BETA — This site is under active development. Data may be incomplete or incorrect.

Harm

Necromancy · Aggro · Foe, UndeadFriend

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 5s · 35 SP · Caster level cap 15 · Not resistible
SaveWill save, Half
MetamagicEmpowerHeal, Quicken, Heighten, Enlarge, Embolden
Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.

D&D Dice Deals 10 damage per caster level (max 150) but cannot reduce target to less than 1 hp.

Available in