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Cure Critical Wounds

Conjuration · Buff · Friend, Self, UndeadFriend, UndeadFoe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 4s · 20 SP · Caster level cap 20 · Not resistible
SaveWill save, Half
MetamagicEmpower, EmpowerHeal, Maximize, Quicken, Enlarge, Intensify
Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half.

D&D Dice Heals 4d6+8 hp plus 1 point per caster level (max 20).

Available in