Charm Person
Enchantment · Mind · Foe
| Components | Somatic, Verbal |
| Casting | Range 30 ft · Cooldown 2.5s · 10 SP · Subject to spell resistance |
| Save | Will save, Negate |
| Metamagic | Quicken, Heighten, Enlarge, Embolden |
Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.