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Sunbeam

Evocation · Ray · Foe, Directional

ComponentsSomatic, Verbal
CastingRange 60 ft · Cooldown 5s · 15 SP · Not resistible
SaveReflex save, Special
MetamagicEmpower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Deals 7 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double-range.

D&D Dice Deals 1d6+7 light damage per caster level.

Available in

Effects