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Blight Caster Spells

109 spells · save DCs from Wisdom Blight Caster overview

Level 1 13

Name SP Description
Abjuration 1
Nightshield 10 Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Conjuration 1
Thorn Strike 6 You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 50 to 70 damage at caster level 10).
Evocation 2
Acid Spray 4 A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5).
Faerie Fire 5 Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it.
InnateAttack 1
Takedown 3 This attack deals an extra +20% damage, and may trip the target, rendering it prone.
Necromancy 1
Chill Touch 4 Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 15 to 40 damage at caster level 5) and 1 point of Strength damage.
Transmutation 7
Entangle 10 Primal magic awakens plants and vines to grasp at the caster's enemies.
Jump 10 Gives an ally a +10 enhancement bonus on Jump checks.
Longstrider 10 Increases your base run speed by +15% and shallow water no longer slows your movement.
Merfolk's Blessing 10 Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.
Pass Without Trace 10 Your feet touch the ground, but leave no trace.
Ram's Might 10 Your hands increase in size, granting a +2 size bonus to Strength and damage.
Shillelagh 10 Calls upon the wood land spirits to enchant any wooden melee weapons you wield to do additional base weapon damage, and converts their damage type to bludgeoning.

Level 2 21

Name SP Description
Abjuration 1
Resist Energy 15 Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10.
Conjuration 6
Fog Cloud 15 A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).
Lesser Restoration 10 Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
Lesser Vigor 6 A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds.
Melf's Acid Arrow 6 Deals 1 to 6 acid damage per caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds.
Splinterbolt 8 Fires a jagged bolt of wood at your enemies.
Web 15 Creates a many-layered mass of strong, sticky strands that entangle targets within them.
Enchantment 2
Animal Trance 15 Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged.
Hold Animal 15 An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place.
Evocation 3
Creeping Cold 6 Deals on-going cold damage to the target every 2 seconds for 12 seconds.
Gust of Wind 5 This spell creates a severe blast of air that originates from you and passes through all creatures in its path.
Thorn Blade 15 Summons a scimitar of blight that does a mix of acid and poison damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses.
Necromancy 1
Contagion 8 Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes.
Transmutation 8
Align Fang 15 Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice.
Barkskin 15 Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.
Bear's Endurance 15 An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
Bull's Strength 15 The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Cat's Grace 15 An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.
Eagle's Splendor 15 An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Fox's Cunning 15 An ally gains wit, giving a +4 enhancement bonus to Intelligence.
Owl's Wisdom 15 Grants an ally a +4 enhancement bonus to wisdom.

Level 3 17

Name SP Description
Abjuration 1
Protection from Energy 20 Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.
Conjuration 6
Acid Blast 15 Creates a gout of acid that explodes on impact, dealing 4 to 9 acid damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets around it.
Neutralize Poison 25 Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison.
Remove Disease 20 Cures all diseases on an ally.
Sleet Storm 10 Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.
Stinking Cloud 20 Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance).
Thorn Bloom 12 Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes.
Enchantment 1
Dominate Animal 20 Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides.
Evocation 2
Call Lightning 12 Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15.
Salt Ray 15 A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe.
InnateAttack 1
Baiting Bite 6 Your jaws seem to come from every direction.
Necromancy 1
Poison 10 Calls upon the venomous powers of natural predators to afflict the enemy with a horrible poison.
Transmutation 5
Quench 10 A burst of water quenches flames.
Snare 5 Creates a snare that, when triggered, entangles a single enemy.
Spiderskin 20 Your target gains a +2 enhancement bonus to saves against poison, a bonus to the hide skill equal to your caster level, and a +2 Natural Armor bonus to ac, with an additional +1 for every six of your caster levels.
Spike Growth 12 Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10).
Water Breathing 20 Grants the ability to breathe water to you and your allies.

Level 4 9

Name SP Description
Abjuration 2
Dispel Magic 15 Removes ongoing spells that have been cast on a target.
Freedom of Movement 25 This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Conjuration 3
Acid Rain 15 You create a storm that sends down a single torrent of caustic rain.
Enveloping Swarm 10 A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds.
Vigor 12 A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds.
Evocation 1
Ice Storm 25 Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area.
Necromancy 2
Fear 20 A cone of terror causes each living enemy in an area to become panicked.
Waves of Fatigue 20 Waves of negative energy cause all living creatures to become fatigued.
Transmutation 1
Longstrider, Mass 25 Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements.

