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Searing Light

Evocation · Ray · Foe, Directional, Breakable

ComponentsSomatic, Verbal
CastingRange 60 ft · Cooldown 3.5s · 8 SP · Caster level cap 10 · Not resistible
MetamagicEmpower, Maximize, Quicken, Enlarge, Intensify
Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range.

D&D Dice Deals 1d6+6 per caster level (max 10d6+60) or deals 2d6+12 per caster level to undead (max 20d6+120).

Available in