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Charm Person

Enchantment · Mind · Foe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 2.5s · 10 SP · Subject to spell resistance
SaveWill save, Negate
MetamagicQuicken, Heighten, Enlarge, Embolden
Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

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Effects