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Arcane Trickster
Arcane Trickster icon

Arcane Trickster VIP Variant of Rogue

Rogues use stealth and a variety of masterful techniques to disarm traps, unlock doors, and take down enemies with devastating sneak attacks.

Solo Ability: Challenging.

FieldValue
HP / Level8
Skill Points / Level8 + Intelligence modifier
Play StyleSupport
Spell DC AbilityIntelligence

Class Skills

Proficiencies

More Information

Stealthy and sly, rogues pride themselves on their skill. They are among the best at finding secret doors and traps and are the only class that can disarm traps. They can also pick locks to gain access to special areas and treasure chests.

Rogues also have a powerful ability called the sneak attack. With proper skill and strategy, they can use this to devastating effect.

Rogues make great scouts and are easily able to blend with the shadows and go undetected. Combining stealth with sneak attacking can be a powerful combination.

Past Life

Rogue (Arcane Trickster)

You were an Arcane Trickster a past life. You delight in illusions and have a knack for applying physical force with magic. Each time you acquire this feat you gain +3 Force Spell Power and a +1 bonus to Illusion DCs. This feat can be stacked up to three times.

Advancement Table

Level BAB Fort Ref Will Special Spell Points 1st 2nd 3rd 4th
1 +0 +0 +2 +0
  • Sneak Attack
  • Trapfinding
20
2 +1 +0 +3 +0
  • Evasion
35
3 +2 +1 +3 +1
  • Mage Hand - Bluff
  • Mage Hand - Disable Traps
  • Magical Training
  • Sneak Attack
50 1
4 +3 +1 +4 +1 65 1
5 +3 +1 +4 +1
  • Sneak Attack
80 2
6 +4 +2 +5 +2
  • Bonus Feat
95 2
7 +5 +2 +5 +2
  • Sneak Attack
110 2
8 +6 +2 +6 +2
  • Magical Ambush
125 2 1
9 +6 +3 +6 +3
  • Sneak Attack
140 2 1
10 +7 +3 +7 +3 155 2 2
11 +8 +3 +7 +3
  • Sneak Attack
170 2 2 1
12 +9 +4 +8 +4
  • Bonus Feat
185 2 2 2
13 +9 +4 +8 +4
  • Sneak Attack
200 2 2 2
14 +10 +4 +9 +4 215 3 2 2 1
15 +11 +5 +9 +5
  • Sneak Attack
230 3 2 2 2
16 +12 +5 +10 +5
  • Spell Thief
245 3 3 2 2
17 +12 +5 +10 +5
  • Sneak Attack
260 3 3 2 2
18 +13 +6 +11 +6
  • Bonus Feat
275 4 3 2 2
19 +14 +6 +11 +6
  • Sneak Attack
290 4 4 4 3
20 +15 +6 +12 +6 305 4 4 4 4

Level 1

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Trapfinding

You can Spot and Search for difficult traps.

Without this feat, difficult traps cannot be found, even with expert skills.

Level 2

Evasion

When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Level 3

Mage Hand - Bluff

Allows you to attempt to bluff a target with your mage hand with an enhanced duration. Bluffed enemies become more vulerable to sneak attacks and you attacks produce less hate for it's duration. While stealthed you can bluff enemies to walk away from their friends.

Mage Hand - Disable Traps

Allows you to attempt to disarm traps at a distance using your mage hand.

Increases your maximum spell points by 80, increases your spell critical chance by 5%, and grants Echoes of Power if you drop below 12 spell points.

(Granted automatically by Alchemist, Artificer, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard level one.)

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 5

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 6

Bonus Feat — choose one:

Level 7

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 8

Magical Ambush

Your offensive instantaneous damaging spells deal additional 1d6 force damage equal to your sneak attack dice. Scales with 50% of spell power.

Level 9

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 11

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 12

Bonus Feat — choose one:

Level 13

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 15

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 16

Spell Thief

Your melee and missile attacks that strike targets who have spells grant spell points. 1d20 spell points on a 5 second cooldown for melee attacks. Ranged is a 10 second cooldown.

Level 17

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.

Level 18

Bonus Feat — choose one:

Level 19

Sneak Attack

Allows you to deal additional damage when a monster is unaware of your presence or targeting another character.