109 spells · save DCs from Wisdom Blight Caster overview
| Name | SP | Description | |
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| Abjuration 1 | |||
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Nightshield | 10 | Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
| Conjuration 1 | |||
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Thorn Strike | 6 | You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 50 to 70 damage at caster level 10). |
| Evocation 2 | |||
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Acid Spray | 4 | A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5). |
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Faerie Fire | 5 | Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. |
| InnateAttack 1 | |||
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Takedown | 3 | This attack deals an extra +20% damage, and may trip the target, rendering it prone. |
| Necromancy 1 | |||
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Chill Touch | 4 | Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 15 to 40 damage at caster level 5) and 1 point of Strength damage. |
| Transmutation 7 | |||
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Entangle | 10 | Primal magic awakens plants and vines to grasp at the caster's enemies. |
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Jump | 10 | Gives an ally a +10 enhancement bonus on Jump checks. |
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Longstrider | 10 | Increases your base run speed by +15% and shallow water no longer slows your movement. |
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Merfolk's Blessing | 10 | Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
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Pass Without Trace | 10 | Your feet touch the ground, but leave no trace. |
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Ram's Might | 10 | Your hands increase in size, granting a +2 size bonus to Strength and damage. |
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Shillelagh | 10 | Calls upon the wood land spirits to enchant any wooden melee weapons you wield to do additional base weapon damage, and converts their damage type to bludgeoning. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Resist Energy | 15 | Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. |
| Conjuration 6 | |||
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Fog Cloud | 15 | A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
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Lesser Restoration | 10 | Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
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Lesser Vigor | 6 | A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. |
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Melf's Acid Arrow | 6 | Deals 1 to 6 acid damage per caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. |
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Splinterbolt | 8 | Fires a jagged bolt of wood at your enemies. |
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Web | 15 | Creates a many-layered mass of strong, sticky strands that entangle targets within them. |
| Enchantment 2 | |||
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Animal Trance | 15 | Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. |
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Hold Animal | 15 | An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. |
| Evocation 3 | |||
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Creeping Cold | 6 | Deals on-going cold damage to the target every 2 seconds for 12 seconds. |
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Gust of Wind | 5 | This spell creates a severe blast of air that originates from you and passes through all creatures in its path. |
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Thorn Blade | 15 | Summons a scimitar of blight that does a mix of acid and poison damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. |
| Necromancy 1 | |||
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Contagion | 8 | Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. |
| Transmutation 8 | |||
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Align Fang | 15 | Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. |
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Barkskin | 15 | Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
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Bear's Endurance | 15 | An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
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Bull's Strength | 15 | The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
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Cat's Grace | 15 | An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
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Eagle's Splendor | 15 | An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
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Fox's Cunning | 15 | An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
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Owl's Wisdom | 15 | Grants an ally a +4 enhancement bonus to wisdom. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Protection from Energy | 20 | Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
| Conjuration 6 | |||
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Acid Blast | 15 | Creates a gout of acid that explodes on impact, dealing 4 to 9 acid damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets around it. |
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Neutralize Poison | 25 | Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. |
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Remove Disease | 20 | Cures all diseases on an ally. |
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Sleet Storm | 10 | Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
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Stinking Cloud | 20 | Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). |
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Thorn Bloom | 12 | Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes. |
| Enchantment 1 | |||
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Dominate Animal | 20 | Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. |
| Evocation 2 | |||
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Call Lightning | 12 | Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. |
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Salt Ray | 15 | A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. |
| InnateAttack 1 | |||
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Baiting Bite | 6 | Your jaws seem to come from every direction. |
| Necromancy 1 | |||
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Poison | 10 | Calls upon the venomous powers of natural predators to afflict the enemy with a horrible poison. |
| Transmutation 5 | |||
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Quench | 10 | A burst of water quenches flames. |
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Snare | 5 | Creates a snare that, when triggered, entangles a single enemy. |
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Spiderskin | 20 | Your target gains a +2 enhancement bonus to saves against poison, a bonus to the hide skill equal to your caster level, and a +2 Natural Armor bonus to ac, with an additional +1 for every six of your caster levels. |
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Spike Growth | 12 | Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). |
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Water Breathing | 20 | Grants the ability to breathe water to you and your allies. |
| Name | SP | Description | |
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| Abjuration 2 | |||
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Dispel Magic | 15 | Removes ongoing spells that have been cast on a target. |
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Freedom of Movement | 25 | This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
| Conjuration 3 | |||
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Acid Rain | 15 | You create a storm that sends down a single torrent of caustic rain. |
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Enveloping Swarm | 10 | A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds. |
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Vigor | 12 | A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. |
| Evocation 1 | |||
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Ice Storm | 25 | Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
| Necromancy 2 | |||
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Fear | 20 | A cone of terror causes each living enemy in an area to become panicked. |
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Waves of Fatigue | 20 | Waves of negative energy cause all living creatures to become fatigued. |
| Transmutation 1 | |||
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Longstrider, Mass | 25 | Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Stoneskin | 25 | Wards an ally with damage reduction 10/adamantine. |
| Conjuration 5 | |||
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Blighted Breath | 20 | Sends out a breath of poisonous gas in a frontal cone dealing 3 to 10 points of Poison damage per caster level (up to a maximum of 30 to 150 damage at caster level 15) with a Reflex save for half damage. |
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Cloudkill | 30 | A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. |
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Lesser Vigor, Mass | 25 | Casts Lesser Vigor on multiple targets. |
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Panacea | 25 | Channels powerful positive energy into a target to wipe away afflictions, restoring 3 to 8 hit points plus an additional 1 per caster level (max +20), and removing temporary ability damage and the conditions bleeding, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. |
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Thorn Wave | 20 | You hurl a wave of magical thorns in front of you dealing to all targets in front of you 6 to 11 points of Piercing damage per caster level (up to a maximum of 90 to 165 damage at caster level 15). |
| Evocation 1 | |||
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Call Lightning Storm | 30 | Creates a storm cloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 7 to 12 electrical damage for every caster level. |
| Necromancy 1 | |||
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Negative Energy Burst | 25 | A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. |
| Transmutation 3 | |||
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Death Ward | 25 | Grants an ally immunity to death spells and effects, energy drain, and 50% absorption against negative energy damage. |
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Plant Growth | 30 | Grants any Plant or Plant like creature a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. |
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Reincarnate | 40 | Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Greater Dispel Magic | 30 | Removes ongoing spells that have been cast on a target. |
| Conjuration 1 | |||
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Greater Vigor | 15 | A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. |
| Evocation 4 | |||
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Blighted Bite | 10 | This spell enhances the power of Biting Acid or Biting Poison Imbue by 3 Imbue dice. |
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Fire Shield (cold version) | 25 | Wreaths the caster in flames. |
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Greater Creeping Cold | 20 | Deals on-going cold damage to the target every 2 seconds for 12 seconds. |
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Word of Balance | 10 | You utter elder words of balance, judging those who stray too far from the path of neutrality. |
| InnateAttack 1 | |||
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Jaws of Doom | 20 | As your jaws close over your enemies, they feel their life end. |
| Necromancy 1 | |||
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Necrotic Ray | 10 | Blasts a target with a negative energy ray that does 13 to 18 negative energy damage per caster level to a living enemy. |
| Transmutation 7 | |||
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Bear's Endurance, Mass | 35 | Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them. |
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Bull's Strength, Mass | 35 | Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each. |
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Cat's Grace, Mass | 35 | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each. |
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Eagle's Splendor, Mass | 35 | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
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Fox's Cunning, Mass | 35 | Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence. |
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Grasping Thorns | 30 | Powerful thorny vines rip out of the ground siezing all enemies in the area. |
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Owl's Wisdom, Mass | 35 | Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom. |
| Name | SP | Description | |
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| Abjuration 2 | |||
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Freedom of Movement, Mass | 20 | This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
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Protection from Elements, Mass | 40 | Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
| Conjuration 3 | |||
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Acid Fog | 35 | A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. |
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Creeping Doom | 30 | Summons a cloud of voracious insects and unleashes them on your enemies. |
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Vigor, Mass | 40 | Casts Vigor on multiple targets. |
| Divination 1 | |||
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True Seeing | 35 | You confer on the subject the ability to see things as they actually are. |
| Necromancy 4 | |||
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Finger of Death | 40 | Attempts to slay one living enemy. |
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Horrid Wilting | 20 | Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. |
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Insidious Spores | 50 | Target enemy becomes contaminated with spores. |
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Waves of Exhaustion | 40 | Waves of negative energy cause all living creatures to become exhausted. |
| Name | SP | Description | |
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| Conjuration 4 | |||
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Black Dragon Bolt | 15 | Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid. |
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Greater Vigor, Mass | 45 | Casts Greater Vigor on multiple targets. |
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Regenerate | 40 | A positive energy conjuration that heals hitpoints, ability point damage and level drain, and cures bleed effects. |
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Thorn Lance | 20 | You hurl a great thorn lance at your target dealing 9 to 14 points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20). |
| Enchantment 1 | |||
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Howl of Terror | 30 | You utter a terrifying howl, filling your foes with a paralyzing fear. |
| Evocation 1 | |||
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Earthquake | 45 | Summons an earthquake beneath your enemies' feet. |
| Transmutation 1 | |||
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Stormrage | 50 | You gain featherfall and gain the Deflect Arrows feat. |
| Name | SP | Description | |
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| Conjuration 1 | |||
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Acid Well | 40 | A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). |
| Evocation 2 | |||
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Storm of Vengeance | 50 | Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. |
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Tsunami | 40 | Call forth a wave of water, knocking enemies down and dealing 1d6+9 Cold damage and 1d6+9 Bludgeoning damage per caster level, halved on successful Fortitude save. |
| InnateAttack 1 | |||
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Blighted Charge | 25 | You leap forward with the speed and ferocity spewing blight around you as you pass. |
| Necromancy 2 | |||
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Rend the Soul | 40 | Twists unholy energies around a single foe, causing it significant negative damage over time. |
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Wail of the Banshee | 50 | You emit a terrible scream, creating a deadly area around yourself for 6 seconds. |