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Holy Smite

Evocation · Ray · Foe, Positional, Breakable

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 4s · 15 SP · Caster level cap 10 · Not resistible
MetamagicEmpower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max caster level of 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.

D&D Dice Deals 1d6+4 holy damage per caster level to evil creatures (max 10d6+40) or deals twice that damage per caster level to evil outsiders (max 20d6+80). Neutral targets take half damage (1d6+4 per two caster levels).

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