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Inflict Light Wounds, Mass

Necromancy · Aggro · Foe, UndeadFriend, UndeadFoe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 4.5s · 25 SP · Caster level cap 25 · Not resistible
SaveWill save, Half
MetamagicEmpower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage for every caster level up to caster level 25, or healing undead a lesser amount. A successful Will save reduces the damage by half.

D&D Dice Deals 1d6+2 negative energy damage for every caster level (max 25).

Available in