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Druid
Druid icon

Druid

Powerful spell casters and shapechangers, druids have a large variety of divine spells and can change into various animal forms to change the role they play in a group.

Solo Ability: Good.

FieldValue
HP / Level8
Skill Points / Level4 + Intelligence modifier
Play StyleMagic
Spell DC AbilityWisdom

Class Skills

Proficiencies

More Information

Druids use divine magic and gain all of their spells as they level up. They don't have to inscribe new spells like wizards or pick a subset like favored souls. Druids also have the amazing ability to actually change form into animals and other natural creatures. They can use this to change the way they attack enemies.

Unlike wizards and sorcerers, druids have access to healing spells, but cannot heal as much as clerics and favored souls.

At taverns or rest shrines, druids can switch spells to better address the challenges of their current quest.

Druids also have pets to aid them in battle that advance and grow with them.

Past Life

Druid

You were a druid in a past life. You occasionally find yourself gazing at the stars, and you get sentimental around mistletoe. Each time you acquire this feat your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores. This feat can be stacked up to three times.

Variants

Advancement Table

Level BAB Fort Ref Will Special Spell Points 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +0 +2 +0 +2
  • Call Wolf Companion
  • Druid: Spontaneous Casting
  • Druidic Oath
  • Goodberry
  • Magical Training
  • Maul
  • Revive Wolf Companion
  • Takedown
  • Wild Empathy
50 2
2 +1 +3 +0 +3
  • Abiding Furor
  • Baiting Bite
  • Impale
  • Impale
  • Jaws of Winter
  • Maul
  • Relentless Onslaught
  • Shred
  • Snowslide
  • Wild Shape
75 3
3 +2 +3 +1 +3 100 3 2
4 +3 +4 +1 +4 125 4 3
5 +3 +4 +1 +4
  • Wild Shape
150 4 3 2
6 +4 +5 +2 +5 180 4 4 3
7 +5 +5 +2 +5
  • Improved Wild Empathy
215 5 4 3 2
8 +6 +6 +2 +6
  • Wild Shape
255 5 4 4 3
9 +6 +6 +3 +6
  • Venom Immunity
300 5 5 4 3 2
10 +7 +7 +3 +7 350 5 5 4 4 3
11 +8 +7 +3 +7
  • Wild Shape
405 5 5 5 4 3 2
12 +9 +8 +4 +8 465 5 5 5 4 4 3
13 +9 +8 +4 +8
  • Veil the Elements
  • Wild Shape
530 5 5 5 5 4 3 2
14 +10 +9 +4 +9 600 5 5 5 5 4 4 3
15 +11 +9 +5 +9
  • Timeless Body
675 5 5 5 5 5 4 3 2
16 +12 +10 +5 +10 755 5 5 5 5 5 4 4 3
17 +12 +10 +5 +10
  • Wild Shape
840 5 5 5 5 5 5 4 3 2
18 +13 +11 +6 +11 930 5 5 5 5 5 5 4 4 3
19 +14 +11 +6 +11 1025 5 5 5 5 5 5 5 4 4
20 +15 +12 +6 +12 1125 6 5 5 5 5 5 5 5 5

Abilities Granted at Every Level

Wilderness Lore

Represents your knowledge of the wilderness.

Level 1

Call Wolf Companion

Activate this ability to summon your Wolf companion.

Druid: Spontaneous Casting

You gain an additional spell preparation slot per spell level to cast a Summon Nature's Ally spell of that level.

Druidic Oath

All Druids take an oath that prohibits them from wearing metal armor, using metal shields, and using rune arms. As a result, using these items suppresses Druidic abilities. Warforged Druids are forbidden from taking armor feats other than Composite Body.

Goodberry

Transmutes natural matter around you into Goodberries. Goodberries are infused with primal magic, and provide a full meal's nourishment. If eaten in a tavern, they act as tavern food and drink, refilling your health and spell points.

When cast, the Goodberries appear in your inventory. The higher the caster level, the more nourishing the Goodberries are.

Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.

(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)

Maul

Attacks the target and causes a bleed effect.

Revive Wolf Companion

Activate this ability to revive your Wolf companion three times per rest.

Takedown

Attacks the target. If the attack qualifies as a sneak attack, then the target needs to succeed at a saving throw or be knocked prone.

Wild Empathy

Activate this ability to lower an animal's or beast's aggression, effectively mesmerizing them.

Level 2

Abiding Furor

D N T

Baiting Bite

Attacks the target and performs a bluff check.

Impale

DNT TBD

Impale

Attacks the target and stuns them.

Jaws of Winter

DNT TBD

Maul

Attacks the target and causes a bleed effect.

Relentless Onslaught

DNT TBD

Shred

Attacks the target and sunders the target's armor.

Snowslide

You leap forward with the speed and ferocity of a sudden avalanche. You attack enemies in your path, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also gain DR/Adamantine 5.

Wild Shape — choose one:

Level 5

Wild Shape — choose one:

Level 7

Improved Wild Empathy

Activate this ability to befriend an animal or beast, effectively charming them.

Level 8

Wild Shape — choose one:

Level 9

Venom Immunity

You are immune to ability score damage from natural poisons. (This does not protect against magical or supernatural poisons.)

Level 11

Wild Shape — choose one:

Level 13

Veil the Elements

Elemental Form Modifier: Toggling this feat will allow you to still appear human while in elemental forms including thorn or hive hybrid forms.

Wild Shape — choose one:

Level 15

Timeless Body

You are one with nature. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

Level 17

Wild Shape — choose one: