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Ranger
Ranger icon

Ranger

Rangers are extremely versatile combatants. They can act as scouts, can wield two weapons at once, and are lethal with a bow.

Solo Ability: Good.

FieldValue
HP / Level10
Skill Points / Level6 + Intelligence modifier
Play StyleSupport
Spell DC AbilityWisdom

Class Skills

Proficiencies

More Information

Rangers switch between bow and melee combat, shooting until the enemy closes to melee range, then switching weapons. They are the best class at two-weapon fighting, using a weapon in each hand. In addition, they can make very good scouts, sneaking ahead of the party and gathering information on enemies.

Rangers are also incredibly skilled with the bow. They can eventually learn remarkable techniques like shooting through groups of enemies with a single arrow or firing multiple arrows simultaneously.

Rangers can also cast several useful spells and begin to learn these at level 4.

Past Life

Ranger

You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged missile weapons and +2 to elemental resistances. This feat can be stacked up to three times.

Variants

Advancement Table

Level BAB Fort Ref Will Special Spell Points 1st 2nd 3rd 4th
1 +1 +2 +2 +0
  • Bow Strength
  • Wild Empathy
  • Favored Enemy
0
2 +2 +3 +3 +0
  • Rapid Shot
  • Two Weapon Fighting
0
3 +3 +3 +3 +1
  • Diehard
0
4 +4 +4 +4 +1
  • Precise Shot
20 1
5 +5 +4 +4 +1
  • Favored Enemy
35 1
6 +6 +5 +5 +2
  • Improved Two Weapon Fighting
  • Manyshot
50 2
7 +7 +5 +5 +2
  • Improved Wild Empathy
65 2
8 +8 +6 +6 +2 80 2 1
9 +9 +6 +6 +3
  • Evasion
95 2 1
10 +10 +7 +7 +3
  • Favored Enemy
110 2 2
11 +11 +7 +7 +3
  • Greater Two Weapon Fighting
  • Improved Precise Shot
125 2 2 1
12 +12 +8 +8 +4 140 2 2 2
13 +13 +8 +8 +4 155 2 2 2
14 +14 +9 +9 +4 170 3 2 2 1
15 +15 +9 +9 +5
  • Favored Enemy
185 3 2 2 2
16 +16 +10 +10 +5 200 3 3 2 2
17 +17 +10 +10 +5
  • Hide in Plain Sight
215 3 3 2 2
18 +18 +11 +11 +6 230 4 3 2 2
19 +19 +11 +11 +6 245 4 4 4 3
20 +20 +12 +12 +6
  • Favored Enemy
260 4 4 4 4

Abilities Granted at Every Level

Wilderness Lore

Represents your knowledge of the wilderness.

Level 1

You can use your Strength bonus for damage with Longbows and Shortbows. (Most Longbows and Shortbows innately use your Dexterity bonus for damage. With this feat, you'll use Strength instead if it is higher.)

Wild Empathy

Activate this ability to lower an animal's or beast's aggression, effectively mesmerizing them.

Favored Enemy — choose one:

Level 2

You can fire ranged attacks faster and reload faster when using a ranged weapon. With Longbows and Shortbows, you also gain Ranged Power equal to 1.5x your Base Attack Bonus.

Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or handwraps) by 20% to 40%.

Does not function in animal forms.

Improves the Hit Point bonus of Heroic Durability.

Level 3

You automatically stabilize when incapacitated.

Level 4

Your missile attacks may pass through other characters and monsters to strike their target. This feat also grants you the Offensive Ranged Stance 'Archer's Focus', which lets you deal progressively more damage with ranged attacks while standing still.

In addition, While using a Longbow or Shortbow, your Ability Score Modifier bonus to damage improves by 50%.

Level 5

Favored Enemy — choose one:

Level 6

Increases the chance to produce off hand attacks when fighting with two weapons (or handwraps) by an additional 20% to 60%.

Does not function in animal forms.

Improves the Hit Point bonus of Heroic Durability.

Ranged Bow Attack: Expend one charge to fire three arrows in quick succession. This feat has 3 charges, you regain 1 charge every 12 seconds you don't use Manyshot (Requires a Longbow or Shortbow to use).

Passive: You gain Doubleshot equal to 1.5x your Base Attack Bonus with Longbows and Shortbows.

Level 7

Improved Wild Empathy

Activate this ability to befriend an animal or beast, effectively charming them.

Level 9

Evasion

When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Level 10

Favored Enemy — choose one:

Level 11

Increases the chance to produce off hand attacks when fighting with two weapons (or handwraps) by an additional 20% to 80%.

Does not function in animal forms.

Improves the Hit Point bonus of Heroic Durability.

Offensive Ranged Stance: Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit. You deal 20% less damage with ranged attacks while in this stance.

Passive: While using a Longbow or Shortbow, your Ability Score Modifier bonus to damage improves by a further 50%, for a total of +100%.

Level 15

Favored Enemy — choose one:

Level 17

Hide in Plain Sight

You are a master when it comes to hiding in places others think impossible.

You gain +1 Hide and +1 Move Silently for every three seconds you stand still, up to +5.

If you stand still for 3 seconds while sneaking, enemies must be closer to you to gain Spot bonuses, and the bonuses are smaller.

Level 20

Favored Enemy — choose one: