48 spells · save DCs from Intelligence Arcane Trickster overview
| Name | SP | Description | |
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| Abjuration 2 | |||
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Nightshield | 10 | Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
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Protection from Evil | 10 | At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
| Conjuration 1 | |||
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Mage Armor | 10 | An invisible, but tangible field of force surrounds an ally, providing a +4 armor bonus to AC. |
| Divination 2 | |||
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Detect Secret Doors | 10 | Allows you to find secret doors with a DC of 5 or less. |
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Master's Touch | 10 | Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields. |
| Enchantment 3 | |||
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Charm Person | 10 | Charms an enemy humanoid, which will fight as a trusted friend and ally. |
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Hypnotism | 10 | Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. |
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Sleep | 10 | Induces a magical slumber, rendering them helpless until attacked. |
| Evocation 1 | |||
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Magic Missile | 4 | A missile of magical energy darts forth and unerringly strikes its target inflicting 4 to 5 force damage, plus one per 2 caster levels. |
| Illusion 1 | |||
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Color Spray | 10 | Dazes, Blinds, and Silences enemies in front of you. |
| Transmutation 6 | |||
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Expeditious Retreat | 10 | Increases base run speed by 25%. |
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Feather Fall | 10 | Causes an ally to fall slowly, although faster than feathers typically do. |
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Jump | 10 | Gives an ally a +10 enhancement bonus on Jump checks. |
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Merfolk's Blessing | 10 | Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
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Repair Light Damage | 6 | Transmutes the structure of a living construct ally to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 5. |
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Tumble | 10 | Gives an ally a +10 enhancement bonus on Tumbling. |
| Name | SP | Description | |
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| Abjuration 1 | |||
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Resist Energy | 15 | Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. |
| Divination 1 | |||
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See Invisibility | 15 | You can see invisible creatures and objects. |
| Enchantment 3 | |||
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Daze Monster | 5 | Clouds the mind of an enemy so that it takes no actions for 6 seconds. |
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Otto's Resistible Dance | 10 | At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. |
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Touch of Idiocy | 5 | Reduces an enemies mental faculties, giving a 1 to 6 penalty to Intelligence, Wisdom, and Charisma scores. |
| Evocation 1 | |||
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Scorching Ray | 8 | Blasts a target with fiery rays, each doing 6 to 12 fire damage per 2 caster levels on impact. |
| Illusion 3 | |||
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Blur | 15 | An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
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Hypnotic Pattern | 15 | A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. |
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Invisibility | 15 | An ally becomes invisible, vanishing from sight, even from darkvision. |
| Transmutation 4 | |||
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Cat's Grace | 15 | An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
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Eagle's Splendor | 15 | An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
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Fox's Cunning | 15 | An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
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Repair Moderate Damage | 8 | Transmutes the structure of a living construct ally to repair 6 to 16 damage plus an additional 1 for every caster level up to caster level 10. |
| Name | SP | Description | |
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| Enchantment 4 | |||
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Deep Slumber | 20 | Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. |
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Heroism | 20 | Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill checks. |
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Hold Person | 15 | The target enemy humanoid becomes paralyzed and freezes in place. |
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Suggestion | 20 | Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. |
| Evocation 2 | |||
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Chain Missiles | 15 | Fires a cluster of three magical energy darts that unerringly their target, inflicting 4 to 5 force damage (+1 point of damage per 2 caster levels) . |
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Frost Lance | 10 | Shoots a target with a freezing energy spear, dealing 8 to 16 of cold damage per 2 caster levels on impact. |
| Illusion 1 | |||
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Displacement | 20 | Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
| Transmutation 3 | |||
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Haste | 20 | Quickens allies, causing them to attack 15% faster than normal. |
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Repair Serious Damage | 12 | Transmutes the structure of a living construct ally to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 15. |
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Water Breathing | 20 | Grants the ability to breathe water to you and your allies. |
| Name | SP | Description | |
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| Abjuration 2 | |||
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Freedom of Movement | 25 | This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
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Remove Curse | 20 | Removes all curses on an ally. |
| Conjuration 1 | |||
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Dimension Door | 25 | Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
| Enchantment 3 | |||
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Charm Monster | 25 | An enemy monster is charmed and will fight as a trusted friend and ally. |
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Crushing Despair | 20 | Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. |
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Hold Monster | 30 | An enemy becomes paralyzed and freezes in place. |
| Evocation 1 | |||
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Force Missiles | 8 | A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 1 to 4 +1 points of force damage per 2 caster levels. |
| Illusion 1 | |||
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Phantasmal Killer | 25 | Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. |
| Transmutation 1 | |||
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Repair Critical Damage | 16 | Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20. |