BETA — This site is under active development. Data may be incomplete or incorrect.

Chaos Hammer

Evocation · Ray · Foe, Positional, Breakable

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 4s · 15 SP · Caster level cap 10 · Not resistible
MetamagicEmpower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be cast by chaotic or neutral casters - it has no effect when cast by a lawful caster.

D&D Dice Deals 1d6+4 damage per caster level to lawful creatures (max 10d6+40) or deals 2d6+8 damage per caster level to lawful outsiders (max 10d6+80).

Available in