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Druid Spells

133 spells · save DCs from Wisdom Druid overview

Level 1 16

Name SP Description
Conjuration 3
Lesser Vigor 6 A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds.
Summon Nature's Ally I 10 This spell allows you to summon one of two different creatures: a gray wolf or a brown rat.
Thorn Strike 6 You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 50 to 70 damage at caster level 10).
Enchantment 1
Charm Animal 10 Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally.
Evocation 2
Faerie Fire 5 Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it.
Produce Flame 6 Flames as bright as a torch appear in your open hand and launch towards your foes.
InnateAttack 2
Maul 3 This attack deals an extra +20% damage to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds.
Takedown 3 This attack deals an extra +20% damage, and may trip the target, rendering it prone.
Transmutation 8
Entangle 10 Primal magic awakens plants and vines to grasp at the caster's enemies.
Jump 10 Gives an ally a +10 enhancement bonus on Jump checks.
Longstrider 10 Increases your base run speed by +15% and shallow water no longer slows your movement.
Magic Fang 5 Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels.
Merfolk's Blessing 10 Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.
Pass Without Trace 10 Your feet touch the ground, but leave no trace.
Ram's Might 10 Your hands increase in size, granting a +2 size bonus to Strength and damage.
Shillelagh 10 Calls upon the wood land spirits to enchant any wooden melee weapons you wield to do additional base weapon damage, and converts their damage type to bludgeoning.

Level 2 23

Name SP Description
Abjuration 2
Fire Trap 8 Creates a trap that wards an area.
Resist Energy 15 Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10.
Conjuration 5
Cure Light Wounds 6 Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5.
Fog Cloud 15 A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).
Lesser Restoration 10 Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
Splinterbolt 8 Fires a jagged bolt of wood at your enemies.
Summon Nature's Ally II 15 This spell allows you to summon one of two different creatures: a hyena or a black widow.
Enchantment 3
Animal Trance 15 Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged.
Hold Animal 15 An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place.
Roar 6 You let out a menacing roar, drawing the attention of your foes.
Evocation 4
Creeping Cold 6 Deals on-going cold damage to the target every 2 seconds for 12 seconds.
Flame Blade 15 Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses.
Flaming Sphere 15 Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage.
Gust of Wind 5 This spell creates a severe blast of air that originates from you and passes through all creatures in its path.
Transmutation 9
Align Fang 15 Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice.
Barkskin 15 Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.
Bear's Endurance 15 An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
Bull's Strength 15 The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Cat's Grace 15 An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.
Eagle's Splendor 15 An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Fox's Cunning 15 An ally gains wit, giving a +4 enhancement bonus to Intelligence.
Owl's Wisdom 15 Grants an ally a +4 enhancement bonus to wisdom.
Pack Presence 15 Forms a link between a leader and his or her pack.

Level 3 20

Name SP Description
Abjuration 1
Protection from Energy 20 Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.
Conjuration 7
Cure Moderate Wounds 8 Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10.
Neutralize Poison 25 Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison.
Remove Disease 20 Cures all diseases on an ally.
Sleet Storm 10 Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.
Summon Nature's Ally III 20 This spell allows you to summon one of two different creatures: a lioness or a winter wolf.
Thorn Bloom 12 Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes.
Vigor 12 A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds.
Enchantment 1
Dominate Animal 20 Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides.
Evocation 2
Call Lightning 12 Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15.
Salt Ray 15 A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe.
InnateAttack 2
Baiting Bite 6 Your jaws seem to come from every direction.
Shred 6 This attack deals an extra +30% damage, with +1 bonus to critical threat and multiplier to the target, and you may reduce the target's Armor Class by 4 for a short time.
Necromancy 2
Contagion 8 Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes.
Poison 10 Calls upon the venomous powers of natural predators to afflict the enemy with a horrible poison.
Transmutation 5
Quench 10 A burst of water quenches flames.
Snare 5 Creates a snare that, when triggered, entangles a single enemy.
Spiderskin 20 Your target gains a +2 enhancement bonus to saves against poison, a bonus to the hide skill equal to your caster level, and a +2 Natural Armor bonus to ac, with an additional +1 for every six of your caster levels.
Spike Growth 12 Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10).
Water Breathing 20 Grants the ability to breathe water to you and your allies.

