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Cleric Spells

130 spells · save DCs from Wisdom Cleric overview

Level 1 15

Name SP Description
Abjuration 4
Nightshield 10 Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Protection from Evil 10 At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures.
Remove Fear 10 Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes.
Shield of Faith 10 Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC.
Conjuration 3
Cure Light Wounds 6 Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5.
Obscuring Mist 10 A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have 20% miss chance).
Summon Monster I 10 This spell allows you to summon one of three different creatures: a celestial dog, a giant rat, or a brown spider.
Enchantment 3
Bane 4 Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets.
Bless 10 You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20.
Command 6 An enemy is commanded to fall to the ground and lie prone.
Evocation 2
Divine Favor 10 The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage.
Nimbus of Light 4 A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage for every caster level This ray has double spell range.
Necromancy 3
Cause Fear 6 An enemy becomes frightened.
Doom 4 A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by -2.
Inflict Light Wounds 6 Negative energy is channeled through your touch to inflict 3 to 8 damage for every caster level up to caster level 5 on your target enemy, or heal undead a lesser amount.

Level 2 18

Name SP Description
Abjuration 1
Resist Energy 15 Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10.
Conjuration 7
Close Wounds 8 Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5.
Cure Moderate Wounds 8 Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10.
Deific Vengeance 6 The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10) or 10 to 22 good damage per caster level (up to a max of 100 to 220 damage) if the target is undead.
Lesser Restoration 10 Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
Remove Paralysis 15 Frees ally from paralysis and effects of a slow spell.
Seek Eternal Rest 5 Grants the caster a +4 sacred bonus to level for the purposes of turning undead.
Summon Monster II 15 This spell allows you to summon one of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow.
Divination 1
Find Traps 15 Grants the caster the ability to find traps much like a skilled rogue.
Enchantment 2
Aid 15 Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear.
Hold Person 15 The target enemy humanoid becomes paralyzed and freezes in place.
Evocation 1
Soundburst 15 Blasts an area with a tremendous cacophony, doing 2 to 7 sonic damage per caster level and stunning enemies for 6 seconds.
Necromancy 2
Inflict Moderate Wounds 12 Negative energy is channeled through your touch to inflict 5 to 10 damage for every caster level up to caster level 10 on your target enemy, or heal undead for a lesser amount.
Spawn Screen 15 Applies a ward to nearby allies, preventing them from rising as undead.
Transmutation 4
Bear's Endurance 15 An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
Bull's Strength 15 The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Eagle's Splendor 15 An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
Owl's Wisdom 15 Grants an ally a +4 enhancement bonus to wisdom.

Level 3 17

Name SP Description
Abjuration 5
Dispel Magic 15 Removes ongoing spells that have been cast on a target.
Glyph of Warding 6 A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets.
Magic Circle Against Evil 20 Casts Protection From Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures.
Protection from Energy 20 Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.
Remove Curse 20 Removes all curses on an ally.
Conjuration 4
Cure Serious Wounds 12 Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15.
Remove Blindness 20 Cures blindness in an ally.
Remove Disease 20 Cures all diseases on an ally.
Summon Monster III 20 This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit.
Enchantment 2
Aid, Mass 20 Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear.
Prayer 20 Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.
Evocation 1
Searing Light 8 Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10).
Necromancy 4
Bestow Curse 10 The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves.
Blindness 10 The power of unlife renders an enemy blinded.
Contagion 8 Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes.
Inflict Serious Wounds 16 Negative energy is channeled through your touch to inflict 7 to 12 damage for every caster level up to caster level 15 on your target enemy, or heal undead for a lesser amount.
Transmutation 1
Water Breathing 20 Grants the ability to breathe water to you and your allies.

