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Chill Touch

Necromancy · Aggro · Foe

ComponentsSomatic, Verbal
CastingRange 4 ft · Cooldown 2.5s · 4 SP · Caster level cap 5 · Not resistible
SaveWill save, Negate
MetamagicEmpower, Maximize, Quicken, Heighten, Intensify, Embolden
Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 15 to 40 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.

D&D Dice Deals 1d6+2 negative energy damage per caster level (max 5d6+10) plus 1 point of Str damage.

Available in

Effects