Level 4 11

Name SP Description
Abjuration 2
Dispel Magic 15 Removes ongoing spells that have been cast on a target.
Freedom of Movement 25 This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Conjuration 4
Cure Serious Wounds 12 Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15.
Enveloping Swarm 10 A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds.
Lesser Vigor, Mass 25 Casts Lesser Vigor on multiple targets.
Summon Nature's Ally IV 25 This spell allows you to summon one of two different creatures: a young razor cat or a glass spider.
Evocation 2
Flame Strike 20 Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area.
Ice Storm 25 Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area.
Transmutation 3
Harrowing Pack 35 The wolf pack hounds their prey, attacking from all sides.
Longstrider, Mass 25 Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements.
Rising Fury 5 With each blow, your fury rises.

Level 5 13

Name SP Description
Abjuration 1
Stoneskin 25 Wards an ally with damage reduction 10/adamantine.
BreathWeapon 1
Cold Breath 20 Creates an area of extreme cold, originating in front of you and spreading outward in a cone.
Conjuration 5
Cure Critical Wounds 20 Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20.
Greater Vigor 15 A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds.
Panacea 25 Channels powerful positive energy into a target to wipe away afflictions, restoring 3 to 8 hit points plus an additional 1 per caster level (max +20), and removing temporary ability damage and the conditions bleeding, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Summon Nature's Ally V 30 This spell allows you to summon one of two different creatures: a bear or a medium earth elemental.
Thorn Wave 20 You hurl a wave of magical thorns in front of you dealing to all targets in front of you 6 to 11 points of Piercing damage per caster level (up to a maximum of 90 to 165 damage at caster level 15).
Evocation 2
Call Lightning Storm 30 Creates a storm cloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 7 to 12 electrical damage for every caster level.
Wall of Fire 25 Creates a wall of fire.
Transmutation 4
Animal Growth 30 Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity.
Death Ward 25 Grants an ally immunity to death spells and effects, energy drain, and 50% absorption against negative energy damage.
Pack Aptitude 15 Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a +6 circumstance bonus to an ability score.The caster chooses which ability score to increase.
Reincarnate 40 Resurrects the target, restores 50% of the target's hit points, and preserves current spell points.

Level 6 18

Name SP Description
Abjuration 1
Greater Dispel Magic 30 Removes ongoing spells that have been cast on a target.
Conjuration 2
Summon Nature's Ally VI 35 This spell allows you to summon one of two different creatures: a mudman or a large water elemental.
Vigor, Mass 40 Casts Vigor on multiple targets.
Evocation 4
Fire Shield 25 Wreaths the caster in hot or cold flames.
Frostbite 10 Your frigid breath and freezing jaws drain the warmth from your enemies.
Greater Creeping Cold 20 Deals on-going cold damage to the target every 2 seconds for 12 seconds.
Word of Balance 10 You utter elder words of balance, judging those who stray too far from the path of neutrality.
InnateAttack 2
Jaws of Winter 20 As your jaws close over your enemies, they feel the deep cold of winter's heart close around them.
Tremor 8 AOE Melee strike that deals +20% damage, that causes the ground to tremble beneath your feet.
Transmutation 9
Bear's Endurance, Mass 35 Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
Bull's Strength, Mass 35 Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
Cat's Grace, Mass 35 Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each.
Eagle's Splendor, Mass 35 Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.
Fire Seeds 15 Flings three burning acorns at your target, where they explode into flames.
Fox's Cunning, Mass 35 Casts Fox's Cunning on multiple targets, giving each of them a +4 enhancement bonus to Intelligence.
Grasping Thorns 30 Powerful thorny vines rip out of the ground siezing all enemies in the area.
Owl's Wisdom, Mass 35 Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom.
Tenacious Pack 35 Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to fortification and positive healing amplification.