Level 4 18

Name SP Description
Abjuration 3
Dismissal 30 Instantly forces an extraplanar enemy back to its proper plane.
Freedom of Movement 25 This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Shield of Faith, Mass 25 Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC.
Conjuration 5
Cure Critical Wounds 20 Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20.
Neutralize Poison 25 Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison.
Panacea 25 Channels powerful positive energy into a target to wipe away afflictions, restoring 3 to 8 hit points plus an additional 1 per caster level (max +20), and removing temporary ability damage and the conditions bleeding, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Restoration 25 Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
Summon Monster IV 25 This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon.
Enchantment 1
Recitation 25 Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves.
Evocation 6
Chaos Hammer 15 Chaotic power smites your enemies.
Divine Power 25 The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per cast level, and a base attack bonus equal to a fighter of the same level.
Holy Smite 15 Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max caster level of 10) and are blinded for 6 seconds.
Order's Wrath 15 Lawful power smites your targets.
Symbol of Flame 10 You scribe a potent rune of power in the air.
Unholy Blight 15 Unholy power smites your targets.
Necromancy 2
Inflict Critical Wounds 20 Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead for a lesser amount.
Poison 10 Calls upon the venomous powers of natural predators to afflict the enemy with a horrible poison.
Transmutation 1
Death Ward 25 Grants an ally immunity to death spells and effects, energy drain, and 50% absorption against negative energy damage.

Level 5 14

Name SP Description
Abjuration 3
Break Enchantment 25 Affected allies in an area are freed from harmful enchantments, transmutations, and curses.
Protection from Elements 30 Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Spell Resistance 30 Wards an ally with a Spell Resistance of 12 plus 1 per caster level.
Conjuration 3
Cure Light Wounds, Mass 25 Casts Cure Light Wounds on multiple targets.
Raise Dead 30 Resurrects the target, restores 10% of the target's hit points, and preserves current spell points.
Summon Monster V 30 This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg.
Divination 1
True Seeing 35 You confer on the subject the ability to see things as they actually are.
Enchantment 1
Greater Command 30 Enemies are commanded to fall to the ground and lie prone.
Evocation 3
Divine Punishment 25 Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration of 16 seconds (max 20d6).
Flame Strike 20 Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area.
Stalwart Pact 30 Grants the target 5 hit points for every caster level and a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points.
Necromancy 3
Inflict Light Wounds, Mass 25 Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage for every caster level up to caster level 25, or healing undead a lesser amount.
Slay Living 30 Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save.
Symbol of Pain 15 You scribe a potent rune of power in the air.

Level 6 20

Name SP Description
Abjuration 3
Banishment 40 A more powerful version of the dismissal spell.
Greater Dispel Magic 30 Removes ongoing spells that have been cast on a target.
Greater Glyph of Warding 12 A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets.
Conjuration 6
Cometfall 35 You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force.
Cure Moderate Wounds, Mass 35 Casts Cure Moderate Wounds on multiple targets.
Heal 40 Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Heroes Feast 35 Brings forth a great feast for all nearby allies.
Summon Monster VI 35 This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani.
Word of Recall 35 Teleports you to the Temple of the Sovereign Host in House Deneith.
Enchantment 1
Symbol of Persuasion 35 You scribe a potent rune of power in the air.
Evocation 1
Blade Barrier 35 Creates a circular wall of blades.
Necromancy 5
Create Undead 35 This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord.
Harm 35 Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15).
Inflict Moderate Wounds, Mass 35 Casts Inflict Moderate Wounds on multiple targets at range inflicting 5 to 10 damage for every caster level up to caster level 30, or healing undead for a lesser amount.
Symbol of Fear 35 You scribe a potent rune of power in the air.
Undeath to Death 35 Destroys undead creatures in the area.
Transmutation 4
Bear's Endurance, Mass 35 Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
Bull's Strength, Mass 35 Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
Eagle's Splendor, Mass 35 Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.
Owl's Wisdom, Mass 35 Casts Owl's Wisdom on multiple targets, giving each of them a +4 enhancement bonus to Wisdom.

