Barbarians possess incredible strength and offensive power. They are not as well armored as fighters, but they can absorb damage and go into a battle rage to overwhelm their enemies.
Solo Ability: Good.
| Field | Value |
|---|---|
| HP / Level | 12 |
| Skill Points / Level | 4 + Intelligence modifier |
| Play Style | Melee |
| Spell DC Ability | Undef |
Barbarians are the beasts of the battlefield. Often using huge two-handed weapons or two weapons at once, they can deal immense amounts of melee damage.
By tapping into the raw fury of nature, barbarians can enter a battle rage that boosts their fighting ability to extreme levels, but they need to recover afterwards.
Barbarians also have the ability to shrug off or absorb some incoming physical attacks without taking damage. This is called damage reduction (DR) and can help make up for their lack of heavy armor.
You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 |
|
| 2 | +2 | +3 | +0 | +0 |
|
| 3 | +3 | +3 | +1 | +1 |
|
| 4 | +4 | +4 | +1 | +1 |
|
| 5 | +5 | +4 | +1 | +1 |
|
| 6 | +6 | +5 | +2 | +2 |
|
| 7 | +7 | +5 | +2 | +2 | |
| 8 | +8 | +6 | +2 | +2 |
|
| 9 | +9 | +6 | +3 | +3 |
|
| 10 | +10 | +7 | +3 | +3 | |
| 11 | +11 | +7 | +3 | +3 |
|
| 12 | +12 | +8 | +4 | +4 |
|
| 13 | +13 | +8 | +4 | +4 | |
| 14 | +14 | +9 | +4 | +4 |
|
| 15 | +15 | +9 | +5 | +5 |
|
| 16 | +16 | +10 | +5 | +5 |
|
| 17 | +17 | +10 | +5 | +5 |
|
| 18 | +18 | +11 | +6 | +6 |
|
| 19 | +19 | +11 | +6 | +6 | |
| 20 | +20 | +12 | +6 | +6 |
|
Represents your knowledge of the wilderness.
Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 Rage bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
Activate this ability to prematurely end your rage effects.
A barbarian can run 10% faster than normal
A barbarian can resist incoming attacks, shrugging off 3% of all damage. This increases by 1% at 5th level and every three barbarian levels thereafter.
Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Activate this ability to gain a temporary 25% Dodge bonus and a +4 reflex save bonus. This feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.
Grants 1% Dodge bonus and can stack multiple times.
For each time you gain this Feat, your Barbarian Damage Reduction goes up by 1%.
Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Grants 1% Dodge bonus and can stack multiple times.
For each time you gain this Feat, your Barbarian Damage Reduction goes up by 1%.
Activate this barbarian ability to gain a temporary 50% Dodge bonus and +6 reflex save bonus. This feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.
Grants 1% Dodge bonus and can stack multiple times.
Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
A barbarian's rage grows stronger after reaching 11th level, granting a +6 bonus to Strength and Constitution and a +3 morale bonus to Will saves. The penalty to AC remains at -2.
While wearing medium armor and Barbarian Rage is active, you gain +10 Physical Reistance Rating.
While Barbarian Rage is active, you gain +10 Melee Power.
For each time you gain this Feat, your Barbarian Damage Reduction goes up by 1%.
Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Grants 1% Dodge bonus and can stack multiple times.
For each time you gain this Feat, your Barbarian Damage Reduction goes up by 1%.
While in a rage, the barbarian receives a +4 bonus to Will saves against enchantment spells. This bonus stacks with all modifiers.
Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Grants 1% Dodge bonus and can stack multiple times.
For each time you gain this Feat, your Barbarian Damage Reduction goes up by 1%.
Upon reaching level 17, a barbarian is no longer fatigued after raging. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4
Barbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
For each time you gain this Feat, your Barbarian Damage Reduction goes up by 1%.
Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +10 and your morale bonus to Will saves is increased to +5.
Grants 1% Dodge bonus and can stack multiple times.