | 25 | Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25. |
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 2 | |||
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Globe of Invulnerability | 35 | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. |
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Greater Dispel Magic | 30 | Removes ongoing spells that have been cast on a target. |
| Conjuration 2 | |||
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Acid Fog | 35 | A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. |
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Summon Monster VI | 35 | This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. |
| Divination 1 | |||
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True Seeing | 35 | You confer on the subject the ability to see things as they actually are. |
| Enchantment 3 | |||
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Greater Heroism | 30 | Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. |
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Mass Suggestion | 35 | Casts Suggestion on multiple enemies. |
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Symbol of Persuasion | 35 | You scribe a potent rune of power in the air. |
| Evocation 3 | |||
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Chain Lightning | 25 | A powerful electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and then arcs to other nearby targets hitting each of them with a similar lightning bolt. |
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Otiluke's Freezing Sphere | 25 | A frigid globe of cold energy streaks towards a target. |
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Prismatic Strike | 35 | A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. |
| Illusion 1 | |||
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Shadow Walk | 30 | Transports you to the edge of the Material Plane where it borders the Plane of Shadow. |
| Necromancy 5 | |||
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Circle of Death | 35 | Rains dark energy into an area. |
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Create Undead | 35 | This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. |
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Necrotic Ray | 10 | Blasts a target with a negative energy ray that does 13 to 18 negative energy damage per caster level to a living enemy. |
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Symbol of Fear | 35 | You scribe a potent rune of power in the air. |
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Undeath to Death | 35 | Destroys undead creatures in the area. |
| Transmutation 12 | |||
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Bear's Endurance, Mass | 35 | Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them. |
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Bull's Strength, Mass | 35 | Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each. |
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Cat's Grace, Mass | 35 | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each. |
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Disintegrate | 25 | A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). |
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Eagle's Splendor, Mass | 35 | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
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Flesh to Stone | 35 | Turns a single fleshy target into a mindless, inert statue. |
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Fox's Cunning, Mass | 35 | Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence. |
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Owl's Wisdom, Mass | 35 | Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom. |
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Reconstruct | 35 | Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase in attack speed for a short time. |
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Repair Moderate Damage, Mass | 35 | Transmutes the structure of living construct allies to repair 6 to 16 damage plus an additional 1 for every caster level up to caster level 30. |
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Stone to Flesh | 35 | Restores a petrified creature, such as one affected by the Flesh to Stone spell, to its normal state. |
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Tenser's Transformation | 35 | Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. |
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 2 | |||
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Banishment | 40 | A more powerful version of the dismissal spell. |
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Protection from Elements, Mass | 40 | Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
| Conjuration 2 | |||
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Greater Teleport | 40 | Teleports you and all nearby allies to one of a variety of locations. |
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Summon Monster VII | 40 | This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. |
| Enchantment 4 | |||
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Hold Person, Mass | 40 | Casts Hold Person on multiple humanoids. |
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Otto's Sphere of Dancing | 40 | A magical sphere that compels all enemies who enter it to dance. |
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Power Word: Blind | 10 | A single word of power is uttered, causing your target to become blinded. |
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Symbol of Stunning | 40 | You scribe a potent rune of power in the air. |
| Evocation 2 | |||
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Delayed Blast Fireball | 40 | Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. |
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Prismatic Spray | 40 | A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
| Illusion 1 | |||
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Invisibility, Mass | 40 | Casts Invisibility on mulitple targets, causing them to vanish from sight, even from darkvision. |
| Necromancy 4 | |||
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Control Undead | 40 | Control is granted over the enemy undead, forcing it to fight for you. |
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Finger of Death | 40 | Attempts to slay one living enemy. |
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Symbol of Weakness | 20 | You scribe a potent rune of power in the air. |
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Waves of Exhaustion | 40 | Waves of negative energy cause all living creatures to become exhausted. |
| Transmutation 1 | |||
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Repair Serious Damage, Mass | 40 | Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35. |
| Name | SP | Description | |
|---|---|---|---|
| Conjuration 4 | |||
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Black Dragon Bolt | 15 | Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid. |
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Incendiary Cloud | 45 | Creates a cloud of roiling smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds. |
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Summon Monster VIII | 45 | This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. |
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Trap the Soul | 45 | Forces a creature's life force and its material body into a gem on a failed Will save. |
| Enchantment 3 | |||
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Mass Charm Monster | 45 | A group of enemy monsters are charmed and will fight as trusted friends and ally. |
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Otto's Irresistible Dance | 45 | At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. |
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Power Word: Stun | 10 | A single word of power is uttered, causing your target to become stunned. |
| Evocation 4 | |||
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Arcane Tempest | 25 | You create a storm of arcane energy that rains shards of force energy upon your foes. |
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Greater Shout | 30 | Emits an ear-splitting yell that deals 4 to 9 Sonic damage per caster level and stuns targets in its path. |
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Polar Ray | 20 | Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air. |
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Sunburst | 25 | A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. |
| Necromancy 2 | |||
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Horrid Wilting | 20 | Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. |
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Symbol of Death | 45 | You scribe a potent rune of power in the air. |
| Transmutation 1 | |||
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Repair Critical Damage, Mass | 45 | Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40. |
| Name | SP | Description | |
|---|---|---|---|
| Abjuration 1 | |||
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Mordenkainen's Disjunction | 50 | A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. |
| Conjuration 2 | |||
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Acid Well | 40 | A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). |
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Summon Monster IX | 50 | This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. |
| Enchantment 3 | |||
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Dominate Monster | 50 | Telepathically controls the actions of an enemy, causing it to change sides. |
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Hold Monster, Mass | 50 | Casts Hold Monster on multiple targets. |
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Power Word: Kill | 50 | A single word of power is uttered, instantly killing a target creature. |
| Evocation 3 | |||
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Iceberg | 40 | Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. |
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Meteor Swarm | 40 | Causes four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. |
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Thunderstroke | 40 | Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. |
| Necromancy 3 | |||
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Energy Drain | 50 | A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. |
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Rend the Soul | 40 | Twists unholy energies around a single foe, causing it significant negative damage over time. |
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Wail of the Banshee | 50 | You emit a terrible scream, creating a deadly area around yourself for 6 seconds. |