Level 1 9
|
Name |
SP |
Description |
| Abjuration 3 |
|
Lionheart |
10 |
Imbues a single ally with great bravery, making them immune to fear. |
|
Protection from Evil |
10 |
At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
|
Resistance |
5 |
Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) |
| Conjuration 3 |
|
Cure Light Wounds |
6 |
Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. |
|
Lesser Restoration |
10 |
Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
|
Seek Eternal Rest |
5 |
Grants the caster a +4 sacred bonus to level for the purposes of turning undead. |
| Enchantment 1 |
|
Bless |
10 |
You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. |
| Evocation 1 |
|
Divine Favor |
10 |
The strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. |
| Transmutation 1 |
|
Virtue |
10 |
Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally. |
Level 2 7
|
Name |
SP |
Description |
| Abjuration 2 |
|
Angelskin |
15 |
The caster gains a +1 Racial bonus to Physical and Magical Resistance Rating per Caster Level, max 20. |
|
Resist Energy |
15 |
Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. |
| Conjuration 1 |
|
Remove Paralysis |
15 |
Frees ally from paralysis and effects of a slow spell. |
| Evocation 1 |
|
Righteous Command |
30 |
Grants the caster a +1 Morale bonus to Melee and Ranged Power per caster level for 1 minute per caster level. |
| Transmutation 3 |
|
Bull's Strength |
15 |
The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
|
Eagle's Splendor |
15 |
An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
|
Owl's Wisdom |
15 |
Grants an ally a +4 enhancement bonus to wisdom. |
Level 3 6
|
Name |
SP |
Description |
| Abjuration 3 |
|
Dispel Magic |
15 |
Removes ongoing spells that have been cast on a target. |
|
Magic Circle Against Evil |
20 |
Casts Protection From Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. |
|
Remove Curse |
20 |
Removes all curses on an ally. |
| Conjuration 2 |
|
Cure Moderate Wounds |
8 |
Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. |
|
Remove Blindness |
20 |
Cures blindness in an ally. |
| Enchantment 1 |
|
Prayer |
20 |
Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
Level 4 8
|
Name |
SP |
Description |
| Abjuration 1 |
|
Break Enchantment |
25 |
Affected allies in an area are freed from harmful enchantments, transmutations, and curses. |
| Conjuration 3 |
|
Cure Serious Wounds |
12 |
Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. |
|
Neutralize Poison |
25 |
Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. |
|
Restoration |
25 |
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally. |
| Evocation 2 |
|
Holy Sword |
25 |
While you are enchanted with Holy Sword, any weapons in your hands gain +1 to their Enhancement bonus and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. |
|
Stalwart Pact |
30 |
Grants the target 5 hit points for every caster level and a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points. |
| Transmutation 2 |
|
Death Ward |
25 |
Grants an ally immunity to death spells and effects, energy drain, and 50% absorption against negative energy damage. |
|
Zeal |
25 |
Grants the caster a 10% Sacred bonus to doublestrike and doubleshot for a short duration. |
Granted elsewhere 3
Not on the Paladin spell list. These come from an enhancement, a feat or a class ability.