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Takedown

InnateAttack · Aggro · Foe, Directional, Breakable

ComponentsSomatic
CastingCooldown 10s · 3 SP · Not resistible
SaveReflex save, Negate
This attack deals an extra +20% damage, and may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.

Trip vs Balance DC: 10 + Half Druid Level + Highest of Wisdom, Dexterity or Strength + Trip Bonuses.

Available in