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Cure Critical Wounds, Mass

Conjuration · Buff · Friend, Self, UndeadFriend, UndeadFoe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 6s · 45 SP · Caster level cap 40 · Not resistible
SaveWill save, Half
MetamagicEmpower, EmpowerHeal, Maximize, Quicken, Enlarge, Intensify
Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half.

D&D Dice Heals 4d6+8 hp plus 1 point per caster level (max 40).

Available in