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Arcane Trickster Spells

48 spells · save DCs from Intelligence Arcane Trickster overview

Level 1 16

Name SP Description
Abjuration 2
Nightshield 10 Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Protection from Evil 10 At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures.
Conjuration 1
Mage Armor 10 An invisible, but tangible field of force surrounds an ally, providing a +4 armor bonus to AC.
Divination 2
Detect Secret Doors 10 Allows you to find secret doors with a DC of 5 or less.
Master's Touch 10 Enchants the items currently equipped in the target's left and right hands to grant their wielder proficiency if the items are simple or martial weapons or shields.
Enchantment 3
Charm Person 10 Charms an enemy humanoid, which will fight as a trusted friend and ally.
Hypnotism 10 Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged.
Sleep 10 Induces a magical slumber, rendering them helpless until attacked.
Evocation 1
Magic Missile 4 A missile of magical energy darts forth and unerringly strikes its target inflicting 4 to 5 force damage, plus one per 2 caster levels.
Illusion 1
Color Spray 10 Dazes, Blinds, and Silences enemies in front of you.
Transmutation 6
Expeditious Retreat 10 Increases base run speed by 25%.
Feather Fall 10 Causes an ally to fall slowly, although faster than feathers typically do.
Jump 10 Gives an ally a +10 enhancement bonus on Jump checks.
Merfolk's Blessing 10 Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.
Repair Light Damage 6 Transmutes the structure of a living construct ally to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 5.
Tumble 10 Gives an ally a +10 enhancement bonus on Tumbling.

Level 2 13

Name SP Description
Abjuration 1
Resist Energy 15 Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10.
Divination 1
See Invisibility 15 You can see invisible creatures and objects.
Enchantment 3
Daze Monster 5 Clouds the mind of an enemy so that it takes no actions for 6 seconds.
Otto's Resistible Dance 10 At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping.
Touch of Idiocy 5 Reduces an enemies mental faculties, giving a 1 to 6 penalty to Intelligence, Wisdom, and Charisma scores.
Evocation 1
Scorching Ray 8 Blasts a target with fiery rays, each doing 6 to 12 fire damage per 2 caster levels on impact.
Illusion 3
Blur 15 An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking.
Hypnotic Pattern 15 A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it.
Invisibility 15 An ally becomes invisible, vanishing from sight, even from darkvision.
Transmutation 4
Cat's Grace 15 An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.
Eagle's Splendor 15 An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Fox's Cunning 15 An ally gains wit, giving a +4 enhancement bonus to Intelligence.
Repair Moderate Damage 8 Transmutes the structure of a living construct ally to repair 6 to 16 damage plus an additional 1 for every caster level up to caster level 10.

Level 3 10

Name SP Description
Enchantment 4
Deep Slumber 20 Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level.
Heroism 20 Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill checks.
Hold Person 15 The target enemy humanoid becomes paralyzed and freezes in place.
Suggestion 20 Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level.
Evocation 2
Chain Missiles 15 Fires a cluster of three magical energy darts that unerringly their target, inflicting 4 to 5 force damage (+1 point of damage per 2 caster levels) .
Frost Lance 10 Shoots a target with a freezing energy spear, dealing 8 to 16 of cold damage per 2 caster levels on impact.
Illusion 1
Displacement 20 Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Transmutation 3
Haste 20 Quickens allies, causing them to attack 15% faster than normal.
Repair Serious Damage 12 Transmutes the structure of a living construct ally to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 15.
Water Breathing 20 Grants the ability to breathe water to you and your allies.

Level 4 9

Name SP Description
Abjuration 2
Freedom of Movement 25 This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Remove Curse 20 Removes all curses on an ally.
Conjuration 1
Dimension Door 25 Creates a magical portal that can transport you and your companions back to the entrance of your dungeon.
Enchantment 3
Charm Monster 25 An enemy monster is charmed and will fight as a trusted friend and ally.
Crushing Despair 20 Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage.
Hold Monster 30 An enemy becomes paralyzed and freezes in place.
Evocation 1
Force Missiles 8 A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 1 to 4 +1 points of force damage per 2 caster levels.
Illusion 1
Phantasmal Killer 25 Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize.
Transmutation 1
Repair Critical Damage 16 Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20.