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Fighter
Fighter icon

Fighter

Fighters can use a large variety of weapons, all types of shields, and the heaviest armor. They can also train in many more combat abilities than the other melee classes.

Solo Ability: Good.

FieldValue
HP / Level10
Skill Points / Level2 + Intelligence modifier
Play StyleMelee
Spell DC AbilityUndef

Class Skills

Proficiencies

More Information

Fighters get more feats than any other class, and as a result they have a lot of attack options in battle. They can knock an enemy off his feet or damage multiple enemies at once with a great cleave.

Fighters are also able to use more weapons, armor, and shields than any other class. They often focus their training on a specific set of gear and become masters of their own custom fighting styles. A fighter can succeed in battle in many different ways.

Past Life

Fighter

You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

Variants

Advancement Table

Level BAB Fort Ref Will Special
1 +1 +2 +0 +0
2 +2 +3 +0 +0
3 +3 +3 +1 +1
4 +4 +4 +1 +1
5 +5 +4 +1 +1
6 +6 +5 +2 +2
7 +7 +5 +2 +2
8 +8 +6 +2 +2
9 +9 +6 +3 +3
10 +10 +7 +3 +3
11 +11 +7 +3 +3
12 +12 +8 +4 +4
13 +13 +8 +4 +4
14 +14 +9 +4 +4
15 +15 +9 +5 +5
16 +16 +10 +5 +5
17 +17 +10 +5 +5
18 +18 +11 +6 +6
19 +19 +11 +6 +6
20 +20 +12 +6 +6

Level 2

Second Wind

Activate to heal 50% of your Max Hit Points. Can be used once a rest.

Gain an additional use per rest at Fighter levels 4, 8, 12, 16 and 20.

This can be used while you are crowd controlled.

At Fighter level 8, in addition to the heal, the following effects are cleansed from you: Ability damage, Blind, Confusion, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, Feebleminded, Nauseated, Poisoned, or Stunned.

Bonus Feats