Level 5 11

Name SP Description
Abjuration 1
Stoneskin 25 Wards an ally with damage reduction 10/adamantine.
Conjuration 5
Blighted Breath 20 Sends out a breath of poisonous gas in a frontal cone dealing 3 to 10 points of Poison damage per caster level (up to a maximum of 30 to 150 damage at caster level 15) with a Reflex save for half damage.
Cloudkill 30 A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20.
Lesser Vigor, Mass 25 Casts Lesser Vigor on multiple targets.
Panacea 25 Channels powerful positive energy into a target to wipe away afflictions, restoring 3 to 8 hit points plus an additional 1 per caster level (max +20), and removing temporary ability damage and the conditions bleeding, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Thorn Wave 20 You hurl a wave of magical thorns in front of you dealing to all targets in front of you 6 to 11 points of Piercing damage per caster level (up to a maximum of 90 to 165 damage at caster level 15).
Evocation 1
Call Lightning Storm 30 Creates a storm cloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 7 to 12 electrical damage for every caster level.
Necromancy 1
Negative Energy Burst 25 A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it.
Transmutation 3
Death Ward 25 Grants an ally immunity to death spells and effects, energy drain, and 50% absorption against negative energy damage.
Plant Growth 30 Grants any Plant or Plant like creature a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.
Reincarnate 40 Resurrects the target, restores 50% of the target's hit points, and preserves current spell points.

Level 6 15

Name SP Description
Abjuration 1
Greater Dispel Magic 30 Removes ongoing spells that have been cast on a target.
Conjuration 1
Greater Vigor 15 A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds.
Evocation 4
Blighted Bite 10 This spell enhances the power of Biting Acid or Biting Poison Imbue by 3 Imbue dice.
Fire Shield (cold version) 25 Wreaths the caster in flames.
Greater Creeping Cold 20 Deals on-going cold damage to the target every 2 seconds for 12 seconds.
Word of Balance 10 You utter elder words of balance, judging those who stray too far from the path of neutrality.
InnateAttack 1
Jaws of Doom 20 As your jaws close over your enemies, they feel their life end.
Necromancy 1
Necrotic Ray 10 Blasts a target with a negative energy ray that does 13 to 18 negative energy damage per caster level to a living enemy.
Transmutation 7
Bear's Endurance, Mass 35 Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
Bull's Strength, Mass 35 Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
Cat's Grace, Mass 35 Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each.
Eagle's Splendor, Mass 35 Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.
Fox's Cunning, Mass 35 Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence.
Grasping Thorns 30 Powerful thorny vines rip out of the ground siezing all enemies in the area.
Owl's Wisdom, Mass 35 Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom.

Level 7 10

Name SP Description
Abjuration 2
Freedom of Movement, Mass 20 This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Protection from Elements, Mass 40 Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Conjuration 3
Acid Fog 35 A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud.
Creeping Doom 30 Summons a cloud of voracious insects and unleashes them on your enemies.
Vigor, Mass 40 Casts Vigor on multiple targets.
Divination 1
True Seeing 35 You confer on the subject the ability to see things as they actually are.
Necromancy 4
Finger of Death 40 Attempts to slay one living enemy.
Horrid Wilting 20 Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies.
Insidious Spores 50 Target enemy becomes contaminated with spores.
Waves of Exhaustion 40 Waves of negative energy cause all living creatures to become exhausted.

Level 8 7

Name SP Description
Conjuration 4
Black Dragon Bolt 15 Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid.
Greater Vigor, Mass 45 Casts Greater Vigor on multiple targets.
Regenerate 40 A positive energy conjuration that heals hitpoints, ability point damage and level drain, and cures bleed effects.
Thorn Lance 20 You hurl a great thorn lance at your target dealing 9 to 14 points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20).
Enchantment 1
Howl of Terror 30 You utter a terrifying howl, filling your foes with a paralyzing fear.
Evocation 1
Earthquake 45 Summons an earthquake beneath your enemies' feet.
Transmutation 1
Stormrage 50 You gain featherfall and gain the Deflect Arrows feat.

Level 9 6

Name SP Description
Conjuration 1
Acid Well 40 A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480).
Evocation 2
Storm of Vengeance 50 Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts.
Tsunami 40 Call forth a wave of water, knocking enemies down and dealing 1d6+9 Cold damage and 1d6+9 Bludgeoning damage per caster level, halved on successful Fortitude save.
InnateAttack 1
Blighted Charge 25 You leap forward with the speed and ferocity spewing blight around you as you pass.
Necromancy 2
Rend the Soul 40 Twists unholy energies around a single foe, causing it significant negative damage over time.
Wail of the Banshee 50 You emit a terrible scream, creating a deadly area around yourself for 6 seconds.