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Cure Light Wounds

Conjuration · Buff · Friend, Self, UndeadFriend, UndeadFoe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 2.5s · 6 SP · Caster level cap 5 · Not resistible
SaveWill save, Half
MetamagicEmpower, EmpowerHeal, Maximize, Quicken, Enlarge, Intensify
Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. Undead who make a successful Will save reduce the damage by half.

D&D Dice Heals 1d6+2 hp plus 1 point per caster level (max 5).

Available in