Level 7 14

Name SP Description
Abjuration 2
Freedom of Movement, Mass 20 This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Protection from Elements, Mass 40 Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Conjuration 4
Creeping Doom 30 Summons a cloud of voracious insects and unleashes them on your enemies.
Greater Vigor, Mass 45 Casts Greater Vigor on multiple targets.
Regenerate 40 A positive energy conjuration that heals hitpoints, ability point damage and level drain, and cures bleed effects.
Summon Nature's Ally VII 40 This spell allows you to summon one of two different creatures: a djinni or a huge earth elemental.
Divination 1
True Seeing 35 You confer on the subject the ability to see things as they actually are.
Evocation 5
Body of the Sun 30 Your body draws on the power of the sun and emanates intense heat, burning nearby enemies.
Elemental Toughness 25 You have drawn elemental energy into your form, granting 1 physical resistance rating per druid level for the duration of the spell or until you change forms.
Fire Storm 25 An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area.
Freezing Spray 20 Douses an opponent in freezing spray, giving the target 25% cold vulnerability.
Sunbeam 15 Deals 7 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level.
InnateAttack 1
Relentless Onslaught 20 Perform a melee attack that deals an extra +50% damage, has +1 bonus to critical threat and multiplier, and knocks your target down for 4 seconds.
Necromancy 1
Insidious Spores 50 Target enemy becomes contaminated with spores.

Level 8 11

Name SP Description
Conjuration 3
Heal 40 Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Summon Nature's Ally VIII 45 This spell allows you to summon one of two different creatures: a greater air elemental or a dire bear.
Thorn Lance 20 You hurl a great thorn lance at your target dealing 9 to 14 points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20).
Enchantment 1
Howl of Terror 30 You utter a terrifying howl, filling your foes with a paralyzing fear.
Evocation 3
Earthquake 45 Summons an earthquake beneath your enemies' feet.
Fires of Purity 20 Enchants your target's weapons with fires of purity.
Sunburst 25 A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level.
Necromancy 1
Finger of Death 40 Attempts to slay one living enemy.
Transmutation 3
Ice Flowers 20 Lances of ice burst from the ground where you point, dealing 1d6+3 piercing and 1d6+3 cold damage per caster level, to a maximum of 15d6+45 cold and 15d6+45 piercing.
Stormrage 50 You gain featherfall and gain the Deflect Arrows feat.
Unstoppable 20 You expend your body's ability to heal to fuel a burst of determination.

Level 9 7

Name SP Description
Conjuration 2
Regenerate, Mass 50 Casts Regenerate on multiple targets.
Summon Nature's Ally IX 50 This spell allows you to summon one of two different creatures: a dryad or an elder fire elemental.
Evocation 4
Anger of the Noonday Sun 20 You are enveloped in the anger of the noonday sun.
Mantle of the Icy Soul 20 You are shrouded in the mantle of the icy soul.
Storm of Vengeance 50 Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts.
Tsunami 40 Call forth a wave of water, knocking enemies down and dealing 1d6+9 Cold damage and 1d6+9 Bludgeoning damage per caster level, halved on successful Fortitude save.
InnateAttack 1
Snowslide 25 You leap forward with the speed and ferocity of a sudden avalanche.

Granted elsewhere 3

Not on the Druid spell list. These come from an enhancement, a feat or a class ability.

Name From School
Acid Rain Blight Caster Tier 4 Thorn or Bile III Druid 4 Conjuration
Acid Spray Blight Caster Tier 1 Thorn or Bile I Evocation
Melf's Acid Arrow Blight Caster Tier 2 Thorn or Bile II Druid 2 Conjuration