Level 7 12

Name SP Description
Abjuration 3
Freedom of Movement, Mass 20 This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
Protection from Elements, Mass 40 Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Spell Resistance, Mass 40 Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level.
Conjuration 5
Cure Serious Wounds, Mass 40 Casts Cure Serious Wounds on multiple targets.
Greater Restoration 40 Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally.
Restoration, Mass 40 Casts Restoration on multiple targets, curing all temporary ability damage, restoring a single negative level suffered from energy drain, and eliminating fatigue or exhaustion suffered by allies.
Resurrection 40 Resurrects the target, restores half of the target's hit points, and preserves current spell points.
Summon Monster VII 40 This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental.
Enchantment 1
Symbol of Stunning 40 You scribe a potent rune of power in the air.
Necromancy 3
Destruction 40 Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage.
Inflict Serious Wounds, Mass 40 Casts Inflict Serious Wounds on multiple targets at range inflicting 7 to 12 damage for every caster level up to caster level 35, or healing undead for a lesser amount.
Symbol of Weakness 20 You scribe a potent rune of power in the air.

Level 8 9

Name SP Description
Abjuration 1
Holy Aura 45 Wards allies and blinds nearby enemies.
Conjuration 2
Cure Critical Wounds, Mass 45 Casts Cure Critical Wounds on multiple targets.
Summon Monster VIII 45 This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon.
Divination 1
True Seeing, Mass 20 You confer on yourself and nearby allies the ability to see things as they actually are.
Evocation 1
Fire Storm 25 An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area.
Necromancy 3
Death Pact 45 The spell allows you to enter a pact with your deity that brings you back to life after you are slain.
Inflict Critical Wounds, Mass 45 Casts Inflict Critical Wounds on multiple targets at range inflicting 11 to 16 damage for every caster level up to caster level 40, or healing undead a lesser amount.
Symbol of Death 45 You scribe a potent rune of power in the air.
Transmutation 1
Death Ward, Mass 45 Grants multiple allies immunity to death spells and effects, energy drain, and 50% absorption against negative energy effects.

Level 9 7

Name SP Description
Conjuration 3
Heal, Mass 50 Casts Heal on multiple targets.
Summon Monster IX 50 This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele.
True Resurrection 50 Resurrects the target, restores all of the target's hit points, and preserves current spell points.
Evocation 3
Celestial Bombardment 30 Divine wrath falls from the heavens to smite your foes.
Divine Wrath 50 You call down divine wrath on your foes, dealing 1d6+9 light damage per character level.
Implosion 50 You create a destructive resonance field around yourself that lasts 10 seconds.
Necromancy 1
Energy Drain 50 A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels.

Granted elsewhere 15

Not on the Cleric spell list. These come from an enhancement, a feat or a class ability.

Name From School
Blur Warpriest Core 4 Divine Protection: Blur Cleric 12 Illusion
Chill Touch Divine Disciple Core 6 Emissary Necromancy
Death Aura Death Aura Necromancy
Earthquake Domain of Earth Cleric 14 Evocation
Enervation Divine Disciple Core 4 Emissary Cleric 6 Necromancy
Greater Creeping Cold Domain of Water Cleric 14 Evocation
Haste Warpriest Core 5 Divine Speed: Haste Cleric 18 Transmutation
Holy Sword Domain of War Cleric 14 Evocation
Necrotic Ray Divine Disciple Core 3 Emissary Cleric 12 Necromancy
Negative Energy Burst Divine Disciple Core 6 Emissary Necromancy
Power Word: Stun Divine Disciple Core 2 Emissary Cleric 18 Enchantment
Stoneskin Domain of Earth Cleric 9 Abjuration
Sunbeam Divine Disciple Core 4 Emissary Cleric 12 Evocation
Sunburst Divine Disciple Core 5 Emissary Cleric 18 Evocation
Word of Balance Divine Disciple Tier 5 Transcendence Cleric 5 Evocation