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Heal, Mass

Conjuration · Summon · Friend, Self, UndeadFriend, UndeadFoe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 6.5s · 50 SP · Caster level cap 25 · Subject to spell resistance
SaveWill save, Half
MetamagicEmpowerHeal, Quicken, Enlarge
Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

D&D Dice Heals 10 hp per caster level (max 250). This spell receives reduced benefit from Spell Power.

Available in