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Quench

Transmutation · Aggro · Friend, Self, Foe, Positional, Breakable

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 3.5s · 10 SP · Caster level cap 16 · Subject to spell resistance
MetamagicEmpower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and receive a +15 enhancement bonus to fire resistance. Your enemies receive a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 35 at caster level 12. They last one minute.

Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties.

D&D Dice Deals 2d4+25 cold damage per 4 caster levels.

Available in